Player Matchup

Poseidon
Poseidon
JadedTaco
Poseidon
Level 147
God Stats
13W - 14L
1,566 SR
Queue Stats
543W - 547L
1,466 Elo+
Solo
Heimdallr
Heimdallr
Rip2U
Heimdallr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,271 Elo+
Party 2
Chaac
Chaac
Young Gosu
Chaac
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,321 Elo+
Party 2
Izanami
Izanami
hybrit222
Izanami
Level 13
God Stats
3W - 4L
1,551 SR
Queue Stats
4W - 12L
1,296 Elo+
Party 2
Cerberus
Cerberus
whamzy
Cerberus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,444 Elo+
Party 2
Team Averages
Level 54
1,524 SR
1,360 Elo+

VS

Team Averages
Level 98
1,566 SR
1,547 Elo+
Fenrir
Fenrir
A_MadOwn
Fenrir
Level 100
God Stats
834W - 796L
1,530 SR
Queue Stats
1,013W - 1,039L
1,513 Elo+
Solo
Vulcan
Vulcan
Gamorious
Vulcan
Level 128
God Stats
3W - 2L
1,489 SR
Queue Stats
67W - 47L
1,628 Elo+
Party 1
Terra
Terra
TH3 Gh0st96
Terra
Level 65
God Stats
2W - 0L
1,700 SR
Queue Stats
312W - 339L
1,457 Elo+
Party 3
Achilles
Achilles
Th3 TroubleMan
Achilles
Level 67
God Stats
57W - 49L
1,471 SR
Queue Stats
400W - 419L
1,467 Elo+
Party 3
Danzaburou
Danzaburou
Toi_Qua
Danzaburou
Level 128
God Stats
2W - 1L
1,641 SR
Queue Stats
115W - 70L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
JadedTaco
Poseidon
15
3 / 0 / 3
10,473
1,047
11,021
4,612
1,526
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Rip2U
Heimdallr
15
0 / 7 / 5
9,330
933
11,711
16,716
7,848
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
15
3 / 4 / 3
10,406
1,041
8,251
14,828
13,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Izanami
hybrit222
Izanami
15
0 / 5 / 2
9,163
916
9,550
15,134
6,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
whamzy
Cerberus
15
0 / 3 / 6
10,305
1,031
10,087
20,688
22,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

210

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
A_MadOwn
Fenrir
16
3 / 1 / 12
10,690
1,069
5,212
12,106
10,292
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Vulcan
Gamorious
Vulcan
17
2 / 1 / 11
10,691
1,069
25,508
4,369
2,337
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 2 / 10
10,093
1,009
7,255
12,042
11,538
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
16
9 / 1 / 7
11,216
1,122
11,195
16,201
16,951
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Toi_Qua
Danzaburou
16
3 / 1 / 13
11,144
1,114
16,412
12,289
6,864
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
72
6
Kills
19
19
Deaths
6
19
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Fenrir
A_MadOwn
Fenrir
3
1
12
9
W
Vulcan
Gamorious
Vulcan
2
1
11
7.5
L
Poseidon
JadedTaco
Poseidon
3
0
3
4.5
L
Heimdallr
Rip2U
Heimdallr
0
7
5
0.36
W
2
2
10
3.5
W
Achilles
9
1
7
12.5
W
Danzaburou
Toi_Qua
Danzaburou
3
1
13
9.5
L
Chaac
3
4
3
1.13
L
Izanami
hybrit222
Izanami
0
5
2
0.2
L
Cerberus
whamzy
Cerberus
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,620
Damage
65,582
71,978
Taken
57,007
52,755
Mitigated
47,982
11,887
Healing
10,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
A_MadOwn
Fenrir
5,212
2,058
691
4,794
12,106
10,292
0
3,837
8,007
0
10,889
W
Vulcan
Gamorious
Vulcan
25,508
9,986
155
883
4,369
2,337
0
1,898
2,337
49,593
0
L
Poseidon
JadedTaco
Poseidon
11,021
1,748
0
867
4,612
1,526
0
1,606
3,006
34,701
0
L
Heimdallr
Rip2U
Heimdallr
11,711
5,021
0
778
16,716
7,848
0
6,723
9,993
0
24,991
W
7,255
1,077
1,095
818
12,042
11,538
0
4,881
6,827
14,598
0
W
Achilles
11,195
3,625
0
283
16,201
16,951
0
6,059
10,006
0
17,195
W
Danzaburou
Toi_Qua
Danzaburou
16,412
9,295
0
1,881
12,289
6,864
0
3,715
8,487
0
42,774
L
Chaac
8,251
1,889
0
3,912
14,828
13,500
0
8,042
6,786
0
24,891
L
Izanami
hybrit222
Izanami
9,550
7,041
0
1,488
15,134
6,957
0
5,645
9,489
0
26,751
L
Cerberus
whamzy
Cerberus
10,087
1,167
0
4,842
20,688
22,924
0
10,747
9,941
20,082
718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,677
Gold Earned
53,834
204
Minions Killed
167
4
Camps Cleared
6
931,500
Distance Traveled
1,114,530
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,690
1,069
10
1
2
254,352
0
W
Vulcan
10,691
1,069
62
6
3
195,101
0
L
Poseidon
10,473
1,047
64
6
1
168,360
0
L
Heimdallr
9,330
933
26
3
0
177,882
0
W
Terra
10,093
1,009
13
1
1
183,372
0
W
Achilles
11,216
1,122
11
1
0
232,228
0
W
Danzaburou
11,144
1,114
71
7
0
249,477
0
L
Chaac
10,406
1,041
41
4
0
205,243
0
L
Izanami
9,163
916
40
4
3
181,452
0
L
Cerberus
10,305
1,031
33
3
0
198,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role