Player Matchup

Medusa
Medusa
 
Medusa
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AinzxOoalxGownx
Bacchus
Level 88
God Stats
18W - 19L
1,468 SR
Queue Stats
998W - 1,020L
1,415 Elo+
Solo
Sol
Sol
TWOISH
Sol
Level 126
God Stats
2W - 2L
1,155 SR
Queue Stats
403W - 409L
1,496 Elo+
Solo
Anubis
Anubis
chunckyfluffy1
Anubis
Level 98
God Stats
10W - 8L
1,586 SR
Queue Stats
26W - 13L
1,639 Elo+
Solo
Chaac
Chaac
madgamer814
Chaac
Level 125
God Stats
2W - 0L
1,755 SR
Queue Stats
170W - 169L
1,462 Elo+
Solo
Team Averages
Level 101
1,493 SR
1,503 Elo+

VS

Team Averages
Level 50
1,222 SR
1,272 Elo+
Cernunnos
Cernunnos
IsHorned
Cernunnos
Level 29
God Stats
14W - 32L
1,100 SR
Queue Stats
22W - 48L
1,210 Elo+
Party 1
Nemesis
Nemesis
Orphronius
Nemesis
Level 45
God Stats
13W - 23L
1,267 SR
Queue Stats
13W - 24L
1,287 Elo+
Solo
Thor
Thor
SgtSkidMarks
Thor
Level 37
God Stats
3W - 13L
1,180 SR
Queue Stats
37W - 73L
1,237 Elo+
Party 1
Maman Brigitte
Maman Brigitte
SteamyWilly
Maman Brigitte
Level 29
God Stats
0W - 2L
1,277 SR
Queue Stats
19W - 58L
1,165 Elo+
Party 1
Medusa
Medusa
TheLaziestLynch
Medusa
Level 109
God Stats
0W - 1L
1,288 SR
Queue Stats
17W - 24L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 1 / 7
7,633
1,090
7,035
6,391
2,796
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 0 / 10
7,228
1,033
6,040
6,200
6,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
TWOISH
Sol
13
6 / 0 / 3
8,659
1,237
6,467
4,418
1,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
4 / 2 / 3
7,940
1,134
6,003
5,251
2,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 1 / 11
7,793
1,113
5,784
5,937
6,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

342

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
IsHorned
Cernunnos
13
3 / 5 / 1
7,930
1,133
10,323
11,815
4,702
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
Orphronius
Nemesis
11
0 / 0 / 0
6,256
894
57
434
160
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 2 / 1
7,191
1,027
3,990
10,789
4,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maman Brigitte
SteamyWilly
Maman Brigitte
13
0 / 3 / 2
7,193
1,028
6,013
7,253
2,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 1
6,930
990
6,220
5,357
2,118
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
12
Kills
4
4
Deaths
12
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
7
4.5
W
0
0
10
5
L
Cernunnos
IsHorned
Cernunnos
3
5
1
0.7
L
Nemesis
Orphronius
Nemesis
0
0
0
0
L
1
2
1
0.75
L
Maman Brigitte
SteamyWilly
Maman Brigitte
0
3
2
0.33
W
Sol
TWOISH
Sol
6
0
3
7.5
L
0
2
1
0.25
W
4
2
3
2.75
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,329
Damage
26,603
28,197
Taken
35,648
20,627
Mitigated
14,053
6,657
Healing
484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,035
2,564
0
1,258
6,391
2,796
0
981
5,410
0
22,355
W
6,040
714
0
1,494
6,200
6,762
0
2,384
3,816
10,192
0
L
Cernunnos
IsHorned
Cernunnos
10,323
3,537
0
90
11,815
4,702
0
5,803
5,850
0
20,510
L
Nemesis
Orphronius
Nemesis
57
0
0
36
434
160
0
107
327
0
2,190
L
3,990
122
0
0
10,789
4,189
0
5,372
5,290
0
16,113
L
Maman Brigitte
SteamyWilly
Maman Brigitte
6,013
185
0
160
7,253
2,884
0
4,572
2,556
13,398
0
W
Sol
TWOISH
Sol
6,467
2,340
0
486
4,418
1,887
0
187
4,231
13,762
1,870
L
6,220
1,110
0
198
5,357
2,118
0
2,422
2,785
0
27,339
W
6,003
43
253
526
5,251
2,294
0
638
4,613
17,553
0
W
5,784
713
0
2,640
5,937
6,888
0
1,823
4,114
0
17,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,253
Gold Earned
35,500
117
Minions Killed
129
6
Camps Cleared
5
670,600
Distance Traveled
553,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,633
1,090
41
6
2
146,712
0
W
Bacchus
7,228
1,033
7
1
0
131,238
0
L
Cernunnos
7,930
1,133
28
4
3
108,296
0
L
Nemesis
6,256
894
2
0
0
31,807
0
L
Thor
7,191
1,027
36
5
1
142,378
0
L
Maman Brigitte
7,193
1,028
15
2
0
150,040
0
W
Sol
8,659
1,237
14
2
3
121,586
0
L
Medusa
6,930
990
48
7
1
121,460
0
W
Anubis
7,940
1,134
30
4
1
120,478
0
W
Chaac
7,793
1,113
25
4
0
150,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role