Player Matchup

Medusa
Medusa
HippieHiei
Medusa
Level 47
God Stats
2W - 0L
1,739 SR
Queue Stats
41W - 43L
1,455 Elo+
Party 1
Nu Wa
Nu Wa
Jigkiro
Nu Wa
Level 125
God Stats
8W - 6L
1,538 SR
Queue Stats
99W - 102L
1,487 Elo+
Party 1
Geb
Geb
yoop8080
Geb
Level 100
God Stats
36W - 39L
1,428 SR
Queue Stats
257W - 270L
1,429 Elo+
Solo
Team Averages
Level 91
1,568 SR
1,457 Elo+

VS

Team Averages
Level 77
1,499 SR
1,348 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
CBT Dylan
Bacchus
Level 40
God Stats
0W - 4L
1,359 SR
Queue Stats
49W - 48L
1,041 Elo+
Party 2
Arachne
Arachne
MrSowewaGwock
Arachne
Level 83
God Stats
41W - 24L
1,637 SR
Queue Stats
663W - 699L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HippieHiei
Medusa
11
7 / 1 / 3
9,267
927
8,464
6,612
2,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Jigkiro
Nu Wa
11
2 / 0 / 10
8,865
887
9,108
3,912
1,847
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 8
8,577
858
5,725
7,048
6,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 4 / 1
6,839
684
6,588
6,801
1,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
CBT Dylan
Bacchus
9
1 / 4 / 0
6,728
673
3,572
10,701
7,550
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

Arachne
9
0 / 4 / 1
6,748
675
1,678
9,153
4,883
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
12
Kills
1
1
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
1
0.13
L
Bacchus
CBT Dylan
Bacchus
1
4
0
0.25
W
Medusa
HippieHiei
Medusa
7
1
3
8.5
W
Nu Wa
Jigkiro
Nu Wa
2
0
10
7
L
Arachne
0
4
1
0.13
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,297
Damage
11,838
17,572
Taken
26,655
10,911
Mitigated
14,429
4,037
Healing
2,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,588
196
0
220
6,801
1,996
0
4,940
1,861
46,488
0
L
Bacchus
CBT Dylan
Bacchus
3,572
523
0
702
10,701
7,550
0
5,632
5,069
15,090
0
W
Medusa
HippieHiei
Medusa
8,464
3,588
78
271
6,612
2,409
1,803
4,327
2,285
0
30,017
W
Nu Wa
Jigkiro
Nu Wa
9,108
4,588
274
1,432
3,912
1,847
716
2,206
1,706
43,882
0
L
Arachne
1,678
1,190
0
1,757
9,153
4,883
0
4,508
4,645
0
17,304
W
5,725
374
0
1,982
7,048
6,655
280
4,001
3,047
18,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,709
Gold Earned
20,315
141
Minions Killed
90
0
Camps Cleared
0
594,231
Distance Traveled
504,862
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,839
684
52
5
0
163,995
0
L
Bacchus
6,728
673
15
2
0
184,392
0
W
Medusa
9,267
927
49
5
0
187,840
0
W
Nu Wa
8,865
887
74
7
0
191,023
3
L
Arachne
6,748
675
23
2
0
156,475
0
W
Geb
8,577
858
18
2
0
215,368
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role