Player Matchup

Nemesis
Nemesis
BOPscythe
Nemesis
Level 99
God Stats
1W - 2L
1,240 SR
Queue Stats
225W - 196L
1,558 Elo+
Party 1
Sylvanus
Sylvanus
Darkblave
Sylvanus
Level 187
God Stats
2W - 0L
1,462 SR
Queue Stats
7W - 4L
1,644 Elo+
Party 2
Hera
Hera
FractionOfABook
Hera
Level 156
God Stats
2W - 1L
1,480 SR
Queue Stats
96W - 87L
1,504 Elo+
Solo
Ullr
Ullr
J0seph15xD
Ullr
Level 143
God Stats
2W - 0L
1,602 SR
Queue Stats
38W - 40L
1,451 Elo+
Party 2
Achilles
Achilles
S4INT AVENGED7x
Achilles
Level 81
God Stats
3W - 1L
1,320 SR
Queue Stats
175W - 166L
1,502 Elo+
Party 1
Team Averages
Level 133
1,421 SR
1,532 Elo+

VS

Team Averages
Level 149
1,546 SR
1,510 Elo+
Bakasura
Bakasura
CurtBarley05
Bakasura
Level 61
God Stats
23W - 29L
1,543 SR
Queue Stats
209W - 217L
1,458 Elo+
Solo
Janus
Janus
DirtNapem
Janus
Level 230
God Stats
30W - 29L
1,485 SR
Queue Stats
456W - 499L
1,482 Elo+
Party 3
Surtr
Surtr
Gingerbilly92
Surtr
Level 89
God Stats
5W - 2L
1,740 SR
Queue Stats
129W - 123L
1,515 Elo+
Solo
Maui
Maui
SonOfLiberty352
Maui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 87L
1,611 Elo+
Party 3
Ullr
Ullr
yohnk0
Ullr
Level 238
God Stats
8W - 11L
1,461 SR
Queue Stats
282W - 338L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BOPscythe
Nemesis
15
2 / 6 / 4
8,921
595
6,479
14,373
5,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
Darkblave
Sylvanus
13
1 / 3 / 6
8,370
558
6,546
12,935
10,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 1 / 2
8,534
569
6,740
5,070
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
4 / 2 / 2
8,425
562
7,894
11,803
4,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
16
8 / 1 / 0
10,047
670
9,884
12,329
12,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CurtBarley05
Bakasura
15
6 / 2 / 1
8,854
590
9,326
18,179
8,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
DirtNapem
Janus
14
3 / 2 / 3
8,562
571
7,418
9,470
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 9 / 0
7,353
490
7,324
17,943
9,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 1 / 3
6,373
425
2,202
5,477
3,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
yohnk0
Ullr
8
1 / 2 / 1
5,856
390
4,108
5,467
1,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
16
Kills
13
13
Deaths
16
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BOPscythe
Nemesis
2
6
4
0.67
L
Bakasura
CurtBarley05
Bakasura
6
2
1
3.25
W
Sylvanus
Darkblave
Sylvanus
1
3
6
1.33
L
Janus
DirtNapem
Janus
3
2
3
2.25
W
1
1
2
2
L
2
9
0
0.22
W
4
2
2
2.5
W
Achilles
8
1
0
8
L
1
1
3
2.5
L
Ullr
yohnk0
Ullr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,543
Damage
30,378
56,510
Taken
56,536
35,518
Mitigated
26,061
10,428
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BOPscythe
Nemesis
6,479
3,307
0
1,385
14,373
5,611
59
2,539
11,153
0
75,006
L
Bakasura
CurtBarley05
Bakasura
9,326
5,983
0
4,547
18,179
8,039
0
5,632
12,547
0
64,503
W
Sylvanus
Darkblave
Sylvanus
6,546
2,280
1,569
3,612
12,935
10,403
406
2,439
9,206
29,137
0
L
Janus
DirtNapem
Janus
7,418
561
0
730
9,470
3,370
0
2,459
7,011
73,846
0
W
6,740
1,521
0
500
5,070
1,973
208
952
3,740
72,110
0
L
7,324
2,179
0
2,130
17,943
9,307
0
1,363
16,580
1,379
42,707
W
7,894
3,805
0
830
11,803
4,717
62
3,225
7,695
0
68,530
W
Achilles
9,884
2,093
0
2,532
12,329
12,814
0
387
11,942
0
71,447
L
2,202
693
0
1,774
5,477
3,665
0
1,900
3,577
11,501
0
L
Ullr
yohnk0
Ullr
4,108
2,244
0
610
5,467
1,680
0
1,932
3,535
0
27,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,297
Gold Earned
36,998
497
Minions Killed
379
0
Camps Cleared
0
1,523,869
Distance Traveled
1,352,605
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,921
595
99
7
0
340,900
5
L
Bakasura
8,854
590
129
9
0
340,702
0
W
Sylvanus
8,370
558
42
3
0
255,093
4
L
Janus
8,562
571
131
9
0
348,585
2
W
Hera
8,534
569
136
9
0
307,775
3
L
Surtr
7,353
490
55
4
0
280,029
0
W
Ullr
8,425
562
113
8
0
308,978
4
W
Achilles
10,047
670
107
7
0
311,123
0
L
Maui
6,373
425
11
1
0
213,435
2
L
Ullr
5,856
390
53
4
0
169,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role