Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
DJGamingHero85
Janus
Gold II
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 40L
1,651 MMR
Solo
Terra
Terra
Platinum III
IrvineOTK
Terra
Platinum III
Level 190
God Stats
66W - 68L
1,523 SR
Queue Stats
746W - 741L
1,628 MMR
Solo
Rama
Rama
Gold V
TTVPsychosAsylum
Rama
Gold V
Level 124
God Stats
4W - 2L
1,681 SR
Queue Stats
62W - 62L
1,595 MMR
Solo
Sylvanus
Sylvanus
Gold I
VIVAVIAZUS
Sylvanus
Gold I
Level 195
God Stats
538W - 528L
1,584 SR
Queue Stats
699W - 706L
1,598 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 162
1,558 SR
1,594 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 142
1,556 SR
1,585 MMR
Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
 
Ganesha
Gold II
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Gold I
Octago
Persephone
Gold I
Level 147
God Stats
5W - 9L
1,527 SR
Queue Stats
244W - 247L
1,664 MMR
Party 1
Thanatos
Thanatos
Gold I
Riptyde6679
Thanatos
Gold I
Level 135
God Stats
18W - 12L
1,755 SR
Queue Stats
339W - 342L
1,656 MMR
Party 1
Skadi
Skadi
Gold V
WxvvyDre
Skadi
Gold V
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
16 / 4 / 2
10,467
616
20,998
15,272
6,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 0 / 11
9,195
541
9,310
7,054
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Terra
IrvineOTK
Terra
13
2 / 1 / 11
8,952
527
4,305
13,980
14,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 2 / 4
9,683
570
7,622
12,453
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
VIVAVIAZUS
Sylvanus
17
1 / 2 / 8
10,720
631
8,810
15,075
13,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Ah PuchPoseidonMaman BrigitteAthena

VS

Bans
ChernobogRaijinKuzenboArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
0 / 4 / 2
8,998
529
3,528
17,018
11,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
 
Ganesha
10
0 / 5 / 2
6,553
385
3,051
16,156
10,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Persephone
Octago
Persephone
17
3 / 3 / 2
11,192
658
12,482
6,930
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thanatos
Riptyde6679
Thanatos
15
4 / 7 / 2
8,705
512
7,533
18,949
6,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Skadi
WxvvyDre
Skadi
14
2 / 5 / 1
8,788
517
10,168
14,109
4,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
24
Kills
9
9
Deaths
24
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
16
4
2
4.25
L
Sun Wukong
 
Sun Wukong
0
4
2
0.25
L
Ganesha
 
Ganesha
0
5
2
0.2
W
2
0
11
7.5
W
Terra
IrvineOTK
Terra
2
1
11
7.5
L
Persephone
Octago
Persephone
3
3
2
1.33
L
Thanatos
Riptyde6679
Thanatos
4
7
2
0.71
W
3
2
4
2.5
W
Sylvanus
VIVAVIAZUS
Sylvanus
1
2
8
2.5
L
Skadi
WxvvyDre
Skadi
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,045
Damage
36,762
63,834
Taken
73,162
42,518
Mitigated
35,136
22,223
Healing
22,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
20,998
7,143
0
1,763
15,272
6,588
0
6,602
8,670
0
77,009
L
Sun Wukong
 
Sun Wukong
3,528
767
0
6,621
17,018
11,165
0
6,026
10,992
0
74,974
L
Ganesha
 
Ganesha
3,051
291
0
1,912
16,156
10,907
0
4,693
11,463
16,496
0
W
9,310
1,368
0
1,467
7,054
3,170
0
1,345
5,709
86,342
0
W
Terra
IrvineOTK
Terra
4,305
486
3,063
3,370
13,980
14,007
140
2,941
11,039
25,619
0
L
Persephone
Octago
Persephone
12,482
788
0
1,512
6,930
2,183
0
1,614
5,311
90,449
0
L
Thanatos
Riptyde6679
Thanatos
7,533
2,763
0
7,728
18,949
6,039
0
4,798
14,151
0
77,003
W
7,622
5,435
0
5,980
12,453
4,915
258
1,861
10,592
0
83,948
W
Sylvanus
VIVAVIAZUS
Sylvanus
8,810
2,425
597
5,983
15,075
13,838
495
3,337
11,738
62,304
27,000
L
Skadi
WxvvyDre
Skadi
10,168
4,881
0
4,383
14,109
4,842
279
4,473
9,636
0
73,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,017
Gold Earned
44,236
536
Minions Killed
563
0
Camps Cleared
0
1,739,299
Distance Traveled
1,681,361
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,467
616
83
5
0
382,787
0
L
Sun Wukong
8,998
529
146
9
0
325,487
5
L
Ganesha
6,553
385
6
0
0
345,350
4
W
Janus
9,195
541
143
8
0
386,272
3
W
Terra
8,952
527
36
2
0
378,283
7
L
Persephone
11,192
658
175
10
0
365,166
0
L
Thanatos
8,705
512
106
6
0
349,182
1
W
Rama
9,683
570
142
8
0
326,619
4
W
Sylvanus
10,720
631
132
8
0
265,338
0
L
Skadi
8,788
517
130
8
0
296,176
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role