Player Matchup

Arachne
Arachne
 
Arachne
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
D4MPopcorn
Cabrakan
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 69L
1,466 Elo+
Party 1
Jormungandr
Jormungandr
GL1ZZYMASHER
Jormungandr
Level 142
God Stats
6W - 4L
1,534 SR
Queue Stats
254W - 250L
1,408 Elo+
Party 1
Surtr
Surtr
LumpyZkeet
Surtr
Level 137
God Stats
6W - 4L
1,429 SR
Queue Stats
368W - 415L
1,445 Elo+
Solo
Khepri
Khepri
THeDafFYDuCk253
Khepri
Level 164
God Stats
9W - 6L
1,626 SR
Queue Stats
625W - 628L
1,455 Elo+
Solo
Team Averages
Level 132
1,518 SR
1,455 Elo+

VS

Team Averages
Level 114
1,438 SR
1,453 Elo+
Hachiman
Hachiman
Kpkp31
Hachiman
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 180L
1,482 Elo+
Solo
Tyr
Tyr
XRuthlessXReign
Tyr
Level 137
God Stats
1W - 2L
1,266 SR
Queue Stats
312W - 340L
1,490 Elo+
Solo
Ymir
Ymir
jinglebears64
Ymir
Level 82
God Stats
1W - 3L
1,422 SR
Queue Stats
61W - 72L
1,475 Elo+
Solo
Fenrir
Fenrir
temp-330661
Fenrir
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 101L
1,407 Elo+
Solo
He Bo
He Bo
twosoxx77
He Bo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 77L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 1 / 5
6,276
1,046
4,182
4,949
5,476
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cabrakan
D4MPopcorn
Cabrakan
11
2 / 1 / 7
6,529
1,088
4,828
5,700
8,241
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
GL1ZZYMASHER
Jormungandr
11
2 / 2 / 7
6,448
1,075
6,260
6,749
8,483
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Surtr
11
3 / 1 / 5
6,328
1,055
7,527
6,366
3,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 0 / 8
6,527
1,088
4,257
4,625
3,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kpkp31
Hachiman
11
0 / 3 / 1
5,571
929
5,211
5,717
2,395
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

10
2 / 3 / 3
6,129
1,022
5,437
13,277
8,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 2 / 4
6,093
1,016
6,483
8,245
7,819
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
13
2 / 2 / 2
6,087
1,015
4,392
6,861
5,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

He Bo
twosoxx77
He Bo
1
0 / 0 / 0
1,676
279
0
0
0

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
10
Kills
5
5
Deaths
10
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
1
5
4.5
W
Cabrakan
D4MPopcorn
Cabrakan
2
1
7
5.5
W
Jormungandr
GL1ZZYMASHER
Jormungandr
2
2
7
2.75
L
Hachiman
Kpkp31
Hachiman
0
3
1
0.17
W
Surtr
3
1
5
5.5
W
1
0
8
5
L
2
3
3
1.17
L
1
2
4
1.5
L
Fenrir
2
2
2
1.5
L
He Bo
twosoxx77
He Bo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,054
Damage
21,523
28,389
Taken
34,100
29,399
Mitigated
23,827
9,913
Healing
9,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,182
3,400
741
1,091
4,949
5,476
0
1,424
3,525
0
7,300
W
Cabrakan
D4MPopcorn
Cabrakan
4,828
981
210
662
5,700
8,241
0
2,170
3,530
9,631
0
W
Jormungandr
GL1ZZYMASHER
Jormungandr
6,260
990
575
346
6,749
8,483
0
1,262
5,487
12,596
0
L
Hachiman
Kpkp31
Hachiman
5,211
2,931
96
119
5,717
2,395
0
2,763
2,907
0
14,264
W
Surtr
7,527
3,672
204
2,309
6,366
3,822
70
1,304
5,062
258
13,103
W
4,257
301
901
2,874
4,625
3,377
0
857
3,768
11,068
0
L
5,437
638
478
3,948
13,277
8,495
0
4,994
8,077
1,149
13,612
L
6,483
723
915
1,485
8,245
7,819
0
4,875
3,329
11,202
0
L
Fenrir
4,392
903
367
1,959
6,861
5,118
0
2,971
3,848
0
10,807
L
He Bo
twosoxx77
He Bo
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,108
Gold Earned
25,556
59
Minions Killed
62
0
Camps Cleared
0
599,347
Distance Traveled
434,754
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,276
1,046
11
2
0
131,197
0
W
Cabrakan
6,529
1,088
13
2
0
115,228
0
W
Jormungandr
6,448
1,075
14
2
0
112,663
0
L
Hachiman
5,571
929
20
3
0
90,742
0
W
Surtr
6,328
1,055
14
2
0
103,319
0
W
Khepri
6,527
1,088
7
1
0
136,940
0
L
Tyr
6,129
1,022
17
3
0
128,287
0
L
Ymir
6,093
1,016
15
3
0
108,870
0
L
Fenrir
6,087
1,015
10
2
0
106,855
0
L
He Bo
1,676
279
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role