Player Matchup

Janus
Janus
Nachoyjuanpi
Janus
Level 36
God Stats
0W - 3L
1,149 SR
Queue Stats
8W - 53L
1,021 Elo+
Party 2
Jormungandr
Jormungandr
ShinuTempest
Jormungandr
Level 15
God Stats
0W - 1L
1,160 SR
Queue Stats
0W - 7L
1,052 Elo+
Party 2
Susano
Susano
guitala_god
Susano
Level 11
God Stats
0W - 2L
1,248 SR
Queue Stats
4W - 32L
998 Elo+
Party 2
Team Averages
Level 21
1,186 SR
1,024 Elo+

VS

Team Averages
Level 110
1,530 SR
1,360 Elo+
Izanami
Izanami
GueroKid
Izanami
Level 89
God Stats
76W - 93L
1,396 SR
Queue Stats
151W - 175L
1,338 Elo+
Party 1
Bacchus
Bacchus
LilYoked
Bacchus
Level 95
God Stats
3W - 2L
1,659 SR
Queue Stats
146W - 160L
1,344 Elo+
Party 1
Baron Samedi
Baron Samedi
iiZOMBIEHULK
Baron Samedi
Level 147
God Stats
12W - 7L
1,535 SR
Queue Stats
70W - 60L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
8,232
633
6,169
11,072
4,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
ShinuTempest
Jormungandr
11
0 / 5 / 1
7,933
610
3,874
14,361
13,311
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
12
1 / 4 / 0
8,446
650
3,620
10,252
3,770
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GueroKid
Izanami
12
2 / 0 / 7
9,748
750
7,589
6,733
2,444
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bacchus
LilYoked
Bacchus
13
3 / 1 / 9
9,965
767
7,801
10,588
11,615
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
iiZOMBIEHULK
Baron Samedi
14
8 / 0 / 4
11,169
859
14,405
5,676
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
13
13
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
GueroKid
Izanami
2
0
7
5.5
W
Bacchus
LilYoked
Bacchus
3
1
9
7.5
L
0
4
1
0.13
L
Jormungandr
ShinuTempest
Jormungandr
0
5
1
0.1
L
Susano
1
4
0
0.25
W
Baron Samedi
iiZOMBIEHULK
Baron Samedi
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,663
Damage
29,795
35,685
Taken
22,997
21,179
Mitigated
16,674
285
Healing
5,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
GueroKid
Izanami
7,589
3,535
319
390
6,733
2,444
2,090
3,193
3,540
0
44,732
W
Bacchus
LilYoked
Bacchus
7,801
949
0
510
10,588
11,615
24
5,037
5,551
15,214
652
L
6,169
210
0
60
11,072
4,098
0
7,439
3,244
39,914
0
L
Jormungandr
ShinuTempest
Jormungandr
3,874
826
0
0
14,361
13,311
0
7,954
6,060
22,516
0
L
Susano
3,620
48
0
225
10,252
3,770
0
5,780
4,143
0
25,139
W
Baron Samedi
iiZOMBIEHULK
Baron Samedi
14,405
581
1,732
2,277
5,676
2,615
106
2,147
3,529
48,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,611
Gold Earned
30,882
116
Minions Killed
152
0
Camps Cleared
0
658,608
Distance Traveled
703,328
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,748
750
76
6
0
221,833
0
W
Bacchus
9,965
767
15
1
0
253,822
0
L
Janus
8,232
633
61
5
0
206,175
0
L
Jormungandr
7,933
610
28
2
0
208,364
0
L
Susano
8,446
650
27
2
0
244,069
0
W
Baron Samedi
11,169
859
61
5
0
227,673
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role