Player Matchup

Hun Batz
Hun Batz
Andruwuu
Hun Batz
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 70L
1,561 Elo+
Solo
Hercules
Hercules
McBebSter
Hercules
Level 127
God Stats
6W - 4L
1,629 SR
Queue Stats
373W - 312L
1,553 Elo+
Solo
Sobek
Sobek
SrGarrapata5628
Sobek
Level 138
God Stats
4W - 2L
1,557 SR
Queue Stats
247W - 265L
1,455 Elo+
Party 3
Xbalanque
Xbalanque
agallego90
Xbalanque
Level 154
God Stats
6W - 10L
1,519 SR
Queue Stats
220W - 231L
1,510 Elo+
Party 3
Janus
Janus
stremix
Janus
Level 103
God Stats
14W - 23L
1,284 SR
Queue Stats
156W - 144L
1,470 Elo+
Solo
Team Averages
Level 114
1,498 SR
1,510 Elo+

VS

Team Averages
Level 92
1,460 SR
1,449 Elo+
Loki
Loki
Boji-D_Ace
Loki
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,263 Elo+
Party 1
Ullr
Ullr
HamudiXx_Xx
Ullr
Level 155
God Stats
7W - 14L
1,389 SR
Queue Stats
206W - 190L
1,448 Elo+
Party 1
Surtr
Surtr
ReyJing
Surtr
Level 142
God Stats
10W - 2L
1,419 SR
Queue Stats
66W - 41L
1,549 Elo+
Party 2
Sol
Sol
ethnn3
Sol
Level 82
God Stats
21W - 11L
1,456 SR
Queue Stats
155W - 148L
1,518 Elo+
Party 2
Susano
Susano
namechanged9163
Susano
Level 77
God Stats
6W - 6L
1,537 SR
Queue Stats
186W - 179L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Andruwuu
Hun Batz
14
5 / 3 / 0
8,190
546
7,726
14,331
6,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hercules
McBebSter
Hercules
15
5 / 1 / 4
9,430
629
12,898
16,535
17,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

10
0 / 4 / 3
6,706
447
3,005
14,552
12,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
agallego90
Xbalanque
12
0 / 6 / 1
6,970
465
6,965
13,962
5,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
stremix
Janus
13
3 / 3 / 2
7,885
526
8,915
8,942
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
8,710
581
4,071
11,274
3,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 3 / 2
8,851
590
6,816
11,331
5,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
ReyJing
Surtr
14
4 / 2 / 5
9,449
630
10,215
13,275
13,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
ethnn3
Sol
13
6 / 1 / 5
8,730
582
13,554
8,745
3,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
6 / 1 / 1
9,623
642
10,739
14,720
6,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
13
Kills
17
17
Deaths
13
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Andruwuu
Hun Batz
5
3
0
1.67
W
1
6
1
0.25
W
0
3
2
0.33
L
Hercules
McBebSter
Hercules
5
1
4
7
W
Surtr
ReyJing
Surtr
4
2
5
3.25
L
0
4
3
0.38
L
Xbalanque
agallego90
Xbalanque
0
6
1
0.08
W
Sol
ethnn3
Sol
6
1
5
8.5
W
6
1
1
6.5
L
Janus
stremix
Janus
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,509
Damage
45,395
68,322
Taken
59,345
45,334
Mitigated
31,533
18,049
Healing
18,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Andruwuu
Hun Batz
7,726
2,583
0
5,413
14,331
6,123
0
1,202
13,129
0
72,093
W
4,071
778
0
805
11,274
3,682
595
0
11,274
0
52,174
W
6,816
1,547
0
856
11,331
5,028
494
4,385
6,742
0
68,876
L
Hercules
McBebSter
Hercules
12,898
4,161
0
5,306
16,535
17,829
0
1,117
15,418
0
62,579
W
Surtr
ReyJing
Surtr
10,215
3,497
0
4,960
13,275
13,335
875
2,529
10,602
2,547
27,139
L
3,005
186
0
3,715
14,552
12,351
0
6,012
8,540
14,541
0
L
Xbalanque
agallego90
Xbalanque
6,965
3,324
0
2,405
13,962
5,548
200
4,653
9,309
0
64,307
W
Sol
ethnn3
Sol
13,554
5,990
0
4,843
8,745
3,200
7,038
2,692
5,979
69,688
0
W
10,739
3,824
0
7,222
14,720
6,288
0
1,664
12,828
0
84,019
L
Janus
stremix
Janus
8,915
455
0
1,210
8,942
3,483
100
1,853
7,089
56,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,181
Gold Earned
45,363
429
Minions Killed
454
0
Camps Cleared
0
1,536,140
Distance Traveled
1,636,602
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,190
546
109
7
0
328,034
0
W
Loki
8,710
581
85
6
0
312,973
4
W
Ullr
8,851
590
114
8
0
303,755
0
L
Hercules
9,430
629
93
6
0
336,444
4
W
Surtr
9,449
630
40
3
0
320,823
0
L
Sobek
6,706
447
16
1
0
317,412
0
L
Xbalanque
6,970
465
105
7
0
257,735
3
W
Sol
8,730
582
102
7
0
298,876
0
W
Susano
9,623
642
113
8
0
400,175
0
L
Janus
7,885
526
106
7
0
296,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role