Player Matchup

Tyr
Tyr
Adarcia
Tyr
Level 157
God Stats
14W - 6L
1,675 SR
Queue Stats
187W - 159L
1,587 Elo+
Party 1
Artemis
Artemis
Arangroth
Artemis
Level 125
God Stats
1W - 0L
1,468 SR
Queue Stats
129W - 105L
1,575 Elo+
Party 1
Maui
Maui
Balafosauras
Maui
Level 109
God Stats
11W - 11L
1,528 SR
Queue Stats
16W - 20L
1,479 Elo+
Party 1
Janus
Janus
Shmeats
Janus
Level 105
God Stats
9W - 6L
1,471 SR
Queue Stats
68W - 60L
1,573 Elo+
Party 1
Nemesis
Nemesis
ZhongBellyPics
Nemesis
Level 45
God Stats
2W - 0L
1,930 SR
Queue Stats
57W - 22L
1,681 Elo+
Party 1
Team Averages
Level 108
1,615 SR
1,579 Elo+

VS

Team Averages
Level 89
1,670 SR
1,461 Elo+
Ra
Ra
BonkDonkEEonk
Ra
Level 61
God Stats
2W - 3L
1,613 SR
Queue Stats
6W - 7L
1,431 Elo+
Party 2
Chiron
Chiron
KIKYN CHIKYN
Chiron
Level 150
God Stats
29W - 23L
1,520 SR
Queue Stats
457W - 472L
1,379 Elo+
Solo
Ymir
Ymir
Spectris246
Ymir
Level 44
God Stats
1W - 2L
1,686 SR
Queue Stats
4W - 2L
1,621 Elo+
Party 2
Danzaburou
Danzaburou
brotherthunder
Danzaburou
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,343 Elo+
Party 2
Mercury
Mercury
shmango453
Mercury
Level 89
God Stats
5W - 1L
2,032 SR
Queue Stats
6W - 4L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
14
4 / 1 / 9
9,257
926
8,430
11,990
11,508
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Artemis
Arangroth
Artemis
15
1 / 1 / 10
8,510
851
4,682
5,589
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 0 / 13
8,124
812
4,898
5,763
6,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Shmeats
Janus
15
2 / 1 / 9
8,811
881
7,063
4,566
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
8 / 0 / 4
9,469
947
10,775
6,866
3,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,795
680
709
2,454
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chiron
14
1 / 2 / 0
7,428
743
4,192
6,624
2,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 3 / 3
7,869
787
3,993
11,745
10,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
brotherthunder
Danzaburou
13
1 / 5 / 1
7,341
734
4,226
11,329
4,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
shmango453
Mercury
13
1 / 4 / 0
7,766
777
3,445
8,178
3,396
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
16
Kills
3
3
Deaths
16
45
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tyr
4
1
9
8.5
W
Artemis
Arangroth
Artemis
1
1
10
6
W
1
0
13
7.5
L
0
2
0
0
L
Chiron
1
2
0
0.5
W
Janus
Shmeats
Janus
2
1
9
6.5
L
0
3
3
0.5
W
8
0
4
10
L
Danzaburou
brotherthunder
Danzaburou
1
5
1
0.3
L
Mercury
shmango453
Mercury
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,848
Damage
16,565
34,774
Taken
40,330
25,838
Mitigated
22,474
8,915
Healing
3,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
8,430
1,749
0
5,794
11,990
11,508
36
796
11,194
0
19,939
W
Artemis
Arangroth
Artemis
4,682
1,978
0
723
5,589
2,434
2,701
876
4,713
0
24,306
W
4,898
731
0
860
5,763
6,070
357
1,246
4,517
12,223
153
L
709
0
114
36
2,454
839
0
377
1,955
6,621
0
L
Chiron
4,192
617
113
1,130
6,624
2,586
0
992
5,504
0
20,297
W
Janus
Shmeats
Janus
7,063
808
0
0
4,566
1,989
1,473
565
4,001
26,914
0
L
3,993
166
0
1,051
11,745
10,791
0
5,018
6,180
12,715
0
W
10,775
4,588
0
1,538
6,866
3,837
519
1,219
5,647
0
35,256
L
Danzaburou
brotherthunder
Danzaburou
4,226
951
0
688
11,329
4,862
0
3,618
7,399
0
20,623
L
Mercury
shmango453
Mercury
3,445
914
0
256
8,178
3,396
0
694
7,484
0
16,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,171
Gold Earned
37,199
226
Minions Killed
150
0
Camps Cleared
0
1,093,262
Distance Traveled
826,635
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,257
926
23
2
0
217,599
0
W
Artemis
8,510
851
53
5
0
196,585
0
W
Maui
8,124
812
23
2
0
202,983
0
L
Ra
6,795
680
24
2
0
65,454
0
L
Chiron
7,428
743
41
4
0
195,658
0
W
Janus
8,811
881
65
7
0
227,835
0
L
Ymir
7,869
787
21
2
0
198,417
0
W
Nemesis
9,469
947
62
6
0
248,260
0
L
Danzaburou
7,341
734
30
3
0
171,444
0
L
Mercury
7,766
777
34
3
0
195,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role