Player Matchup

Arachne
Arachne
Baltimore_2k
Arachne
Level 82
God Stats
41W - 38L
1,528 SR
Queue Stats
290W - 290L
1,444 Elo+
Solo
Ix Chel
Ix Chel
BlackLionGuard
Ix Chel
Level 105
God Stats
0W - 2L
1,677 SR
Queue Stats
17W - 14L
1,460 Elo+
Party 1
Ra
Ra
Thanatokes
Ra
Level 129
God Stats
3W - 4L
1,499 SR
Queue Stats
105W - 105L
1,520 Elo+
Solo
Ishtar
Ishtar
Tomryddle_95
Ishtar
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 48L
1,353 Elo+
Solo
Maui
Maui
matibren
Maui
Level 127
God Stats
0W - 1L
1,285 SR
Queue Stats
34W - 26L
1,461 Elo+
Party 1
Team Averages
Level 95
1,498 SR
1,448 Elo+

VS

Team Averages
Level 79
1,424 SR
1,421 Elo+
Bacchus
Bacchus
CMBKJr
Bacchus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 37L
1,384 Elo+
Solo
Thanatos
Thanatos
Shubs422
Thanatos
Level 90
God Stats
17W - 10L
1,372 SR
Queue Stats
119W - 102L
1,432 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XfBlu3
Morgan Le Fay
Level 149
God Stats
3W - 7L
1,343 SR
Queue Stats
153W - 166L
1,444 Elo+
Solo
Hachiman
Hachiman
ZodiacFrank
Hachiman
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 81L
1,521 Elo+
Solo
Mulan
Mulan
luc le loup
Mulan
Level 33
God Stats
16W - 12L
1,407 SR
Queue Stats
68W - 97L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Baltimore_2k
Arachne
8
1 / 1 / 0
4,673
519
2,460
6,903
2,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

8
1 / 2 / 0
4,824
536
1,679
6,103
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
0 / 2 / 1
4,311
479
1,267
2,851
726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
8
2 / 2 / 0
4,229
470
3,134
4,531
1,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maui
7
0 / 3 / 3
4,128
459
2,353
5,729
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CMBKJr
Bacchus
8
2 / 2 / 3
5,061
562
3,734
8,279
6,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Shubs422
Thanatos
8
2 / 1 / 2
5,145
572
2,439
6,992
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morgan Le Fay
XfBlu3
Morgan Le Fay
10
3 / 0 / 1
5,904
656
5,645
3,660
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
ZodiacFrank
Hachiman
7
1 / 1 / 4
4,680
520
4,268
4,243
1,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 0
5,915
657
933
4,821
1,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
10
10
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
Baltimore_2k
Arachne
1
1
0
1
L
1
2
0
0.5
W
Bacchus
CMBKJr
Bacchus
2
2
3
1.75
W
Thanatos
Shubs422
Thanatos
2
1
2
3
L
0
2
1
0.25
L
Ishtar
2
2
0
1
W
Morgan Le Fay
XfBlu3
Morgan Le Fay
3
0
1
3.5
W
Hachiman
ZodiacFrank
Hachiman
1
1
4
3
W
2
1
0
2
L
Maui
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,893
Damage
17,019
26,117
Taken
27,995
9,722
Mitigated
13,846
7,870
Healing
9,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Baltimore_2k
Arachne
2,460
1,793
0
2,401
6,903
2,908
102
1,334
5,441
0
27,078
L
1,679
94
0
2,194
6,103
2,036
0
3,833
2,022
31,129
0
W
Bacchus
CMBKJr
Bacchus
3,734
750
82
1,453
8,279
6,972
52
917
6,947
19,237
0
W
Thanatos
Shubs422
Thanatos
2,439
362
0
4,276
6,992
2,323
0
733
6,245
0
27,765
L
1,267
445
0
1,062
2,851
726
0
0
2,851
17,756
0
L
Ishtar
3,134
1,721
0
769
4,531
1,524
0
1,524
2,959
0
15,974
W
Morgan Le Fay
XfBlu3
Morgan Le Fay
5,645
1,103
0
969
3,660
1,351
0
1,226
2,434
38,068
0
W
Hachiman
ZodiacFrank
Hachiman
4,268
2,598
0
1,107
4,243
1,225
0
643
3,516
0
21,225
W
933
77
0
1,795
4,821
1,975
170
1,267
3,554
0
33,748
L
Maui
2,353
325
0
1,444
5,729
2,528
0
2,248
3,465
13,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,165
Gold Earned
26,705
171
Minions Killed
232
0
Camps Cleared
0
830,118
Distance Traveled
902,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,673
519
47
5
0
199,453
0
L
Ix Chel
4,824
536
52
6
0
178,044
0
W
Bacchus
5,061
562
31
3
0
186,646
0
W
Thanatos
5,145
572
46
5
0
201,549
0
L
Ra
4,311
479
30
3
0
130,965
0
L
Ishtar
4,229
470
20
2
0
166,392
0
W
Morgan Le Fay
5,904
656
73
8
0
179,376
0
W
Hachiman
4,680
520
31
3
0
176,839
0
W
Mulan
5,915
657
51
6
0
158,185
0
L
Maui
4,128
459
22
2
0
155,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role