Player Matchup

Hun Batz
Hun Batz
JMoney6201
Hun Batz
Level 107
God Stats
3W - 3L
1,758 SR
Queue Stats
70W - 55L
1,455 Elo+
Party 1
Raijin
Raijin
JccCrazyMan
Raijin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 58L
1,485 Elo+
Party 1
Maui
Maui
Strength3nn
Maui
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 27L
1,417 Elo+
Party 1
Team Averages
Level 110
1,586 SR
1,452 Elo+

VS

Team Averages
Level 111
1,460 SR
1,429 Elo+
Chaac
Chaac
KING_2REAL_713
Chaac
Level 154
God Stats
179W - 168L
1,485 SR
Queue Stats
771W - 791L
1,403 Elo+
Party 2
Hera
Hera
dilfslayer
Hera
Level 35
God Stats
1W - 1L
1,300 SR
Queue Stats
14W - 16L
1,372 Elo+
Solo
Artemis
Artemis
wildcatgonecrazy
Artemis
Level 145
God Stats
79W - 59L
1,595 SR
Queue Stats
442W - 458L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JMoney6201
Hun Batz
14
1 / 4 / 3
10,381
692
7,006
16,332
8,297
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
14
2 / 5 / 3
10,943
730
8,808
16,806
6,620
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
1 / 2 / 0
8,899
593
1,043
5,823
2,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 9
11,014
734
9,077
11,065
12,402
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 2 / 3
12,226
815
11,164
7,882
2,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 6
11,287
752
11,336
8,030
2,848
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
11
11
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
JMoney6201
Hun Batz
1
4
3
0.63
L
Raijin
2
5
3
0.7
W
1
1
9
5.5
L
1
2
0
0.5
W
7
2
3
4.25
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,857
Damage
31,577
38,961
Taken
26,977
17,800
Mitigated
17,997
5,645
Healing
2,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
JMoney6201
Hun Batz
7,006
922
222
1,648
16,332
8,297
0
4,689
11,643
0
46,033
L
Raijin
8,808
318
0
3,025
16,806
6,620
0
4,789
12,017
47,264
0
W
9,077
458
0
2,146
11,065
12,402
237
4,547
6,518
0
36,507
L
1,043
278
0
750
5,823
2,883
0
2,077
3,746
8,143
0
W
11,164
2,362
0
530
7,882
2,747
666
2,932
4,950
57,369
0
W
11,336
2,585
0
132
8,030
2,848
1,845
2,780
5,250
0
30,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,223
Gold Earned
34,527
119
Minions Killed
153
0
Camps Cleared
0
567,325
Distance Traveled
785,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,381
692
55
4
0
225,178
0
L
Raijin
10,943
730
54
4
0
227,240
0
W
Chaac
11,014
734
37
2
0
287,362
0
L
Maui
8,899
593
10
1
0
114,907
0
W
Hera
12,226
815
80
5
0
257,585
0
W
Artemis
11,287
752
36
2
0
240,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role