Player Matchup

Serqet
Serqet
 
Serqet
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
IVlIOON
Merlin
Level 66
God Stats
2W - 6L
1,318 SR
Queue Stats
363W - 373L
1,505 Elo+
Party 2
Hel
Hel
JOKO13
Hel
Level 159
God Stats
1W - 6L
1,209 SR
Queue Stats
611W - 660L
1,519 Elo+
Solo
The Morrigan
The Morrigan
Picofalena
The Morrigan
Level 108
God Stats
0W - 1L
1,287 SR
Queue Stats
18W - 32L
1,315 Elo+
Solo
Bastet
Bastet
TwistedPlaything
Bastet
Level 159
God Stats
10W - 6L
1,700 SR
Queue Stats
426W - 417L
1,508 Elo+
Party 2
Team Averages
Level 115
1,403 SR
1,469 Elo+

VS

Team Averages
Level 88
1,500 SR
1,458 Elo+
Janus
Janus
IGawkdGod
Janus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Jamieson_92
Achilles
Level 148
God Stats
9W - 3L
1,676 SR
Queue Stats
338W - 330L
1,515 Elo+
Solo
Yu Huang
Yu Huang
Miku_Lover1
Yu Huang
Level 88
God Stats
1W - 2L
1,290 SR
Queue Stats
291W - 267L
1,487 Elo+
Solo
Merlin
Merlin
Zirichal
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,356 Elo+
Party 1
Yemoja
Yemoja
godfathernips84
Yemoja
Level 134
God Stats
2W - 1L
1,532 SR
Queue Stats
92W - 98L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
5 / 4 / 5
9,559
869
6,396
10,695
15,420
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
IVlIOON
Merlin
15
1 / 4 / 3
8,203
746
9,424
7,067
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
JOKO13
Hel
1
0 / 0 / 0
2,776
252
0
0
0
The Morrigan
Picofalena
The Morrigan
13
3 / 5 / 0
7,770
706
10,744
6,900
2,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 1 / 6
8,090
735
15,977
10,380
5,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
IGawkdGod
Janus
15
3 / 4 / 6
8,705
791
6,046
8,352
2,653
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Jamieson_92
Achilles
16
9 / 1 / 1
9,883
898
6,307
19,431
17,475
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Yu Huang
Miku_Lover1
Yu Huang
14
2 / 2 / 5
8,474
770
5,696
8,940
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Zirichal
Merlin
13
0 / 4 / 4
7,953
723
5,638
9,929
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 1 / 7
9,129
830
4,384
11,338
8,038
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
12
Kills
14
14
Deaths
12
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
5
4
5
1.88
W
Janus
IGawkdGod
Janus
3
4
6
1.5
L
Merlin
IVlIOON
Merlin
1
4
3
0.63
L
Hel
JOKO13
Hel
0
0
0
0
W
Achilles
Jamieson_92
Achilles
9
1
1
9.5
W
Yu Huang
Miku_Lover1
Yu Huang
2
2
5
2.25
L
The Morrigan
Picofalena
The Morrigan
3
5
0
0.6
L
3
1
6
6
W
Merlin
Zirichal
Merlin
0
4
4
0.5
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,541
Damage
28,071
35,042
Taken
57,990
26,302
Mitigated
34,887
7,887
Healing
23,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,396
476
431
1,249
10,695
15,420
0
6,014
4,681
1,014
7,693
W
Janus
IGawkdGod
Janus
6,046
733
161
134
8,352
2,653
491
3,003
5,043
17,025
0
L
Merlin
IVlIOON
Merlin
9,424
669
360
262
7,067
2,970
0
4,474
2,593
24,407
0
L
Hel
JOKO13
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
Jamieson_92
Achilles
6,307
1,564
1,637
9,653
19,431
17,475
50
5,036
14,395
0
11,096
W
Yu Huang
Miku_Lover1
Yu Huang
5,696
60
959
2,102
8,940
3,214
361
1,812
6,968
15,435
0
L
The Morrigan
Picofalena
The Morrigan
10,744
1,717
564
620
6,900
2,893
0
4,898
1,973
21,297
2,005
L
15,977
4,314
1,507
2,894
10,380
5,019
0
6,349
4,031
0
24,694
W
Merlin
Zirichal
Merlin
5,638
405
266
2,294
9,929
3,507
314
4,371
5,366
16,797
0
W
4,384
307
4,019
2,503
11,338
8,038
34
4,686
6,491
20,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,398
Gold Earned
44,144
94
Minions Killed
131
0
Camps Cleared
0
769,127
Distance Traveled
1,014,815
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,559
869
8
1
0
195,419
0
W
Janus
8,705
791
34
3
0
184,851
0
L
Merlin
8,203
746
48
4
0
163,020
0
L
Hel
2,776
252
0
0
0
0
0
W
Achilles
9,883
898
15
1
0
225,826
0
W
Yu Huang
8,474
770
22
2
0
218,784
0
L
The Morrigan
7,770
706
14
1
0
159,097
0
L
Bastet
8,090
735
24
2
0
251,591
2
W
Merlin
7,953
723
40
4
0
187,641
0
W
Yemoja
9,129
830
20
2
0
197,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role