Player Matchup

Hel
Hel
 
Hel
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Fullyes
Hou Yi
Level 115
God Stats
2W - 6L
1,386 SR
Queue Stats
100W - 114L
1,468 Elo+
Party 2
Merlin
Merlin
myrdstom
Merlin
Level 174
God Stats
22W - 36L
1,479 SR
Queue Stats
320W - 305L
1,466 Elo+
Solo
Fenrir
Fenrir
rubi11d08
Fenrir
Level 68
God Stats
0W - 2L
1,312 SR
Queue Stats
63W - 51L
1,518 Elo+
Party 2
Maui
Maui
thewaipik
Maui
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 228L
1,528 Elo+
Party 2
Team Averages
Level 127
1,435 SR
1,496 Elo+

VS

Team Averages
Level 51
1,467 SR
1,440 Elo+
Janus
Janus
AchoSoyMurciano
Janus
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,531 Elo+
Party 1
Chronos
Chronos
DDrzy
Chronos
Level 44
God Stats
1W - 0L
1,287 SR
Queue Stats
25W - 17L
1,594 Elo+
Party 1
Bastet
Bastet
Hardison
Bastet
Level 169
God Stats
2W - 0L
1,756 SR
Queue Stats
54W - 37L
1,665 Elo+
Solo
Izanami
Izanami
Sh1v4Man
Izanami
Level 5
God Stats
1W - 1L
1,294 SR
Queue Stats
2W - 8L
1,134 Elo+
Party 1
Ymir
Ymir
joslulp11
Ymir
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 5 / 0
6,989
538
5,041
12,873
4,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Fullyes
Hou Yi
13
1 / 2 / 4
7,354
566
6,493
6,847
2,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
myrdstom
Merlin
12
0 / 3 / 0
6,462
497
4,719
7,559
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
rubi11d08
Fenrir
11
2 / 3 / 0
6,651
512
4,265
10,913
4,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
9
2 / 1 / 3
6,578
506
3,262
9,907
7,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,875
606
6,145
5,477
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos
DDrzy
Chronos
15
6 / 0 / 1
9,695
746
11,491
9,137
3,722
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
Hardison
Bastet
12
4 / 1 / 3
7,462
574
6,674
10,867
4,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Sh1v4Man
Izanami
10
0 / 5 / 1
6,427
494
2,837
9,476
3,462
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
10
0 / 0 / 3
6,638
511
2,618
5,844
5,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
6
Kills
14
14
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
5
0
0.2
W
4
0
3
5.5
W
Chronos
DDrzy
Chronos
6
0
1
6.5
L
Hou Yi
Fullyes
Hou Yi
1
2
4
1.5
W
Bastet
Hardison
Bastet
4
1
3
5.5
W
Izanami
Sh1v4Man
Izanami
0
5
1
0.1
W
Ymir
0
0
3
1.5
L
Merlin
myrdstom
Merlin
0
3
0
0
L
Fenrir
rubi11d08
Fenrir
2
3
0
0.67
L
Maui
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,780
Damage
29,765
48,099
Taken
40,801
22,275
Mitigated
19,050
15,261
Healing
16,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,041
82
154
4,162
12,873
4,635
0
8,762
4,051
51,298
0
W
6,145
1,175
0
1,049
5,477
2,256
0
1,654
3,823
67,186
0
W
Chronos
DDrzy
Chronos
11,491
4,116
0
6,601
9,137
3,722
555
4,066
5,071
84,962
0
L
Hou Yi
Fullyes
Hou Yi
6,493
3,522
0
1,471
6,847
2,574
0
899
5,942
0
48,274
W
Bastet
Hardison
Bastet
6,674
1,055
0
5,534
10,867
4,258
0
2,270
8,597
0
53,411
W
Izanami
Sh1v4Man
Izanami
2,837
2,403
0
1,775
9,476
3,462
0
2,214
7,262
0
40,609
W
Ymir
2,618
451
0
1,144
5,844
5,352
12
2,818
3,026
14,406
0
L
Merlin
myrdstom
Merlin
4,719
40
0
1,970
7,559
2,931
0
4,188
3,293
60,694
0
L
Fenrir
rubi11d08
Fenrir
4,265
941
0
5,218
10,913
4,168
0
2,640
8,213
0
41,317
L
Maui
3,262
1,018
0
2,286
9,907
7,967
0
3,511
6,346
19,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,034
Gold Earned
38,097
385
Minions Killed
418
0
Camps Cleared
0
1,297,637
Distance Traveled
1,411,165
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,989
538
104
8
0
236,293
4
W
Janus
7,875
606
117
9
0
297,823
4
W
Chronos
9,695
746
127
10
0
266,743
3
L
Hou Yi
7,354
566
91
7
0
243,538
2
W
Bastet
7,462
574
81
6
0
320,531
0
W
Izanami
6,427
494
71
5
0
259,573
0
W
Ymir
6,638
511
22
2
0
266,495
0
L
Merlin
6,462
497
100
8
0
244,302
4
L
Fenrir
6,651
512
63
5
0
289,179
0
L
Maui
6,578
506
27
2
0
284,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role