Player Matchup

Hun Batz
Hun Batz
FlappyToe
Hun Batz
Level 87
God Stats
2W - 3L
1,622 SR
Queue Stats
10W - 21L
1,368 Elo+
Party 1
Nu Wa
Nu Wa
Jusuchinu
Nu Wa
Level 29
God Stats
0W - 3L
1,428 SR
Queue Stats
3W - 14L
1,274 Elo+
Party 1
Artemis
Artemis
NomNomTiger
Artemis
Level 43
God Stats
1W - 2L
1,760 SR
Queue Stats
3W - 16L
1,247 Elo+
Party 1
Ra
Ra
RealDemiPlays
Ra
Level 28
God Stats
1W - 9L
1,315 SR
Queue Stats
3W - 16L
1,247 Elo+
Party 1
Lancelot
Lancelot
heyheyitsjay
Lancelot
Level 27
God Stats
0W - 3L
1,258 SR
Queue Stats
2W - 15L
1,182 Elo+
Party 1
Team Averages
Level 43
1,476 SR
1,263 Elo+

VS

Team Averages
Level 120
1,452 SR
1,459 Elo+
Arachne
Arachne
 
Arachne
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Alnicoblu
Vulcan
Level 110
God Stats
3W - 5L
1,396 SR
Queue Stats
137W - 144L
1,447 Elo+
Solo
Hercules
Hercules
Davidq1103
Hercules
Level 67
God Stats
100W - 109L
1,438 SR
Queue Stats
204W - 215L
1,429 Elo+
Solo
Baron Samedi
Baron Samedi
Jokeasyy
Baron Samedi
Level 141
God Stats
32W - 31L
1,404 SR
Queue Stats
222W - 211L
1,478 Elo+
Solo
Rama
Rama
Toomduggy
Rama
Level 106
God Stats
4W - 2L
1,524 SR
Queue Stats
155W - 180L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FlappyToe
Hun Batz
13
1 / 2 / 0
7,732
703
3,565
8,883
4,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nu Wa
Jusuchinu
Nu Wa
15
0 / 4 / 1
8,182
744
10,333
7,348
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
NomNomTiger
Artemis
13
0 / 5 / 2
7,525
684
5,900
10,986
4,626
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
2 / 6 / 0
8,216
747
8,296
10,013
4,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lancelot
heyheyitsjay
Lancelot
13
0 / 5 / 0
7,391
672
5,750
10,429
4,336
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
7 / 0 / 4
10,091
917
10,615
11,696
6,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
Alnicoblu
Vulcan
16
3 / 1 / 9
9,427
857
11,852
6,956
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
Davidq1103
Hercules
17
6 / 0 / 11
9,648
877
9,170
10,141
10,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Jokeasyy
Baron Samedi
17
5 / 0 / 8
10,162
924
7,098
7,843
4,559
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
15
1 / 2 / 10
8,552
777
3,966
9,194
3,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
64
3
Kills
22
22
Deaths
3
3
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
0
4
9
W
Vulcan
Alnicoblu
Vulcan
3
1
9
7.5
W
Hercules
Davidq1103
Hercules
6
0
11
11.5
L
Hun Batz
FlappyToe
Hun Batz
1
2
0
0.5
W
Baron Samedi
Jokeasyy
Baron Samedi
5
0
8
9
L
Nu Wa
Jusuchinu
Nu Wa
0
4
1
0.13
L
Artemis
NomNomTiger
Artemis
0
5
2
0.2
L
2
6
0
0.33
W
Rama
1
2
10
3
L
Lancelot
heyheyitsjay
Lancelot
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,844
Damage
42,701
47,659
Taken
45,830
21,121
Mitigated
28,123
2,138
Healing
18,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,615
7,368
0
7,154
11,696
6,378
2,665
2,976
8,720
0
33,734
W
Vulcan
Alnicoblu
Vulcan
11,852
4,280
0
980
6,956
2,976
0
2,498
4,371
42,160
0
W
Hercules
Davidq1103
Hercules
9,170
1,494
0
4,342
10,141
10,717
0
3,777
6,252
0
19,716
L
Hun Batz
FlappyToe
Hun Batz
3,565
484
0
588
8,883
4,202
0
2,141
6,475
0
19,991
W
Baron Samedi
Jokeasyy
Baron Samedi
7,098
362
1,231
3,257
7,843
4,559
462
4,062
3,670
47,405
0
L
Nu Wa
Jusuchinu
Nu Wa
10,333
1,850
185
213
7,348
3,299
0
4,424
2,833
36,900
0
L
Artemis
NomNomTiger
Artemis
5,900
1,651
155
803
10,986
4,626
93
3,765
7,133
0
19,617
L
8,296
388
38
156
10,013
4,658
108
4,745
5,163
34,610
0
W
Rama
3,966
3,295
0
1,886
9,194
3,493
1,995
4,885
4,188
0
16,680
L
Lancelot
heyheyitsjay
Lancelot
5,750
656
0
0
10,429
4,336
0
3,875
6,402
0
18,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,046
Gold Earned
47,880
231
Minions Killed
272
0
Camps Cleared
0
1,063,997
Distance Traveled
1,105,854
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,091
917
59
5
0
265,392
0
W
Vulcan
9,427
857
59
5
0
256,457
2
W
Hercules
9,648
877
29
3
0
223,508
0
L
Hun Batz
7,732
703
36
3
0
212,837
0
W
Baron Samedi
10,162
924
89
8
0
182,850
0
L
Nu Wa
8,182
744
72
7
0
207,483
0
L
Artemis
7,525
684
33
3
0
193,364
0
L
Ra
8,216
747
61
6
0
198,453
0
W
Rama
8,552
777
36
3
0
177,647
0
L
Lancelot
7,391
672
29
3
0
251,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role