Player Matchup

Bastet
Bastet
 
Bastet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BYRNMAH
Anhur
Level 118
God Stats
14W - 8L
1,473 SR
Queue Stats
92W - 91L
1,455 Elo+
Party 2
Sylvanus
Sylvanus
OldSkoolChico
Sylvanus
Level 112
God Stats
3W - 4L
1,221 SR
Queue Stats
214W - 205L
1,401 Elo+
Solo
Chaac
Chaac
RESIDENTEVILBITW
Chaac
Level 159
God Stats
2W - 0L
1,875 SR
Queue Stats
54W - 52L
1,480 Elo+
Solo
Agni
Agni
l0kiskue0l
Agni
Level 106
God Stats
1W - 1L
1,420 SR
Queue Stats
8W - 8L
1,421 Elo+
Party 2
Team Averages
Level 127
1,498 SR
1,452 Elo+

VS

Team Averages
Level 63
1,486 SR
1,286 Elo+
Lancelot
Lancelot
FlappyToe
Lancelot
Level 87
God Stats
0W - 1L
1,656 SR
Queue Stats
10W - 21L
1,357 Elo+
Party 1
Medusa
Medusa
Jusuchinu
Medusa
Level 29
God Stats
0W - 1L
1,518 SR
Queue Stats
3W - 14L
1,214 Elo+
Party 1
Tiamat
Tiamat
NomNomTiger
Tiamat
Level 43
God Stats
0W - 1L
1,518 SR
Queue Stats
3W - 16L
1,182 Elo+
Party 1
Ra
Ra
RealDemiPlays
Ra
Level 28
God Stats
1W - 9L
1,297 SR
Queue Stats
3W - 16L
1,182 Elo+
Party 1
Anhur
Anhur
VoodooChild672
Anhur
Level 126
God Stats
15W - 19L
1,444 SR
Queue Stats
220W - 229L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
3 / 2 / 8
9,375
781
10,027
12,122
5,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
BYRNMAH
Anhur
16
2 / 1 / 9
9,358
780
6,080
9,724
4,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
OldSkoolChico
Sylvanus
15
0 / 0 / 9
8,720
727
5,236
15,193
15,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
10 / 0 / 3
10,697
891
13,541
16,951
25,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 1 / 6
9,062
755
12,820
8,619
3,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FlappyToe
Lancelot
15
1 / 7 / 1
8,706
726
12,859
14,705
6,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
Jusuchinu
Medusa
15
0 / 3 / 2
8,518
710
8,924
10,076
3,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
15
0 / 3 / 3
8,457
705
9,223
13,852
9,240
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
2 / 1 / 1
9,303
775
10,177
6,738
2,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 2 / 0
8,950
746
5,653
11,311
3,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
16
Kills
4
4
Deaths
16
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
2
8
3.5
W
Anhur
BYRNMAH
Anhur
2
1
9
6.5
L
Lancelot
FlappyToe
Lancelot
1
7
1
0.21
L
Medusa
Jusuchinu
Medusa
0
3
2
0.33
L
Tiamat
0
3
3
0.5
W
Sylvanus
OldSkoolChico
Sylvanus
0
0
9
4.5
W
10
0
3
11.5
L
2
1
1
2.5
L
1
2
0
0.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,704
Damage
46,836
62,609
Taken
56,682
54,260
Mitigated
26,147
23,951
Healing
6,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,027
3,548
0
2,777
12,122
5,267
0
2,931
9,095
0
28,863
W
Anhur
BYRNMAH
Anhur
6,080
1,877
186
3,920
9,724
4,484
1,135
2,822
6,718
0
35,823
L
Lancelot
FlappyToe
Lancelot
12,859
2,573
0
1,242
14,705
6,341
0
4,170
9,937
0
25,130
L
Medusa
Jusuchinu
Medusa
8,924
2,727
252
228
10,076
3,817
0
1,970
7,980
0
26,720
L
Tiamat
9,223
736
410
1,786
13,852
9,240
0
4,338
8,984
27,954
0
W
Sylvanus
OldSkoolChico
Sylvanus
5,236
1,031
4,028
5,566
15,193
15,154
175
6,589
8,376
15,097
0
W
13,541
1,722
1,222
4,308
16,951
25,592
288
4,004
12,832
0
33,609
L
10,177
985
326
143
6,738
2,805
78
689
5,889
31,200
0
L
5,653
2,965
0
2,476
11,311
3,944
128
4,833
5,836
0
33,871
W
12,820
515
0
1,944
8,619
3,763
682
2,431
6,188
31,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,212
Gold Earned
43,934
222
Minions Killed
231
0
Camps Cleared
0
1,159,419
Distance Traveled
1,204,173
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,375
781
34
3
0
239,885
0
W
Anhur
9,358
780
68
6
0
201,768
2
L
Lancelot
8,706
726
32
3
0
261,435
0
L
Medusa
8,518
710
45
4
0
253,588
0
L
Tiamat
8,457
705
38
3
0
235,682
0
W
Sylvanus
8,720
727
17
1
0
230,912
0
W
Chaac
10,697
891
50
4
0
248,577
0
L
Ra
9,303
775
58
5
0
241,583
0
L
Anhur
8,950
746
58
5
0
211,885
0
W
Agni
9,062
755
53
4
0
238,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role