Player Matchup

Neith
Neith
BuddyHero420
Neith
Level 44
God Stats
4W - 1L
1,424 SR
Queue Stats
87W - 81L
1,473 Elo+
Party 1
Horus
Horus
BuddysSideKick
Horus
Level 63
God Stats
5W - 2L
1,605 SR
Queue Stats
154W - 136L
1,516 Elo+
Party 1
Hercules
Hercules
LegitBurner
Hercules
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
8W - 2L
1,754 Elo+
Solo
Nu Wa
Nu Wa
P2X3
Nu Wa
Level 117
God Stats
67W - 69L
1,574 SR
Queue Stats
170W - 187L
1,614 Elo+
Solo
Ra
Ra
SucySuc
Ra
Level 29
God Stats
3W - 0L
1,622 SR
Queue Stats
24W - 22L
1,421 Elo+
Party 1
Team Averages
Level 64
1,545 SR
1,556 Elo+

VS

Team Averages
Level 97
1,516 SR
1,515 Elo+
Loki
Loki
All Match
Loki
Level 67
God Stats
8W - 3L
1,768 SR
Queue Stats
70W - 49L
1,582 Elo+
Solo
Baron Samedi
Baron Samedi
Dragan_Kovy
Baron Samedi
Level 38
God Stats
2W - 2L
1,259 SR
Queue Stats
14W - 11L
1,490 Elo+
Solo
Ah Puch
Ah Puch
MasterChef_93
Ah Puch
Level 119
God Stats
48W - 39L
1,614 SR
Queue Stats
318W - 304L
1,502 Elo+
Solo
Odin
Odin
QuidProBroski
Odin
Level 65
God Stats
1W - 1L
1,788 SR
Queue Stats
97W - 106L
1,494 Elo+
Solo
Jing Wei
Jing Wei
ThiagoSantana17
Jing Wei
Level 196
God Stats
0W - 4L
1,152 SR
Queue Stats
134W - 124L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 12
11,150
1,014
10,921
9,663
4,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 2 / 11
10,458
951
9,205
18,607
18,028
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hercules
LegitBurner
Hercules
17
7 / 1 / 7
12,032
1,094
16,482
13,072
17,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Nu Wa
P2X3
Nu Wa
17
4 / 0 / 9
12,045
1,095
22,408
7,562
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

17
3 / 1 / 11
11,061
1,006
14,349
9,701
5,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Team 1 Tickets

290

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
3 / 5 / 1
10,716
974
11,018
19,953
8,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Baron Samedi
Dragan_Kovy
Baron Samedi
15
1 / 8 / 1
10,030
912
7,447
18,495
8,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Puch
15
1 / 2 / 3
10,494
954
17,767
13,668
6,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

16
0 / 3 / 5
10,372
943
14,867
24,725
29,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jing Wei
14
0 / 0 / 0
8,793
799
0
1,081
503

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
15
18
Kills
5
5
Deaths
18
50
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Loki
3
5
1
0.7
W
3
1
12
9
W
1
2
11
3.25
L
Baron Samedi
Dragan_Kovy
Baron Samedi
1
8
1
0.19
W
Hercules
LegitBurner
Hercules
7
1
7
10.5
L
Ah Puch
1
2
3
1.25
W
Nu Wa
P2X3
Nu Wa
4
0
9
8.5
L
0
3
5
0.83
W
3
1
11
8.5
L
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,365
Damage
51,099
58,605
Taken
77,922
49,082
Mitigated
53,304
26,432
Healing
3,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
11,018
2,642
0
0
19,953
8,764
0
9,423
10,227
0
29,185
W
10,921
3,682
0
1,163
9,663
4,306
0
4,010
5,235
0
34,259
W
9,205
3,789
4,960
5,645
18,607
18,028
0
8,596
9,515
0
18,223
L
Baron Samedi
Dragan_Kovy
Baron Samedi
7,447
742
840
522
18,495
8,878
0
6,925
11,235
26,342
0
W
Hercules
LegitBurner
Hercules
16,482
4,130
0
2,472
13,072
17,792
0
5,311
7,586
0
28,639
L
Ah Puch
17,767
1,468
0
791
13,668
6,078
0
7,341
5,958
51,871
0
W
Nu Wa
P2X3
Nu Wa
22,408
6,818
0
1,695
7,562
3,725
0
2,269
5,149
51,307
0
L
14,867
1,962
0
1,296
24,725
29,081
0
11,464
12,598
0
34,518
W
14,349
1,064
7,427
3,070
9,701
5,231
0
5,028
4,567
33,971
0
L
Jing Wei
0
0
0
0
1,081
503
0
1,081
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,746
Gold Earned
50,405
256
Minions Killed
192
13
Camps Cleared
4
1,050,311
Distance Traveled
788,856
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,716
974
35
3
1
206,368
0
W
Neith
11,150
1,014
76
7
0
214,787
0
W
Horus
10,458
951
24
2
0
210,068
0
L
Baron Samedi
10,030
912
43
4
1
178,791
0
W
Hercules
12,032
1,094
36
3
1
205,475
0
L
Ah Puch
10,494
954
74
7
2
187,034
0
W
Nu Wa
12,045
1,095
54
5
11
190,643
0
L
Odin
10,372
943
40
4
0
212,663
0
W
Ra
11,061
1,006
66
6
1
229,338
0
L
Jing Wei
8,793
799
0
0
0
4,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role