Player Matchup

Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
ImHerSlayerr
Charon
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 341L
1,449 Elo+
Solo
Da Ji
Da Ji
Klebstyx
Da Ji
Level 84
God Stats
20W - 28L
1,456 SR
Queue Stats
390W - 396L
1,458 Elo+
Party 2
Janus
Janus
MySoloIsThrowing
Janus
Level 36
God Stats
13W - 26L
1,483 SR
Queue Stats
129W - 164L
1,479 Elo+
Party 2
Team Averages
Level 72
1,488 SR
1,477 Elo+

VS

Team Averages
Level 73
1,477 SR
1,354 Elo+
Janus
Janus
Elite Osiris
Janus
Level 123
God Stats
44W - 35L
1,544 SR
Queue Stats
306W - 257L
1,476 Elo+
Party 1
Ratatoskr
Ratatoskr
Kirk4x1166
Ratatoskr
Level 62
God Stats
18W - 10L
1,610 SR
Queue Stats
197W - 200L
1,513 Elo+
Solo
Sobek
Sobek
NotSafeYet
Sobek
Level 89
God Stats
1W - 1L
1,614 SR
Queue Stats
1W - 4L
1,160 Elo+
Party 3
Hachiman
Hachiman
luqem
Hachiman
Level 4
God Stats
1W - 2L
1,293 SR
Queue Stats
1W - 3L
1,152 Elo+
Party 3
Thor
Thor
wHySoSeRi0uS17x
Thor
Level 88
God Stats
13W - 20L
1,321 SR
Queue Stats
421W - 394L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 0 / 0
8,572
612
4,215
7,519
3,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
 
Hercules
10
0 / 2 / 3
7,071
505
4,586
11,677
10,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charon
10
1 / 6 / 1
6,523
466
4,220
16,675
5,803
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Klebstyx
Da Ji
11
0 / 5 / 2
6,702
479
5,482
11,764
4,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 5 / 0
8,264
590
5,460
8,386
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 4
8,268
591
8,644
6,239
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ratatoskr
Kirk4x1166
Ratatoskr
15
11 / 2 / 3
9,528
681
14,044
10,478
5,213
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
9
0 / 1 / 3
6,273
448
4,113
9,872
7,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
luqem
Hachiman
12
0 / 0 / 3
6,403
457
5,387
6,077
1,869
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
3 / 0 / 2
7,671
548
4,560
8,621
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
18
18
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
0
0
1
L
Hercules
 
Hercules
0
2
3
0.75
W
4
1
4
6
L
Charon
1
6
1
0.25
W
Ratatoskr
Kirk4x1166
Ratatoskr
11
2
3
6.25
L
Da Ji
Klebstyx
Da Ji
0
5
2
0.2
L
2
5
0
0.4
W
Sobek
0
1
3
1.5
W
Hachiman
luqem
Hachiman
0
0
3
1.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,963
Damage
36,748
56,021
Taken
41,287
26,562
Mitigated
19,822
15,886
Healing
14,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,215
2,664
0
4,018
7,519
3,072
1,017
1,287
6,178
0
78,207
L
Hercules
 
Hercules
4,586
1,516
0
5,838
11,677
10,644
0
4,929
6,646
0
13,805
W
8,644
57
0
750
6,239
2,336
0
2,112
4,127
62,719
0
L
Charon
4,220
761
0
5,150
16,675
5,803
74
521
16,134
34,014
0
W
Ratatoskr
Kirk4x1166
Ratatoskr
14,044
3,525
0
3,316
10,478
5,213
0
4,304
6,174
0
66,972
L
Da Ji
Klebstyx
Da Ji
5,482
915
0
380
11,764
4,206
0
2,537
9,075
0
51,386
L
5,460
558
0
500
8,386
2,837
0
2,973
5,231
61,653
0
W
Sobek
4,113
244
0
2,208
9,872
7,072
0
1,465
8,407
16,219
0
W
Hachiman
luqem
Hachiman
5,387
2,740
0
3,209
6,077
1,869
0
0
6,077
0
47,124
W
4,560
177
0
4,827
8,621
3,332
0
1,799
6,822
0
58,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,132
Gold Earned
38,143
390
Minions Killed
397
0
Camps Cleared
0
1,445,302
Distance Traveled
1,475,967
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,572
612
152
11
0
268,648
1
L
Hercules
7,071
505
9
1
0
315,516
1
W
Janus
8,268
591
114
8
0
304,530
0
L
Charon
6,523
466
39
3
0
235,414
3
W
Ratatoskr
9,528
681
96
7
0
293,373
0
L
Da Ji
6,702
479
80
6
0
315,225
0
L
Janus
8,264
590
110
8
0
310,499
1
W
Sobek
6,273
448
24
2
0
276,749
4
W
Hachiman
6,403
457
65
5
0
272,968
6
W
Thor
7,671
548
98
7
0
328,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role