Player Matchup

Sobek
Sobek
I Xudz I
Sobek
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
572W - 503L
1,566 Elo+
Party 2
Fenrir
Fenrir
KAGGIBOI
Fenrir
Level 136
God Stats
18W - 16L
1,590 SR
Queue Stats
525W - 467L
1,561 Elo+
Party 2
Izanami
Izanami
Perpendiqular
Izanami
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 51L
1,593 Elo+
Solo
Geb
Geb
Stiggy121
Geb
Level 124
God Stats
2W - 4L
1,402 SR
Queue Stats
279W - 261L
1,506 Elo+
Solo
Zhong Kui
Zhong Kui
a-mayes-ing27
Zhong Kui
Level 122
God Stats
3W - 3L
1,618 SR
Queue Stats
299W - 297L
1,453 Elo+
Solo
Team Averages
Level 123
1,522 SR
1,536 Elo+

VS

Team Averages
Level 100
1,609 SR
1,582 Elo+
Raijin
Raijin
 
Raijin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
JoBydenH8sBlax
Ra
Level 30
God Stats
8W - 5L
1,568 SR
Queue Stats
49W - 43L
1,519 Elo+
Party 1
Ne Zha
Ne Zha
Sịmon
Ne Zha
Level 139
God Stats
6W - 1L
1,905 SR
Queue Stats
166W - 133L
1,597 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TinkyWinky5
Ah Muzen Cab
Level 107
God Stats
9W - 5L
1,573 SR
Queue Stats
31W - 35L
1,485 Elo+
Party 1
Nike
Nike
Typlus1
Nike
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 17L
1,808 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
I Xudz I
Sobek
9
0 / 5 / 4
6,145
439
2,921
15,645
11,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
KAGGIBOI
Fenrir
12
5 / 5 / 1
7,602
543
5,636
17,155
6,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
12
0 / 2 / 1
7,178
513
3,057
7,899
2,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 2 / 2
7,971
569
4,379
10,371
4,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
a-mayes-ing27
Zhong Kui
13
1 / 4 / 1
8,180
584
10,225
15,580
14,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
6 / 0 / 2
9,972
712
7,456
7,126
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 3 / 5
7,874
562
6,443
9,057
3,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Sịmon
Ne Zha
14
3 / 3 / 10
8,874
634
13,399
13,093
5,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
TinkyWinky5
Ah Muzen Cab
15
4 / 0 / 4
9,407
672
9,248
5,968
2,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nike
Typlus1
Nike
14
4 / 1 / 2
8,740
624
10,014
14,044
10,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
6
Kills
18
18
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
0
2
7
L
Sobek
I Xudz I
Sobek
0
5
4
0.4
W
1
3
5
1.17
L
Fenrir
KAGGIBOI
Fenrir
5
5
1
1.1
L
Izanami
0
2
1
0.25
L
0
2
2
0.5
W
Ne Zha
Sịmon
Ne Zha
3
3
10
2.67
W
Ah Muzen Cab
TinkyWinky5
Ah Muzen Cab
4
0
4
6
W
Nike
Typlus1
Nike
4
1
2
5
L
Zhong Kui
a-mayes-ing27
Zhong Kui
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,218
Damage
46,560
66,650
Taken
49,288
39,115
Mitigated
24,395
17,455
Healing
11,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
7,456
1,406
0
2,618
7,126
2,698
620
2,770
4,156
74,322
0
L
Sobek
I Xudz I
Sobek
2,921
96
0
3,724
15,645
11,460
0
2,994
12,349
13,557
0
W
6,443
540
666
2,259
9,057
3,268
345
1,537
7,470
57,224
0
L
Fenrir
KAGGIBOI
Fenrir
5,636
903
0
4,159
17,155
6,177
0
3,745
13,215
0
51,718
L
Izanami
3,057
1,328
0
1,674
7,899
2,198
1,009
1,161
6,598
0
59,845
L
4,379
643
0
1,852
10,371
4,740
0
4,191
6,064
59,241
0
W
Ne Zha
Sịmon
Ne Zha
13,399
3,612
0
1,796
13,093
5,384
587
3,192
9,719
0
76,216
W
Ah Muzen Cab
TinkyWinky5
Ah Muzen Cab
9,248
5,996
0
2,533
5,968
2,587
5,392
1,084
4,884
0
71,512
W
Nike
Typlus1
Nike
10,014
1,610
0
1,440
14,044
10,458
214
7,822
5,534
0
51,552
L
Zhong Kui
a-mayes-ing27
Zhong Kui
10,225
1,064
0
6,046
15,580
14,540
212
999
14,525
56,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,076
Gold Earned
44,867
448
Minions Killed
520
0
Camps Cleared
0
1,397,215
Distance Traveled
1,527,545
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,972
712
140
10
0
291,019
2
L
Sobek
6,145
439
18
1
0
280,371
4
W
Ra
7,874
562
77
6
0
308,902
0
L
Fenrir
7,602
543
76
5
0
299,634
0
L
Izanami
7,178
513
111
8
0
278,876
0
L
Geb
7,971
569
136
10
0
299,700
2
W
Ne Zha
8,874
634
105
8
0
349,293
2
W
Ah Muzen Cab
9,407
672
115
8
0
280,636
0
W
Nike
8,740
624
83
6
0
297,695
0
L
Zhong Kui
8,180
584
107
8
0
238,634
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role