Player Matchup

Lancelot
Lancelot
Corticem
Lancelot
Level 142
God Stats
12W - 8L
1,604 SR
Queue Stats
141W - 130L
1,489 Elo+
Party 2
Kuzenbo
Kuzenbo
Red Vedette
Kuzenbo
Level 28
God Stats
3W - 6L
1,396 SR
Queue Stats
19W - 43L
1,346 Elo+
Party 2
Neith
Neith
Soufine
Neith
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,644 Elo+
Solo
King Arthur
King Arthur
WTC 1R0NS
King Arthur
Level 41
God Stats
13W - 9L
1,555 SR
Queue Stats
171W - 182L
1,403 Elo+
Party 2
Janus
Janus
ket2000
Janus
Level 56
God Stats
16W - 26L
1,483 SR
Queue Stats
203W - 209L
1,421 Elo+
Party 2
Team Averages
Level 61
1,508 SR
1,461 Elo+

VS

Team Averages
Level 95
1,516 SR
1,481 Elo+
Artemis
Artemis
Bean5598
Artemis
Level 72
God Stats
8W - 3L
1,709 SR
Queue Stats
124W - 126L
1,518 Elo+
Party 1
Yu Huang
Yu Huang
NFSFC
Yu Huang
Level 126
God Stats
1W - 0L
1,399 SR
Queue Stats
10W - 6L
1,534 Elo+
Solo
Arachne
Arachne
SILKYy LegendZz
Arachne
Level 80
God Stats
19W - 14L
1,572 SR
Queue Stats
120W - 120L
1,481 Elo+
Party 1
Kuzenbo
Kuzenbo
SquintCar999
Kuzenbo
Level 69
God Stats
5W - 6L
1,405 SR
Queue Stats
30W - 47L
1,433 Elo+
Party 1
Horus
Horus
zord119
Horus
Level 129
God Stats
2W - 2L
1,494 SR
Queue Stats
302W - 305L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Corticem
Lancelot
15
4 / 5 / 0
8,621
539
12,126
17,478
8,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Red Vedette
Kuzenbo
10
1 / 5 / 1
6,604
413
3,905
15,018
16,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
Soufine
Neith
11
2 / 3 / 2
6,975
436
8,004
10,415
3,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
WTC 1R0NS
King Arthur
12
1 / 4 / 0
7,603
475
7,431
15,087
10,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
ket2000
Janus
15
0 / 4 / 3
8,666
542
4,184
10,373
4,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bean5598
Artemis
15
3 / 3 / 4
8,817
551
13,246
11,481
5,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yu Huang
NFSFC
Yu Huang
14
2 / 1 / 1
8,757
547
5,234
6,610
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
6 / 3 / 3
9,117
570
11,206
14,763
7,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
SquintCar999
Kuzenbo
14
4 / 0 / 6
9,073
567
6,612
10,749
13,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Horus
zord119
Horus
16
6 / 1 / 0
10,134
633
12,318
14,870
14,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
8
Kills
21
21
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
Bean5598
Artemis
3
3
4
1.67
L
Lancelot
Corticem
Lancelot
4
5
0
0.8
W
Yu Huang
NFSFC
Yu Huang
2
1
1
2.5
L
Kuzenbo
Red Vedette
Kuzenbo
1
5
1
0.3
W
6
3
3
2.5
L
Neith
Soufine
Neith
2
3
2
1
W
Kuzenbo
SquintCar999
Kuzenbo
4
0
6
7
L
King Arthur
WTC 1R0NS
King Arthur
1
4
0
0.25
L
Janus
ket2000
Janus
0
4
3
0.38
W
Horus
zord119
Horus
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,650
Damage
48,616
68,371
Taken
58,473
42,784
Mitigated
43,328
7,971
Healing
18,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Bean5598
Artemis
13,246
7,034
0
4,065
11,481
5,456
807
2,165
9,316
0
81,855
L
Lancelot
Corticem
Lancelot
12,126
3,489
0
732
17,478
8,822
0
1,542
15,707
0
87,472
W
Yu Huang
NFSFC
Yu Huang
5,234
462
0
1,340
6,610
2,348
354
2,363
4,115
63,027
0
L
Kuzenbo
Red Vedette
Kuzenbo
3,905
1,798
0
3,320
15,018
16,138
0
3,023
11,995
18,908
0
W
11,206
8,510
0
5,873
14,763
7,615
0
1,275
13,430
0
87,485
L
Neith
Soufine
Neith
8,004
3,461
0
1,817
10,415
3,679
0
2,061
8,354
0
37,325
W
Kuzenbo
SquintCar999
Kuzenbo
6,612
3,040
0
2,906
10,749
13,556
0
2,031
8,653
28,724
0
L
King Arthur
WTC 1R0NS
King Arthur
7,431
247
0
1,615
15,087
10,105
274
0
14,024
0
53,504
L
Janus
ket2000
Janus
4,184
731
0
487
10,373
4,040
0
5,220
5,153
82,282
0
W
Horus
zord119
Horus
12,318
5,223
0
4,617
14,870
14,353
35
0
14,870
0
74,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,469
Gold Earned
45,898
448
Minions Killed
507
0
Camps Cleared
0
1,510,757
Distance Traveled
1,451,008
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,817
551
127
8
0
268,575
0
L
Lancelot
8,621
539
142
9
0
370,702
0
W
Yu Huang
8,757
547
122
8
0
257,107
4
L
Kuzenbo
6,604
413
22
1
0
282,625
2
W
Arachne
9,117
570
109
7
0
322,973
0
L
Neith
6,975
436
66
4
0
256,617
0
W
Kuzenbo
9,073
567
29
2
0
310,340
1
L
King Arthur
7,603
475
73
5
0
299,480
0
L
Janus
8,666
542
145
9
0
301,333
0
W
Horus
10,134
633
120
8
0
292,013
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role