Player Matchup

Ah Puch
Ah Puch
BongoWasHisNamo
Ah Puch
Level 118
God Stats
4W - 1L
1,705 SR
Queue Stats
257W - 256L
1,480 Elo+
Party 1
Horus
Horus
KatWhitewolf
Horus
Level 193
God Stats
7W - 5L
1,645 SR
Queue Stats
847W - 937L
1,490 Elo+
Solo
Chaac
Chaac
LeBronKJames
Chaac
Level 155
God Stats
6W - 4L
1,470 SR
Queue Stats
483W - 495L
1,540 Elo+
Solo
Ne Zha
Ne Zha
MildlyBuzzing
Ne Zha
Level 97
God Stats
1W - 0L
1,512 SR
Queue Stats
57W - 53L
1,490 Elo+
Party 1
Athena
Athena
TheRealJoseOle
Athena
Level 147
God Stats
3W - 2L
1,409 SR
Queue Stats
292W - 282L
1,516 Elo+
Solo
Team Averages
Level 142
1,548 SR
1,503 Elo+

VS

Team Averages
Level 114
1,641 SR
1,485 Elo+
Anubis
Anubis
BMG_StoneKingz
Anubis
Level 83
God Stats
1W - 1L
1,550 SR
Queue Stats
112W - 106L
1,462 Elo+
Solo
Horus
Horus
HotFastToast
Horus
Level 117
God Stats
6W - 10L
1,403 SR
Queue Stats
873W - 893L
1,440 Elo+
Solo
Hades
Hades
ManimalPrime737
Hades
Level 100
God Stats
7W - 4L
1,941 SR
Queue Stats
779W - 783L
1,471 Elo+
Solo
Thor
Thor
ShiggyDiggler
Thor
Level 129
God Stats
21W - 13L
1,629 SR
Queue Stats
458W - 467L
1,528 Elo+
Party 2
Xing Tian
Xing Tian
urbanmonkey2055
Xing Tian
Level 141
God Stats
6W - 4L
1,681 SR
Queue Stats
398W - 399L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 5
10,067
1,007
15,420
2,580
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 7
6,525
653
2,732
14,712
9,052
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
0 / 2 / 12
7,976
798
12,848
11,537
13,941
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 5 / 7
8,077
808
13,641
10,991
6,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 10
7,511
751
5,149
12,546
12,130
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 5
8,167
817
9,510
8,097
5,510
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 4 / 11
6,627
663
7,273
12,048
12,561
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

10
1 / 6 / 7
6,696
670
5,119
10,011
6,155
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

16
3 / 0 / 10
8,142
814
9,230
11,298
10,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Xing Tian
urbanmonkey2055
Xing Tian
15
3 / 2 / 10
7,683
768
8,888
11,149
11,781
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
56
14
Kills
13
13
Deaths
14
41
Assists
43
Player
Kills
Deaths
Assists
KDA
L
6
2
5
4.25
W
8
0
5
10.5
L
0
4
11
1.38
W
0
3
7
1.17
W
0
2
12
3
L
1
6
7
0.75
W
5
5
7
1.7
L
3
0
10
8
W
1
3
10
2
L
Xing Tian
urbanmonkey2055
Xing Tian
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,790
Damage
40,020
52,366
Taken
52,603
43,518
Mitigated
46,651
20,055
Healing
21,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,510
70
1,318
2,766
8,097
5,510
0
2,968
4,935
22,108
0
W
15,420
384
350
580
2,580
1,590
0
811
1,769
32,376
0
L
7,273
1,947
5,041
4,612
12,048
12,561
0
5,764
5,938
3,743
6,398
W
2,732
1,802
4,004
6,891
14,712
9,052
294
8,974
5,738
0
3,549
W
12,848
291
361
3,433
11,537
13,941
330
5,380
6,157
0
22,741
L
5,119
626
1,263
943
10,011
6,155
0
3,096
6,678
6,624
0
W
13,641
1,517
184
1,068
10,991
6,805
72
4,841
6,150
0
26,282
L
9,230
1,311
1,758
1,335
11,298
10,644
0
4,311
6,765
0
29,403
W
5,149
1,075
910
2,274
12,546
12,130
124
6,677
5,869
7,217
0
L
Xing Tian
urbanmonkey2055
Xing Tian
8,888
123
521
1,650
11,149
11,781
0
3,045
7,718
13,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,156
Gold Earned
37,315
110
Minions Killed
96
0
Camps Cleared
0
896,605
Distance Traveled
802,771
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,167
817
29
3
0
172,719
0
W
Ah Puch
10,067
1,007
55
6
0
188,002
0
L
Horus
6,627
663
15
2
0
150,836
0
W
Horus
6,525
653
0
0
0
191,552
0
W
Chaac
7,976
798
22
2
0
188,555
0
L
Hades
6,696
670
10
1
0
134,979
0
W
Ne Zha
8,077
808
24
2
0
151,239
0
L
Thor
8,142
814
35
4
0
180,301
0
W
Athena
7,511
751
9
1
0
177,257
0
L
Xing Tian
7,683
768
7
1
0
163,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role