Player Matchup

Nemesis
Nemesis
Brucerickyz2567
Nemesis
Level 27
God Stats
4W - 13L
1,292 SR
Queue Stats
55W - 69L
1,423 Elo+
Party 1
Raijin
Raijin
Markytheboss
Raijin
Level 46
God Stats
1W - 3L
1,314 SR
Queue Stats
111W - 114L
1,404 Elo+
Party 1
Discordia
Discordia
Mr Meepsta
Discordia
Level 43
God Stats
3W - 8L
1,347 SR
Queue Stats
129W - 149L
1,442 Elo+
Solo
Geb
Geb
NotSafeYet
Geb
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,322 Elo+
Party 3
Cu Chulainn
Cu Chulainn
luqem
Cu Chulainn
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Team Averages
Level 41
1,391 SR
1,418 Elo+

VS

Team Averages
Level 92
1,547 SR
1,425 Elo+
Mercury
Mercury
 
Mercury
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
BTW iM KilLer
Set
Level 108
God Stats
3W - 3L
1,398 SR
Queue Stats
334W - 283L
1,469 Elo+
Solo
Janus
Janus
BonoTheBear
Janus
Level 63
God Stats
13W - 19L
1,408 SR
Queue Stats
239W - 251L
1,387 Elo+
Solo
Mulan
Mulan
Rangersight
Mulan
Level 103
God Stats
62W - 51L
1,543 SR
Queue Stats
558W - 536L
1,452 Elo+
Solo
Izanami
Izanami
Zhelayu
Izanami
Level 81
God Stats
2W - 0L
1,885 SR
Queue Stats
21W - 35L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
2,927
488
542
2,329
487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
2
0 / 2 / 0
2,681
447
824
1,870
322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Mr Meepsta
Discordia
4
0 / 2 / 0
3,063
511
1,410
3,016
710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 1 / 1
3,449
575
946
3,103
1,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
luqem
Cu Chulainn
3
1 / 0 / 0
3,299
550
1,760
3,550
1,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
2 / 0 / 1
4,331
722
1,897
4,270
1,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
2 / 0 / 1
4,306
718
1,802
3,345
1,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
1 / 1 / 4
3,938
656
4,205
3,077
795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 3
3,977
663
618
2,762
1,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
Zhelayu
Izanami
6
0 / 0 / 1
3,810
635
285
2,565
778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
5
5
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
0
1
2.5
W
2
0
1
2.5
W
1
1
4
3
L
0
0
0
0
L
Raijin
0
2
0
0
L
Discordia
Mr Meepsta
Discordia
0
2
0
0
L
0
1
1
0.5
W
0
0
3
1.5
W
Izanami
Zhelayu
Izanami
0
0
1
0.5
L
Cu Chulainn
luqem
Cu Chulainn
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,482
Damage
8,807
13,868
Taken
16,019
3,952
Mitigated
5,692
3,219
Healing
5,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,897
472
0
870
4,270
1,392
0
977
3,215
0
23,502
W
1,802
588
0
505
3,345
1,183
537
712
2,609
0
23,683
W
4,205
144
0
837
3,077
795
0
578
2,393
19,401
0
L
542
245
0
826
2,329
487
0
396
1,901
0
4,384
L
Raijin
824
126
0
120
1,870
322
0
281
1,565
3,222
0
L
Discordia
Mr Meepsta
Discordia
1,410
196
0
754
3,016
710
0
1,009
1,943
9,779
0
L
946
171
197
632
3,103
1,329
0
1,561
1,394
3,989
0
W
618
39
0
1,467
2,762
1,544
0
567
2,057
0
10,920
W
Izanami
Zhelayu
Izanami
285
149
0
1,339
2,565
778
555
0
2,565
0
22,458
L
Cu Chulainn
luqem
Cu Chulainn
1,760
445
0
690
3,550
1,104
0
630
2,860
0
10,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,419
Gold Earned
20,362
59
Minions Killed
176
0
Camps Cleared
0
496,795
Distance Traveled
561,087
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,331
722
55
9
0
141,152
0
W
Set
4,306
718
31
5
0
98,194
0
W
Janus
3,938
656
28
5
0
119,242
0
L
Nemesis
2,927
488
10
2
0
100,560
0
L
Raijin
2,681
447
5
1
0
44,358
0
L
Discordia
3,063
511
20
3
0
102,341
0
L
Geb
3,449
575
3
1
0
124,150
0
W
Mulan
3,977
663
15
3
0
104,571
1
W
Izanami
3,810
635
47
8
0
97,928
0
L
Cu Chulainn
3,299
550
21
4
0
125,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role