Player Matchup

He Bo
He Bo
 
He Bo
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Den_Fula
Thor
Level 149
God Stats
1W - 9L
1,312 SR
Queue Stats
326W - 308L
1,538 Elo+
Party 1
Amaterasu
Amaterasu
Hyenan_uwu
Amaterasu
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 241L
1,515 Elo+
Party 1
Olorun
Olorun
Pepperjack1986
Olorun
Level 169
God Stats
22W - 21L
1,504 SR
Queue Stats
1,744W - 1,736L
1,411 Elo+
Solo
Ymir
Ymir
mortimerf
Ymir
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,369 Elo+
Solo
Team Averages
Level 97
1,463 SR
1,467 Elo+

VS

Team Averages
Level 108
1,454 SR
1,439 Elo+
Ah Muzen Cab
Ah Muzen Cab
Dzovica
Ah Muzen Cab
Level 129
God Stats
6W - 1L
1,750 SR
Queue Stats
224W - 225L
1,522 Elo+
Solo
Artio
Artio
MrsFruitCake
Artio
Level 134
God Stats
1W - 1L
1,264 SR
Queue Stats
142W - 145L
1,391 Elo+
Solo
Rama
Rama
Otrocitus
Rama
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,367 Elo+
Solo
Arachne
Arachne
Pain221890
Arachne
Level 126
God Stats
3W - 3L
1,296 SR
Queue Stats
51W - 58L
1,434 Elo+
Solo
Cerberus
Cerberus
nicculaz
Cerberus
Level 122
God Stats
6W - 4L
1,458 SR
Queue Stats
284W - 322L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
2 / 6 / 2
7,644
637
11,454
11,335
4,022
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
15
5 / 6 / 3
8,371
698
10,924
15,048
6,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
Hyenan_uwu
Amaterasu
14
1 / 5 / 3
7,419
618
4,618
16,645
16,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 5 / 7
7,802
650
7,833
16,363
9,987
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ymir
13
0 / 5 / 8
7,956
663
4,666
20,549
19,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dzovica
Ah Muzen Cab
19
13 / 2 / 10
12,215
1,018
32,216
12,023
6,310
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
2 / 2 / 21
10,087
841
6,783
15,618
17,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
16
4 / 3 / 15
9,688
807
15,362
8,962
3,918
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Pain221890
Arachne
14
1 / 2 / 14
8,886
741
4,901
7,611
4,191
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
nicculaz
Cerberus
17
7 / 2 / 16
11,054
921
12,515
16,115
14,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
103
10
Kills
27
27
Deaths
11
23
Assists
76
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
6
2
0.5
L
Thor
5
6
3
1.08
W
Ah Muzen Cab
Dzovica
Ah Muzen Cab
13
2
10
9
L
Amaterasu
Hyenan_uwu
Amaterasu
1
5
3
0.5
W
2
2
21
6.25
W
Rama
4
3
15
3.83
W
Arachne
Pain221890
Arachne
1
2
14
4
L
2
5
7
1.1
L
Ymir
0
5
8
0.8
W
Cerberus
nicculaz
Cerberus
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,495
Damage
71,777
79,940
Taken
60,329
57,362
Mitigated
45,752
24,446
Healing
23,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
11,454
457
914
674
11,335
4,022
0
3,712
7,623
20,756
0
L
Thor
10,924
358
653
697
15,048
6,806
0
4,118
10,930
0
23,385
W
Ah Muzen Cab
Dzovica
Ah Muzen Cab
32,216
11,720
467
333
12,023
6,310
4,139
4,651
7,282
0
63,969
L
Amaterasu
Hyenan_uwu
Amaterasu
4,618
1,992
430
2,853
16,645
16,958
0
3,151
13,494
0
12,134
W
6,783
282
5,102
5,523
15,618
17,282
0
5,361
10,088
13,991
0
W
Rama
15,362
7,810
1,103
771
8,962
3,918
2,019
5,060
3,815
0
32,243
W
Arachne
Pain221890
Arachne
4,901
3,347
258
982
7,611
4,191
1,641
2,423
5,053
0
8,979
L
7,833
3,103
9,942
5,506
16,363
9,987
0
4,794
11,569
19,433
0
L
Ymir
4,666
98
498
2,279
20,549
19,589
0
3,523
17,026
9,661
0
W
Cerberus
nicculaz
Cerberus
12,515
227
1,944
6,983
16,115
14,051
394
6,458
9,404
20,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,192
Gold Earned
51,930
128
Minions Killed
139
0
Camps Cleared
0
919,201
Distance Traveled
1,111,231
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,644
637
37
3
0
220,334
0
L
Thor
8,371
698
26
2
0
178,053
0
W
Ah Muzen Cab
12,215
1,018
58
5
0
229,828
0
L
Amaterasu
7,419
618
24
2
0
185,642
0
W
Artio
10,087
841
9
1
0
225,764
0
W
Rama
9,688
807
36
3
0
179,503
0
W
Arachne
8,886
741
10
1
0
249,480
0
L
Olorun
7,802
650
25
2
0
171,323
0
L
Ymir
7,956
663
16
1
0
163,849
0
W
Cerberus
11,054
921
26
2
0
226,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role