Player Matchup

Medusa
Medusa
Silver II
BindAqua
Medusa
Silver II
Level 118
God Stats
33W - 28L
1,576 SR
Queue Stats
179W - 194L
1,103 MMR
Solo
Nemesis
Nemesis
Silver II
DANNY17105
Nemesis
Silver II
Level 69
God Stats
31W - 21L
1,501 SR
Queue Stats
86W - 89L
1,021 MMR
Solo
Fafnir
Fafnir
Silver I
DaddyXzibit
Fafnir
Silver I
Level 145
God Stats
16W - 10L
1,662 SR
Queue Stats
316W - 323L
1,173 MMR
Solo
Chaac
Chaac
Bronze III
SkeleWolf
Chaac
Bronze III
Level 139
God Stats
2W - 0L
1,721 SR
Queue Stats
22W - 30L
1,126 MMR
Solo
Nu Wa
Nu Wa
Silver I
sonfreak
Nu Wa
Silver I
Level 195
God Stats
3W - 0L
1,817 SR
Queue Stats
468W - 493L
1,206 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,656 SR
1,126 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,573 SR
1,123 MMR
Zhong Kui
Zhong Kui
Silver I
Big_Sas_513
Zhong Kui
Silver I
Level 149
God Stats
36W - 41L
1,510 SR
Queue Stats
386W - 413L
1,156 MMR
Solo
Atlas
Atlas
Silver IV
Poneygee
Atlas
Silver IV
Level 52
God Stats
0W - 2L
1,313 SR
Queue Stats
20W - 33L
1,083 MMR
Solo
Jing Wei
Jing Wei
Bronze III
SEN Kiba
Jing Wei
Bronze III
Level 83
God Stats
0W - 1L
1,603 SR
Queue Stats
2W - 6L
1,286 MMR
Party 1
Mercury
Mercury
Bronze IV
Tsazorii
Mercury
Bronze IV
Level 102
God Stats
0W - 1L
1,718 SR
Queue Stats
2W - 7L
1,220 MMR
Party 1
Mulan
Mulan
Silver III
zockio
Mulan
Silver III
Level 108
God Stats
4W - 4L
1,722 SR
Queue Stats
208W - 228L
872 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BindAqua
Medusa
15
2 / 1 / 5
9,773
543
7,155
10,782
4,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
DANNY17105
Nemesis
17
8 / 4 / 5
11,043
614
15,731
18,457
9,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
15
4 / 0 / 8
10,436
580
6,023
13,885
16,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Chaac
SkeleWolf
Chaac
16
3 / 1 / 6
10,240
569
13,347
18,891
23,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
sonfreak
Nu Wa
16
2 / 2 / 7
9,966
554
15,027
10,540
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ao KuangPoseidonAnhurThanatos

VS

Bans
AchillesMaman BrigitteArachneAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Big_Sas_513
Zhong Kui
15
5 / 4 / 2
9,848
547
15,842
16,883
12,400
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Atlas
Poneygee
Atlas
12
0 / 3 / 3
7,932
441
6,626
14,923
14,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
SEN Kiba
Jing Wei
14
0 / 3 / 1
8,809
489
3,828
9,879
3,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mercury
Tsazorii
Mercury
15
2 / 8 / 3
9,124
507
9,868
19,921
9,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mulan
zockio
Mulan
16
1 / 1 / 0
9,818
545
10,379
17,950
21,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
19
Kills
8
8
Deaths
19
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Big_Sas_513
Zhong Kui
5
4
2
1.5
W
Medusa
BindAqua
Medusa
2
1
5
4.5
W
Nemesis
DANNY17105
Nemesis
8
4
5
2.63
W
Fafnir
4
0
8
8
L
Atlas
Poneygee
Atlas
0
3
3
0.5
L
Jing Wei
SEN Kiba
Jing Wei
0
3
1
0.17
W
Chaac
SkeleWolf
Chaac
3
1
6
6
L
Mercury
Tsazorii
Mercury
2
8
3
0.44
W
Nu Wa
sonfreak
Nu Wa
2
2
7
2.75
L
Mulan
zockio
Mulan
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,283
Damage
46,543
72,555
Taken
79,556
58,821
Mitigated
60,615
19,852
Healing
21,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Big_Sas_513
Zhong Kui
15,842
1,450
0
7,506
16,883
12,400
696
6,737
10,146
71,713
0
W
Medusa
BindAqua
Medusa
7,155
3,045
0
2,834
10,782
4,686
3,703
2,856
7,926
0
81,592
W
Nemesis
DANNY17105
Nemesis
15,731
7,793
0
1,856
18,457
9,119
0
5,416
13,041
0
100,928
W
Fafnir
6,023
1,452
0
5,893
13,885
16,992
0
6,632
7,253
22,159
0
L
Atlas
Poneygee
Atlas
6,626
2,650
0
2,446
14,923
14,408
0
5,224
9,699
32,983
0
L
Jing Wei
SEN Kiba
Jing Wei
3,828
2,746
0
2,794
9,879
3,717
958
3,165
6,714
0
62,632
W
Chaac
SkeleWolf
Chaac
13,347
2,522
0
7,023
18,891
23,472
0
2,597
16,294
0
65,319
L
Mercury
Tsazorii
Mercury
9,868
4,729
0
1,075
19,921
9,081
0
3,908
16,013
0
87,475
W
Nu Wa
sonfreak
Nu Wa
15,027
3,155
0
2,246
10,540
4,552
413
5,909
4,631
85,122
0
L
Mulan
zockio
Mulan
10,379
1,873
0
8,116
17,950
21,009
0
2,016
15,934
1,121
81,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,458
Gold Earned
45,531
502
Minions Killed
479
0
Camps Cleared
0
1,860,889
Distance Traveled
1,704,864
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,848
547
124
7
0
315,248
5
W
Medusa
9,773
543
128
7
0
363,172
6
W
Nemesis
11,043
614
120
7
0
435,167
0
W
Fafnir
10,436
580
25
1
0
364,652
5
L
Atlas
7,932
441
25
1
0
344,751
4
L
Jing Wei
8,809
489
109
6
0
351,277
0
W
Chaac
10,240
569
99
6
0
353,901
4
L
Mercury
9,124
507
108
6
0
366,507
1
W
Nu Wa
9,966
554
130
7
0
343,997
2
L
Mulan
9,818
545
113
6
0
327,081
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role