Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Louisoi
Sylvanus
Level 108
God Stats
15W - 7L
1,720 SR
Queue Stats
666W - 665L
1,476 Elo+
Solo
Hun Batz
Hun Batz
Rares01
Hun Batz
Level 106
God Stats
6W - 0L
1,765 SR
Queue Stats
178W - 64L
1,805 Elo+
Solo
Ra
Ra
smiteoflife
Ra
Level 187
God Stats
3W - 4L
1,721 SR
Queue Stats
70W - 44L
1,627 Elo+
Solo
Heimdallr
Heimdallr
Тотктонада
Heimdallr
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
304W - 307L
1,504 Elo+
Solo
Team Averages
Level 122
1,641 SR
1,582 Elo+

VS

Team Averages
Level 92
1,606 SR
1,497 Elo+
Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Daniel2000ms
Sun Wukong
Level 83
God Stats
8W - 5L
1,690 SR
Queue Stats
53W - 41L
1,577 Elo+
Solo
Chaac
Chaac
Lszzzz
Chaac
Level 49
God Stats
1W - 1L
1,748 SR
Queue Stats
3W - 5L
1,407 Elo+
Solo
Cerberus
Cerberus
Mikumak
Cerberus
Level 136
God Stats
4W - 5L
1,522 SR
Queue Stats
422W - 393L
1,453 Elo+
Solo
Hachiman
Hachiman
temp-751550
Hachiman
Level 85
God Stats
501W - 459L
1,570 SR
Queue Stats
550W - 521L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
1 / 0 / 4
6,537
1,090
2,396
3,957
1,490
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sylvanus
Louisoi
Sylvanus
12
2 / 0 / 4
7,521
1,254
4,424
5,544
5,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hun Batz
Rares01
Hun Batz
11
0 / 2 / 3
6,394
1,066
8,587
6,040
3,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 1 / 3
7,124
1,187
8,319
5,837
2,634
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 5
6,822
1,137
4,893
3,580
1,681
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

368

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 4 / 2
6,640
1,107
6,020
8,449
3,048
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Daniel2000ms
Sun Wukong
11
1 / 1 / 1
6,535
1,089
5,835
9,899
6,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
Lszzzz
Chaac
10
0 / 0 / 0
5,606
934
724
1,099
791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Mikumak
Cerberus
11
1 / 1 / 1
7,177
1,196
4,030
6,126
5,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
temp-751550
Hachiman
11
0 / 0 / 1
6,112
1,019
5,587
6,286
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
6
Kills
3
3
Deaths
6
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
0
4
3
L
Sol
 
Sol
1
4
2
0.5
L
Sun Wukong
Daniel2000ms
Sun Wukong
1
1
1
1.5
W
Sylvanus
Louisoi
Sylvanus
2
0
4
4
L
Chaac
Lszzzz
Chaac
0
0
0
0
L
Cerberus
Mikumak
Cerberus
1
1
1
1.5
W
Hun Batz
Rares01
Hun Batz
0
2
3
0.75
W
2
1
3
3.5
L
Hachiman
temp-751550
Hachiman
0
0
1
0.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,619
Damage
22,196
24,958
Taken
31,859
14,354
Mitigated
17,882
6,873
Healing
6,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
2,396
1,576
0
699
3,957
1,490
0
1,505
2,452
0
13,389
L
Sol
 
Sol
6,020
1,770
229
1,839
8,449
3,048
0
4,189
4,074
18,992
0
L
Sun Wukong
Daniel2000ms
Sun Wukong
5,835
1,019
0
2,032
9,899
6,804
0
2,665
7,142
0
25,729
W
Sylvanus
Louisoi
Sylvanus
4,424
843
2,262
1,953
5,544
5,057
0
2,101
3,402
6,318
0
L
Chaac
Lszzzz
Chaac
724
99
0
187
1,099
791
0
783
268
0
1,727
L
Cerberus
Mikumak
Cerberus
4,030
76
0
1,549
6,126
5,180
0
2,623
3,357
10,520
290
W
Hun Batz
Rares01
Hun Batz
8,587
1,889
0
0
6,040
3,492
0
2,621
3,419
0
21,172
W
8,319
929
396
1,245
5,837
2,634
0
2,347
3,448
21,891
0
L
Hachiman
temp-751550
Hachiman
5,587
4,033
0
543
6,286
2,059
0
1,935
4,275
0
13,473
W
4,893
846
0
318
3,580
1,681
0
1,186
2,394
0
16,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,398
Gold Earned
32,070
128
Minions Killed
129
8
Camps Cleared
4
596,844
Distance Traveled
540,665
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,537
1,090
23
4
1
121,104
0
L
Sol
6,640
1,107
26
4
1
109,817
0
L
Sun Wukong
6,535
1,089
53
9
0
140,447
0
W
Sylvanus
7,521
1,254
6
1
1
116,409
0
L
Chaac
5,606
934
1
0
0
27,812
0
L
Cerberus
7,177
1,196
26
4
3
152,616
0
W
Hun Batz
6,394
1,066
29
5
5
116,195
0
W
Ra
7,124
1,187
45
8
0
111,316
0
L
Hachiman
6,112
1,019
23
4
0
109,973
0
W
Heimdallr
6,822
1,137
25
4
1
131,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role