Player Matchup

Gilgamesh
Gilgamesh
Clayboy49
Gilgamesh
Level 64
God Stats
3W - 6L
1,418 SR
Queue Stats
213W - 230L
1,272 Elo+
Party 1
Bacchus
Bacchus
LostSpoon87
Bacchus
Level 5
God Stats
3W - 5L
1,743 SR
Queue Stats
16W - 45L
1,525 Elo+
Party 1
Ra
Ra
Stape034964
Ra
Level 27
God Stats
7W - 12L
1,500 SR
Queue Stats
180W - 210L
1,204 Elo+
Party 1
Team Averages
Level 32
1,553 SR
1,334 Elo+

VS

Team Averages
Level 37
1,552 SR
1,341 Elo+
Anubis
Anubis
CrypticLycos
Anubis
Level 31
God Stats
11W - 11L
1,541 SR
Queue Stats
75W - 71L
1,246 Elo+
Solo
Sun Wukong
Sun Wukong
MarioSicario604
Sun Wukong
Level 46
God Stats
8W - 10L
1,371 SR
Queue Stats
64W - 66L
1,360 Elo+
Solo
Nemesis
Nemesis
bondia
Nemesis
Level 33
God Stats
2W - 7L
1,743 SR
Queue Stats
32W - 40L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Clayboy49
Gilgamesh
11
2 / 5 / 5
9,929
709
7,147
18,891
11,445
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bacchus
LostSpoon87
Bacchus
11
2 / 3 / 5
9,607
686
5,903
12,944
15,406
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 6 / 4
10,766
769
11,289
9,185
2,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
8 / 5 / 4
11,972
855
16,012
10,641
5,598
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
MarioSicario604
Sun Wukong
15
4 / 0 / 7
11,923
852
11,469
12,242
9,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
bondia
Nemesis
13
2 / 2 / 11
11,067
791
9,917
9,586
4,562
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
7
Kills
14
14
Deaths
7
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Clayboy49
Gilgamesh
2
5
5
0.9
W
Anubis
8
5
4
2
L
Bacchus
LostSpoon87
Bacchus
2
3
5
1.5
W
Sun Wukong
MarioSicario604
Sun Wukong
4
0
7
7.5
L
3
6
4
0.83
W
Nemesis
bondia
Nemesis
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,339
Damage
37,398
41,020
Taken
32,469
29,741
Mitigated
19,171
3,649
Healing
9,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Clayboy49
Gilgamesh
7,147
2,322
0
1,947
18,891
11,445
0
8,361
10,530
0
18,071
W
Anubis
16,012
960
128
2,740
10,641
5,598
1,645
6,112
4,529
54,833
0
L
Bacchus
LostSpoon87
Bacchus
5,903
1,051
0
478
12,944
15,406
0
5,844
7,100
12,343
0
W
Sun Wukong
MarioSicario604
Sun Wukong
11,469
1,293
0
3,507
12,242
9,011
953
5,793
6,294
0
46,089
L
11,289
380
927
297
9,185
2,890
0
1,959
7,226
55,319
0
W
Nemesis
bondia
Nemesis
9,917
5,032
0
2,895
9,586
4,562
0
5,765
3,763
0
32,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,302
Gold Earned
34,962
107
Minions Killed
130
0
Camps Cleared
0
743,696
Distance Traveled
697,940
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,929
709
18
1
0
271,418
0
W
Anubis
11,972
855
45
3
0
198,157
0
L
Bacchus
9,607
686
11
1
0
250,763
0
W
Sun Wukong
11,923
852
56
4
0
269,739
1
L
Ra
10,766
769
78
6
0
221,515
0
W
Nemesis
11,067
791
29
2
0
230,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role