Player Matchup

Charon
Charon
Coolstepbro
Charon
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 59L
1,520 Elo+
Solo
Mercury
Mercury
Dani1226
Mercury
Level 133
God Stats
20W - 14L
1,659 SR
Queue Stats
470W - 429L
1,545 Elo+
Party 2
Cupid
Cupid
Ivan4589
Cupid
Level 97
God Stats
6W - 2L
1,891 SR
Queue Stats
65W - 45L
1,671 Elo+
Party 2
Anubis
Anubis
SmoothAyuwoki
Anubis
Level 159
God Stats
10W - 7L
1,637 SR
Queue Stats
364W - 317L
1,541 Elo+
Party 2
Fafnir
Fafnir
XXKSGQuickz1
Fafnir
Level 104
God Stats
2W - 2L
1,454 SR
Queue Stats
139W - 104L
1,526 Elo+
Solo
Team Averages
Level 119
1,628 SR
1,561 Elo+

VS

Team Averages
Level 105
1,591 SR
1,562 Elo+
Athena
Athena
ShutupFatBrain
Athena
Level 26
God Stats
5W - 4L
1,472 SR
Queue Stats
76W - 64L
1,578 Elo+
Party 1
Hun Batz
Hun Batz
Vik1ngs
Hun Batz
Level 102
God Stats
2W - 0L
1,847 SR
Queue Stats
61W - 47L
1,545 Elo+
Solo
Sun Wukong
Sun Wukong
Xapatis
Sun Wukong
Level 149
God Stats
4W - 2L
1,694 SR
Queue Stats
232W - 184L
1,588 Elo+
Party 3
Janus
Janus
astroxcix
Janus
Level 158
God Stats
2W - 2L
1,444 SR
Queue Stats
229W - 199L
1,518 Elo+
Party 3
Xbalanque
Xbalanque
iamloco
Xbalanque
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 55L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
9
1 / 4 / 2
6,168
441
4,443
14,588
10,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
Dani1226
Mercury
13
3 / 4 / 3
8,071
577
7,180
14,342
5,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
Ivan4589
Cupid
9
0 / 7 / 2
5,894
421
3,525
9,913
3,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
7 / 4 / 2
9,122
652
14,037
12,689
6,513
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
13
1 / 1 / 1
7,695
550
3,674
9,848
9,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 12
8,769
626
6,159
15,416
14,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Hun Batz
Vik1ngs
Hun Batz
16
3 / 2 / 4
9,093
650
7,015
12,444
4,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Xapatis
Sun Wukong
12
1 / 1 / 3
8,202
586
5,716
9,224
5,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
astroxcix
Janus
12
2 / 6 / 3
7,544
539
6,079
10,097
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
iamloco
Xbalanque
16
10 / 1 / 8
10,491
749
19,867
14,753
6,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
12
Kills
20
20
Deaths
12
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Charon
1
4
2
0.5
L
Mercury
Dani1226
Mercury
3
4
3
1.13
L
Cupid
Ivan4589
Cupid
0
7
2
0.14
W
4
2
12
5
L
7
4
2
2
W
Hun Batz
Vik1ngs
Hun Batz
3
2
4
2.5
L
Fafnir
1
1
1
1.5
W
Sun Wukong
Xapatis
Sun Wukong
1
1
3
2.5
W
Janus
astroxcix
Janus
2
6
3
0.58
W
Xbalanque
iamloco
Xbalanque
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,859
Damage
44,836
61,380
Taken
61,934
36,134
Mitigated
34,121
14,466
Healing
13,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
4,443
725
0
2,136
14,588
10,946
0
2,497
12,005
18,422
0
L
Mercury
Dani1226
Mercury
7,180
5,107
0
1,347
14,342
5,657
0
2,168
12,118
0
63,146
L
Cupid
Ivan4589
Cupid
3,525
1,911
52
1,865
9,913
3,248
0
1,858
8,055
0
27,026
W
6,159
2,539
0
2,400
15,416
14,956
8
3,880
11,510
20,638
0
L
14,037
1,051
0
5,374
12,689
6,513
0
5,075
7,348
85,273
0
W
Hun Batz
Vik1ngs
Hun Batz
7,015
1,888
0
579
12,444
4,391
0
3,834
8,610
0
78,173
L
Fafnir
3,674
1,799
0
3,692
9,848
9,770
0
232
9,616
43,547
0
W
Sun Wukong
Xapatis
Sun Wukong
5,716
922
0
2,245
9,224
5,606
342
4,204
4,890
0
58,657
W
Janus
astroxcix
Janus
6,079
247
0
670
10,097
2,580
0
7,616
2,469
45,897
0
W
Xbalanque
iamloco
Xbalanque
19,867
11,178
0
7,424
14,753
6,588
903
2,758
11,975
0
104,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,950
Gold Earned
44,099
385
Minions Killed
463
0
Camps Cleared
0
1,386,532
Distance Traveled
1,480,105
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,168
441
21
2
0
276,794
0
L
Mercury
8,071
577
95
7
0
346,484
0
L
Cupid
5,894
421
46
3
0
270,682
2
W
Athena
8,769
626
23
2
0
330,731
0
L
Anubis
9,122
652
128
9
0
241,870
2
W
Hun Batz
9,093
650
119
9
0
327,438
0
L
Fafnir
7,695
550
95
7
0
250,702
2
W
Sun Wukong
8,202
586
95
7
0
275,777
4
W
Janus
7,544
539
77
6
0
287,122
3
W
Xbalanque
10,491
749
149
11
0
259,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role