Player Matchup

Ymir
Ymir
 
Ymir
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
ArcKeeperKT7
Khepri
Level 114
God Stats
2W - 3L
1,114 SR
Queue Stats
150W - 158L
1,430 Elo+
Solo
Nox
Nox
Blaztaz
Nox
Level 181
God Stats
22W - 21L
1,595 SR
Queue Stats
660W - 673L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
TALA-619
Zhong Kui
Level 154
God Stats
12W - 6L
1,604 SR
Queue Stats
465W - 468L
1,478 Elo+
Solo
Cupid
Cupid
ethereal lilith
Cupid
Level 158
God Stats
2W - 0L
1,786 SR
Queue Stats
198W - 186L
1,507 Elo+
Solo
Team Averages
Level 139
1,520 SR
1,477 Elo+

VS

Team Averages
Level 115
1,438 SR
1,482 Elo+
King Arthur
King Arthur
FatherSp00n
King Arthur
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,417 Elo+
Party 1
Kuzenbo
Kuzenbo
LocoMan02
Kuzenbo
Level 116
God Stats
2W - 3L
1,527 SR
Queue Stats
210W - 217L
1,485 Elo+
Party 1
Bacchus
Bacchus
MoltenPhoenix21
Bacchus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 90L
1,549 Elo+
Party 1
Persephone
Persephone
MysteryYouth
Persephone
Level 158
God Stats
0W - 1L
1,367 SR
Queue Stats
10W - 13L
1,539 Elo+
Party 1
Olorun
Olorun
Roll0ver
Olorun
Level 154
God Stats
0W - 2L
1,294 SR
Queue Stats
196W - 212L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
2 / 0 / 15
9,161
833
6,814
10,904
13,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Khepri
15
3 / 1 / 16
9,313
847
3,193
11,660
14,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nox
16
6 / 1 / 14
9,384
853
8,304
5,011
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
TALA-619
Zhong Kui
15
4 / 4 / 15
8,896
809
11,899
15,219
19,139
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 1 / 15
9,764
888
18,388
10,015
7,248
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FatherSp00n
King Arthur
10
0 / 8 / 1
6,634
603
1,556
14,143
13,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
LocoMan02
Kuzenbo
12
0 / 5 / 0
7,304
664
3,782
14,776
20,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 3 / 3
8,043
731
4,126
11,242
21,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
MysteryYouth
Persephone
18
4 / 2 / 3
10,061
915
17,429
7,455
4,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
Roll0ver
Olorun
13
1 / 3 / 0
7,352
668
6,698
10,101
5,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
13
21
Kills
6
7
Deaths
21
75
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
15
9.5
W
Khepri
3
1
16
11
W
Nox
6
1
14
13
L
King Arthur
FatherSp00n
King Arthur
0
8
1
0.06
L
Kuzenbo
LocoMan02
Kuzenbo
0
5
0
0
L
1
3
3
0.83
L
Persephone
MysteryYouth
Persephone
4
2
3
2.75
L
Olorun
Roll0ver
Olorun
1
3
0
0.33
W
Zhong Kui
TALA-619
Zhong Kui
4
4
15
2.88
W
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,598
Damage
33,591
52,809
Taken
57,717
57,529
Mitigated
64,796
25,636
Healing
16,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,814
856
2,532
3,912
10,904
13,750
348
6,847
4,057
9,049
0
W
Khepri
3,193
282
642
2,657
11,660
14,034
0
5,797
5,863
6,260
0
W
Nox
8,304
847
797
259
5,011
3,358
913
2,592
2,419
19,697
0
L
King Arthur
FatherSp00n
King Arthur
1,556
534
199
413
14,143
13,589
166
6,886
7,257
0
4,428
L
Kuzenbo
LocoMan02
Kuzenbo
3,782
930
1,965
2,327
14,776
20,360
246
7,226
7,550
5,608
0
L
4,126
338
548
3,336
11,242
21,306
0
6,182
5,060
7,588
0
L
Persephone
MysteryYouth
Persephone
17,429
341
95
1,387
7,455
4,139
735
3,853
3,592
44,919
0
L
Olorun
Roll0ver
Olorun
6,698
2,534
1,832
4,080
10,101
5,402
0
6,056
4,045
14,877
0
W
Zhong Kui
TALA-619
Zhong Kui
11,899
1,255
1,486
5,163
15,219
19,139
639
9,234
5,985
23,503
0
W
18,388
11,122
4,131
4,057
10,015
7,248
3,408
7,565
2,450
0
41,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,518
Gold Earned
39,394
130
Minions Killed
101
0
Camps Cleared
0
1,023,093
Distance Traveled
893,846
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,161
833
6
1
0
226,132
0
W
Khepri
9,313
847
11
1
0
225,654
0
W
Nox
9,384
853
31
3
0
224,636
0
L
King Arthur
6,634
603
5
0
0
143,164
0
L
Kuzenbo
7,304
664
4
0
0
196,092
0
L
Bacchus
8,043
731
13
1
0
160,699
0
L
Persephone
10,061
915
59
5
0
218,013
0
L
Olorun
7,352
668
20
2
0
175,878
0
W
Zhong Kui
8,896
809
36
3
0
177,240
0
W
Cupid
9,764
888
46
4
0
169,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role