Player Matchup

Bastet
Bastet
Derysive
Bastet
Level 162
God Stats
8W - 10L
1,524 SR
Queue Stats
157W - 178L
1,387 Elo+
Party 1
Neith
Neith
KingMeers
Neith
Level 142
God Stats
1W - 0L
1,643 SR
Queue Stats
5W - 6L
1,425 Elo+
Solo
Artio
Artio
Sinepslien
Artio
Level 127
God Stats
7W - 5L
1,527 SR
Queue Stats
112W - 114L
1,444 Elo+
Party 1
Vulcan
Vulcan
WhosReality
Vulcan
Level 102
God Stats
18W - 14L
1,518 SR
Queue Stats
92W - 96L
1,478 Elo+
Party 1
Sun Wukong
Sun Wukong
nlang600
Sun Wukong
Level 149
God Stats
7W - 4L
1,614 SR
Queue Stats
155W - 164L
1,441 Elo+
Party 1
Team Averages
Level 136
1,565 SR
1,435 Elo+

VS

Team Averages
Level 106
1,487 SR
1,445 Elo+
Zeus
Zeus
Byrderr
Zeus
Level 65
God Stats
0W - 2L
1,448 SR
Queue Stats
78W - 88L
1,419 Elo+
Solo
Achilles
Achilles
DemonYouth24
Achilles
Level 115
God Stats
4W - 5L
1,501 SR
Queue Stats
66W - 85L
1,447 Elo+
Party 2
Jing Wei
Jing Wei
PINKXPARIS
Jing Wei
Level 117
God Stats
1W - 4L
1,551 SR
Queue Stats
110W - 139L
1,452 Elo+
Party 2
Bacchus
Bacchus
Possum__Princess
Bacchus
Level 147
God Stats
4W - 4L
1,412 SR
Queue Stats
280W - 304L
1,457 Elo+
Solo
Bakasura
Bakasura
SnackMoneyBev
Bakasura
Level 84
God Stats
2W - 2L
1,520 SR
Queue Stats
119W - 137L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Derysive
Bastet
15
5 / 0 / 5
8,956
896
8,389
6,629
2,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
KingMeers
Neith
16
4 / 0 / 5
9,207
921
9,507
5,369
2,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Artio
14
2 / 1 / 13
8,313
831
5,499
10,450
11,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
15
4 / 1 / 7
8,500
850
13,147
4,579
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
nlang600
Sun Wukong
14
3 / 2 / 10
8,471
847
13,419
11,200
11,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Byrderr
Zeus
14
2 / 7 / 2
8,148
815
9,381
10,999
4,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
DemonYouth24
Achilles
11
0 / 4 / 0
6,857
686
3,811
9,341
8,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
PINKXPARIS
Jing Wei
14
1 / 1 / 3
7,680
768
4,863
10,756
4,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 1 / 2
8,630
863
7,245
12,917
16,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
SnackMoneyBev
Bakasura
13
0 / 5 / 2
7,661
766
5,351
13,497
7,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
18
Kills
4
4
Deaths
18
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zeus
Byrderr
Zeus
2
7
2
0.43
L
Achilles
DemonYouth24
Achilles
0
4
0
0
W
Bastet
Derysive
Bastet
5
0
5
7.5
W
Neith
KingMeers
Neith
4
0
5
6.5
L
Jing Wei
PINKXPARIS
Jing Wei
1
1
3
2.5
L
1
1
2
2
W
Artio
2
1
13
8.5
L
Bakasura
SnackMoneyBev
Bakasura
0
5
2
0.2
W
Vulcan
4
1
7
7.5
W
Sun Wukong
nlang600
Sun Wukong
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,961
Damage
30,651
38,227
Taken
57,510
29,710
Mitigated
40,876
6,613
Healing
9,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Byrderr
Zeus
9,381
903
0
260
10,999
4,063
0
3,505
7,243
26,224
0
L
Achilles
DemonYouth24
Achilles
3,811
529
0
958
9,341
8,406
0
1,185
8,071
0
7,623
W
Bastet
Derysive
Bastet
8,389
1,918
0
942
6,629
2,677
1,443
1,489
4,996
0
28,369
W
Neith
KingMeers
Neith
9,507
4,021
0
1,688
5,369
2,330
0
2,324
2,961
0
37,796
L
Jing Wei
PINKXPARIS
Jing Wei
4,863
3,075
0
2,526
10,756
4,125
25
4,290
6,417
0
18,691
L
7,245
308
0
4,258
12,917
16,949
0
5,530
7,072
22,876
0
W
Artio
5,499
673
557
2,212
10,450
11,083
186
5,451
4,525
6,427
0
L
Bakasura
SnackMoneyBev
Bakasura
5,351
3,219
0
1,345
13,497
7,333
0
3,173
10,061
0
16,770
W
Vulcan
13,147
9,714
0
0
4,579
2,084
482
3,252
1,327
31,761
0
W
Sun Wukong
nlang600
Sun Wukong
13,419
1,393
0
1,214
11,200
11,536
0
4,110
6,318
0
26,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,447
Gold Earned
38,976
216
Minions Killed
167
0
Camps Cleared
0
1,132,016
Distance Traveled
966,113
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,148
815
49
5
0
195,916
0
L
Achilles
6,857
686
11
1
0
128,130
0
W
Bastet
8,956
896
49
5
0
248,367
0
W
Neith
9,207
921
80
8
0
207,154
1
L
Jing Wei
7,680
768
33
3
0
195,948
0
L
Bacchus
8,630
863
33
3
0
220,650
4
W
Artio
8,313
831
4
0
0
225,982
0
L
Bakasura
7,661
766
41
4
0
225,469
0
W
Vulcan
8,500
850
49
5
0
227,009
4
W
Sun Wukong
8,471
847
34
3
0
223,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role