Player Matchup

Geb
Geb
Fiacla
Geb
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 71L
1,433 Elo+
Party 2
Izanami
Izanami
IlIllI
Izanami
Level 89
God Stats
1W - 3L
1,236 SR
Queue Stats
5W - 9L
1,177 Elo+
Party 2
Discordia
Discordia
Lxcidity
Discordia
Level 78
God Stats
16W - 14L
1,587 SR
Queue Stats
45W - 59L
1,371 Elo+
Party 2
Team Averages
Level 98
1,441 SR
1,327 Elo+

VS

Team Averages
Level 65
1,550 SR
1,392 Elo+
Vulcan
Vulcan
BDRAGERUM
Vulcan
Level 10
God Stats
4W - 12L
1,456 SR
Queue Stats
4W - 20L
1,226 Elo+
Party 1
Erlang Shen
Erlang Shen
LuhCarree
Erlang Shen
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
576W - 573L
1,481 Elo+
Party 1
Jormungandr
Jormungandr
Ssj223322
Jormungandr
Level 66
God Stats
21W - 10L
1,693 SR
Queue Stats
380W - 394L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Fiacla
Geb
15
4 / 3 / 17
12,278
819
14,671
16,627
12,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
IlIllI
Izanami
14
6 / 2 / 12
12,245
816
16,702
14,800
5,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
Lxcidity
Discordia
16
14 / 0 / 9
13,772
918
25,893
8,760
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BDRAGERUM
Vulcan
13
0 / 6 / 2
9,824
655
4,397
13,503
4,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
LuhCarree
Erlang Shen
11
2 / 9 / 1
9,788
653
8,056
24,113
10,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Ssj223322
Jormungandr
13
3 / 9 / 2
11,331
755
17,543
27,385
21,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
10
24
Kills
5
5
Deaths
24
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vulcan
BDRAGERUM
Vulcan
0
6
2
0.17
W
Geb
Fiacla
Geb
4
3
17
4.17
W
Izanami
IlIllI
Izanami
6
2
12
6
L
Erlang Shen
LuhCarree
Erlang Shen
2
9
1
0.28
W
Discordia
Lxcidity
Discordia
14
0
9
18.5
L
Jormungandr
Ssj223322
Jormungandr
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,266
Damage
29,996
40,187
Taken
65,001
20,908
Mitigated
36,418
10,779
Healing
4,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
BDRAGERUM
Vulcan
4,397
1,527
0
0
13,503
4,465
0
9,202
3,877
33,828
0
W
Geb
Fiacla
Geb
14,671
1,354
0
2,956
16,627
12,131
757
7,758
8,379
30,883
949
W
Izanami
IlIllI
Izanami
16,702
11,480
0
4,931
14,800
5,441
1,456
8,045
6,042
0
56,031
L
Erlang Shen
LuhCarree
Erlang Shen
8,056
3,195
0
2,439
24,113
10,629
0
15,653
7,956
0
21,547
W
Discordia
Lxcidity
Discordia
25,893
1,588
0
2,892
8,760
3,336
564
3,875
4,553
64,276
0
L
Jormungandr
Ssj223322
Jormungandr
17,543
4,225
0
2,341
27,385
21,324
0
13,792
13,166
44,773
884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,295
Gold Earned
30,943
163
Minions Killed
98
0
Camps Cleared
0
846,741
Distance Traveled
710,486
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,824
655
48
3
0
247,512
0
W
Geb
12,278
819
27
2
0
280,001
0
W
Izanami
12,245
816
56
4
0
253,132
0
L
Erlang Shen
9,788
653
13
1
0
234,119
0
W
Discordia
13,772
918
80
5
0
313,608
0
L
Jormungandr
11,331
755
37
2
0
228,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role