Player Matchup

Sun Wukong
Sun Wukong
Kildar904
Sun Wukong
Level 132
God Stats
5W - 4L
1,457 SR
Queue Stats
331W - 321L
1,498 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Seki937
Kumbhakarna
Level 109
God Stats
2W - 3L
1,468 SR
Queue Stats
99W - 84L
1,417 Elo+
Party 3
Tsukuyomi
Tsukuyomi
crayZchase
Tsukuyomi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,374 Elo+
Solo
Serqet
Serqet
v SOUR DIESEL
Serqet
Level 147
God Stats
2W - 0L
1,740 SR
Queue Stats
391W - 390L
1,549 Elo+
Party 1
Surtr
Surtr
xxshadoltxx
Surtr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 40L
1,328 Elo+
Party 3
Team Averages
Level 88
1,533 SR
1,433 Elo+

VS

Team Averages
Level 105
1,470 SR
1,491 Elo+
Sol
Sol
CresendoMoon
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Medusa
Medusa
ForverlorD
Medusa
Level 106
God Stats
0W - 2L
1,275 SR
Queue Stats
53W - 51L
1,487 Elo+
Solo
Danzaburou
Danzaburou
Tankar 85
Danzaburou
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 73L
1,521 Elo+
Solo
Cthulhu
Cthulhu
Terror0fSouls
Cthulhu
Level 141
God Stats
0W - 1L
1,574 SR
Queue Stats
7W - 9L
1,469 Elo+
Party 2
Discordia
Discordia
iiReizeRii
Discordia
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 115L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kildar904
Sun Wukong
15
5 / 2 / 7
8,726
970
12,281
11,034
10,011
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
Seki937
Kumbhakarna
14
3 / 1 / 4
8,545
949
4,179
15,080
7,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
crayZchase
Tsukuyomi
14
5 / 3 / 7
8,491
943
11,866
10,448
4,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 1 / 6
7,267
807
2,160
5,555
3,070
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 8
7,868
874
5,128
15,178
11,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
7,303
811
8,435
8,953
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
ForverlorD
Medusa
10
1 / 3 / 3
6,749
750
4,289
5,682
2,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Tankar 85
Danzaburou
15
2 / 2 / 4
8,258
918
7,848
7,184
3,453
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
15
3 / 4 / 5
8,240
916
15,098
13,484
16,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
iiReizeRii
Discordia
14
3 / 3 / 4
8,484
943
7,010
6,403
2,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
15
Kills
10
10
Deaths
16
32
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Medusa
ForverlorD
Medusa
1
3
3
0.83
W
Sun Wukong
Kildar904
Sun Wukong
5
2
7
4.25
W
Kumbhakarna
Seki937
Kumbhakarna
3
1
4
5
L
Danzaburou
Tankar 85
Danzaburou
2
2
4
2
L
Cthulhu
3
4
5
1.38
W
Tsukuyomi
crayZchase
Tsukuyomi
5
3
7
2.83
L
Discordia
iiReizeRii
Discordia
3
3
4
1.67
W
0
1
6
3
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,614
Damage
42,680
57,295
Taken
41,706
37,392
Mitigated
28,632
24,484
Healing
10,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,435
1,439
0
1,930
8,953
3,173
144
749
7,923
12,636
0
L
Medusa
ForverlorD
Medusa
4,289
1,701
635
311
5,682
2,067
0
620
4,814
0
10,126
W
Sun Wukong
Kildar904
Sun Wukong
12,281
1,065
464
2,716
11,034
10,011
352
6,328
4,242
0
18,988
W
Kumbhakarna
Seki937
Kumbhakarna
4,179
470
2,547
6,550
15,080
7,345
251
7,175
7,592
13,007
0
L
Danzaburou
Tankar 85
Danzaburou
7,848
3,308
575
2,651
7,184
3,453
708
561
6,442
0
20,129
L
Cthulhu
15,098
987
734
2,149
13,484
16,961
674
1,842
10,844
24,705
0
W
Tsukuyomi
crayZchase
Tsukuyomi
11,866
1,793
1,353
3,414
10,448
4,973
250
4,883
5,335
0
25,099
L
Discordia
iiReizeRii
Discordia
7,010
239
821
891
6,403
2,978
863
531
5,702
19,980
0
W
2,160
297
3,025
1,930
5,555
3,070
420
2,888
2,520
0
4,810
W
5,128
1,515
28
2,457
15,178
11,993
368
7,647
7,063
159
14,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,897
Gold Earned
39,034
100
Minions Killed
111
0
Camps Cleared
0
953,557
Distance Traveled
753,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,303
811
15
2
0
168,322
0
L
Medusa
6,749
750
10
1
0
109,212
0
W
Sun Wukong
8,726
970
20
2
0
199,522
0
W
Kumbhakarna
8,545
949
25
3
0
201,679
0
L
Danzaburou
8,258
918
33
4
0
167,405
0
L
Cthulhu
8,240
916
17
2
0
179,615
0
W
Tsukuyomi
8,491
943
21
2
0
191,238
0
L
Discordia
8,484
943
36
4
0
129,234
0
W
Serqet
7,267
807
13
1
0
157,628
0
W
Surtr
7,868
874
21
2
0
203,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role