Player Matchup

Mulan
Mulan
 
Mulan
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
D4rkest Lord
Sylvanus
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 20L
1,300 Elo+
Party 1
Medusa
Medusa
Snatch TB
Medusa
Level 62
God Stats
4W - 9L
1,411 SR
Queue Stats
69W - 69L
1,474 Elo+
Solo
Nemesis
Nemesis
gadyenVictor23
Nemesis
Level 82
God Stats
16W - 14L
1,504 SR
Queue Stats
53W - 48L
1,479 Elo+
Solo
Hera
Hera
luucastadomi
Hera
Level 66
God Stats
2W - 1L
1,406 SR
Queue Stats
77W - 97L
1,375 Elo+
Party 1
Team Averages
Level 83
1,464 SR
1,425 Elo+

VS

Team Averages
Level 78
1,581 SR
1,427 Elo+
Bakasura
Bakasura
 
Bakasura
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
HadesSama35
Nu Wa
Level 148
God Stats
81W - 57L
1,658 SR
Queue Stats
761W - 748L
1,486 Elo+
Solo
Atlas
Atlas
LordGeoIV
Atlas
Level 49
God Stats
5W - 5L
1,921 SR
Queue Stats
63W - 79L
1,411 Elo+
Party 2
Mulan
Mulan
UndoneCrusty
Mulan
Level 58
God Stats
17W - 15L
1,472 SR
Queue Stats
113W - 114L
1,441 Elo+
Party 2
Hachiman
Hachiman
enderknight349
Hachiman
Level 18
God Stats
9W - 13L
1,353 SR
Queue Stats
13W - 21L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
4 / 0 / 0
7,132
713
5,594
8,217
5,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
D4rkest Lord
Sylvanus
8
0 / 0 / 1
5,251
525
1,287
5,748
2,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Snatch TB
Medusa
8
0 / 2 / 0
4,983
498
5,280
6,747
2,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 2
5,740
574
3,539
7,479
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 2 / 1
5,578
558
3,107
5,047
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
2 / 1 / 2
5,477
548
3,322
7,950
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 2 / 0
4,625
463
2,348
3,086
995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
LordGeoIV
Atlas
7
0 / 0 / 3
5,028
503
2,429
6,943
4,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 4 / 0
5,478
548
4,622
8,574
4,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
9
2 / 0 / 1
5,193
519
5,305
5,521
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
7
Kills
5
5
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
0
0
4
L
Bakasura
 
Bakasura
2
1
2
3
W
Sylvanus
D4rkest Lord
Sylvanus
0
0
1
0.5
L
1
2
0
0.5
L
Atlas
LordGeoIV
Atlas
0
0
3
1.5
W
Medusa
Snatch TB
Medusa
0
2
0
0
L
0
4
0
0
L
Hachiman
2
0
1
2.5
W
1
1
2
2
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,807
Damage
18,026
33,238
Taken
32,074
14,505
Mitigated
14,035
12,676
Healing
8,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,594
881
0
4,493
8,217
5,798
0
176
8,041
0
44,347
L
Bakasura
 
Bakasura
3,322
1,947
0
1,860
7,950
2,737
0
1,649
6,301
0
27,116
W
Sylvanus
D4rkest Lord
Sylvanus
1,287
398
2,325
2,287
5,748
2,573
427
1,546
4,092
18,163
0
L
2,348
745
0
700
3,086
995
0
1,567
1,519
17,917
0
L
Atlas
LordGeoIV
Atlas
2,429
1,403
0
1,585
6,943
4,395
0
549
6,394
16,455
0
W
Medusa
Snatch TB
Medusa
5,280
1,995
0
1,122
6,747
2,002
440
787
5,792
0
33,442
L
4,622
582
0
1,287
8,574
4,168
0
0
8,043
0
35,256
L
Hachiman
5,305
2,251
0
2,579
5,521
1,740
0
629
4,892
0
32,485
W
3,539
1,128
0
1,204
7,479
2,603
0
760
6,414
0
47,476
W
3,107
710
0
1,245
5,047
1,529
910
1,508
3,324
30,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,684
Gold Earned
25,801
286
Minions Killed
226
0
Camps Cleared
0
939,476
Distance Traveled
891,715
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,132
713
82
8
0
193,740
2
L
Bakasura
5,477
548
68
7
0
244,465
0
W
Sylvanus
5,251
525
30
3
0
175,503
0
L
Nu Wa
4,625
463
24
2
0
107,563
0
L
Atlas
5,028
503
16
2
0
185,165
3
W
Medusa
4,983
498
48
5
0
178,854
0
L
Mulan
5,478
548
69
7
0
183,611
0
L
Hachiman
5,193
519
49
5
0
170,911
0
W
Nemesis
5,740
574
73
7
0
234,085
0
W
Hera
5,578
558
53
5
0
157,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role