Player Matchup

Jormungandr
Jormungandr
BlackGuyPeas
Jormungandr
Level 108
God Stats
20W - 16L
1,533 SR
Queue Stats
413W - 413L
1,438 Elo+
Solo
Heimdallr
Heimdallr
NRX4048
Heimdallr
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 16L
1,152 Elo+
Party 1
Fenrir
Fenrir
QuanDellLUEY
Fenrir
Level 61
God Stats
2W - 0L
1,442 SR
Queue Stats
49W - 54L
1,228 Elo+
Party 1
Team Averages
Level 60
1,492 SR
1,273 Elo+

VS

Team Averages
Level 137
1,569 SR
1,348 Elo+
Hou Yi
Hou Yi
Agon155
Hou Yi
Level 146
God Stats
7W - 10L
1,467 SR
Queue Stats
644W - 819L
1,323 Elo+
Solo
Scylla
Scylla
JediShin00bi
Scylla
Level 140
God Stats
12W - 12L
1,568 SR
Queue Stats
251W - 270L
1,450 Elo+
Solo
Sun Wukong
Sun Wukong
rahhose
Sun Wukong
Level 126
God Stats
2W - 2L
1,671 SR
Queue Stats
3W - 8L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlackGuyPeas
Jormungandr
16
2 / 0 / 11
11,687
835
11,331
11,587
11,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
NRX4048
Heimdallr
11
3 / 3 / 7
10,269
734
6,282
10,123
4,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
14
12 / 3 / 3
12,625
902
11,042
11,559
5,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Agon155
Hou Yi
6
1 / 4 / 0
8,261
590
2,529
5,912
1,748
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
14
3 / 5 / 2
10,957
783
13,719
11,761
4,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
rahhose
Sun Wukong
13
2 / 8 / 3
10,743
767
5,952
16,785
11,999
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
17
Kills
6
6
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Agon155
Hou Yi
1
4
0
0.25
W
Jormungandr
BlackGuyPeas
Jormungandr
2
0
11
7.5
L
Scylla
3
5
2
0.8
W
Heimdallr
NRX4048
Heimdallr
3
3
7
2.17
W
Fenrir
12
3
3
4.5
L
Sun Wukong
rahhose
Sun Wukong
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,655
Damage
22,200
33,269
Taken
34,458
21,646
Mitigated
17,784
5,644
Healing
2,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Agon155
Hou Yi
2,529
1,267
56
657
5,912
1,748
0
3,153
2,440
0
8,807
W
Jormungandr
BlackGuyPeas
Jormungandr
11,331
3,434
0
1,299
11,587
11,783
1,136
2,973
8,614
65,286
930
L
Scylla
13,719
726
0
1,002
11,761
4,037
0
2,935
8,520
44,146
0
W
Heimdallr
NRX4048
Heimdallr
6,282
2,239
0
1,226
10,123
4,410
0
5,483
4,640
0
17,350
W
Fenrir
11,042
3,201
235
2,884
11,559
5,453
0
6,167
5,392
0
37,208
L
Sun Wukong
rahhose
Sun Wukong
5,952
737
0
1,180
16,785
11,999
0
3,606
12,829
0
32,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,581
Gold Earned
29,961
142
Minions Killed
118
0
Camps Cleared
0
723,897
Distance Traveled
605,162
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,261
590
12
1
0
93,593
0
W
Jormungandr
11,687
835
89
6
0
232,301
0
L
Scylla
10,957
783
69
5
0
226,871
2
W
Heimdallr
10,269
734
14
1
0
232,676
0
W
Fenrir
12,625
902
39
3
0
258,920
0
L
Sun Wukong
10,743
767
37
3
0
284,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role