Player Matchup

Geb
Geb
D0nNY01
Geb
Level 129
God Stats
9W - 2L
1,865 SR
Queue Stats
189W - 194L
1,509 Elo+
Party 2
Osiris
Osiris
Denfish
Osiris
Level 105
God Stats
4W - 2L
1,500 SR
Queue Stats
61W - 55L
1,493 Elo+
Solo
He Bo
He Bo
O_ivan_VF
He Bo
Level 155
God Stats
2W - 4L
1,527 SR
Queue Stats
221W - 204L
1,540 Elo+
Solo
Jing Wei
Jing Wei
Osrsbot
Jing Wei
Level 106
God Stats
30W - 19L
1,616 SR
Queue Stats
234W - 234L
1,517 Elo+
Party 2
Loki
Loki
w0lfgang132
Loki
Level 154
God Stats
0W - 1L
1,674 SR
Queue Stats
19W - 19L
1,504 Elo+
Solo
Team Averages
Level 130
1,636 SR
1,513 Elo+

VS

Team Averages
Level 113
1,568 SR
1,509 Elo+
Danzaburou
Danzaburou
AresCesar
Danzaburou
Level 127
God Stats
6W - 0L
1,806 SR
Queue Stats
11W - 10L
1,376 Elo+
Party 1
Ganesha
Ganesha
AythorKratox
Ganesha
Level 89
God Stats
1W - 1L
1,409 SR
Queue Stats
101W - 79L
1,500 Elo+
Party 1
Janus
Janus
GrainedGibbon0
Janus
Level 62
God Stats
3W - 4L
1,287 SR
Queue Stats
207W - 209L
1,498 Elo+
Party 3
Thor
Thor
Nurpz
Thor
Level 141
God Stats
2W - 2L
1,825 SR
Queue Stats
81W - 40L
1,684 Elo+
Solo
Raijin
Raijin
PandaSurgeon
Raijin
Level 148
God Stats
5W - 2L
1,512 SR
Queue Stats
259W - 221L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
12
1 / 2 / 4
8,241
434
5,786
13,722
11,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
Denfish
Osiris
16
3 / 4 / 3
9,682
510
12,134
20,777
18,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
O_ivan_VF
He Bo
17
4 / 4 / 3
10,145
534
15,500
10,555
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
Osrsbot
Jing Wei
16
0 / 3 / 1
9,610
506
10,662
14,750
6,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 6 / 2
8,690
457
8,604
16,463
5,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AresCesar
Danzaburou
15
4 / 1 / 4
9,892
521
12,344
14,280
5,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
AythorKratox
Ganesha
13
0 / 1 / 10
8,594
452
5,706
15,853
14,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 6 / 6
8,865
467
6,814
14,501
5,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thor
Nurpz
Thor
18
9 / 1 / 5
11,172
588
14,648
16,339
7,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
16
4 / 4 / 7
10,555
556
11,261
18,907
14,328
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
12
Kills
19
19
Deaths
13
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AresCesar
Danzaburou
4
1
4
6
W
Ganesha
AythorKratox
Ganesha
0
1
10
5
L
Geb
1
2
4
1.5
L
Osiris
Denfish
Osiris
3
4
3
1.13
W
2
6
6
0.83
W
Thor
Nurpz
Thor
9
1
5
11.5
L
He Bo
O_ivan_VF
He Bo
4
4
3
1.38
L
Jing Wei
Osrsbot
Jing Wei
0
3
1
0.17
W
Raijin
4
4
7
1.88
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,686
Damage
50,773
76,267
Taken
79,880
47,182
Mitigated
48,083
21,747
Healing
21,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AresCesar
Danzaburou
12,344
6,079
0
6,294
14,280
5,928
0
2,627
11,653
0
73,219
W
Ganesha
AythorKratox
Ganesha
5,706
1,183
0
2,531
15,853
14,885
0
6,883
8,970
33,424
0
L
Geb
5,786
585
239
3,715
13,722
11,972
466
6,237
7,485
18,426
0
L
Osiris
Denfish
Osiris
12,134
4,120
0
4,956
20,777
18,681
0
7,668
13,109
0
75,127
W
6,814
233
0
1,418
14,501
5,315
0
6,587
7,914
59,075
0
W
Thor
Nurpz
Thor
14,648
2,680
0
2,308
16,339
7,627
0
3,782
12,557
0
120,027
L
He Bo
O_ivan_VF
He Bo
15,500
789
0
500
10,555
4,238
0
2,003
8,552
97,484
0
L
Jing Wei
Osrsbot
Jing Wei
10,662
9,489
0
6,640
14,750
6,367
2,127
2,883
11,867
0
101,861
W
Raijin
11,261
1,617
0
8,535
18,907
14,328
92
2,170
16,737
83,335
0
L
8,604
2,220
0
5,697
16,463
5,924
0
5,148
11,315
0
56,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,368
Gold Earned
49,078
497
Minions Killed
516
0
Camps Cleared
0
1,853,002
Distance Traveled
1,865,921
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,892
521
119
6
0
368,656
0
W
Ganesha
8,594
452
14
1
0
392,917
2
L
Geb
8,241
434
14
1
0
383,807
2
L
Osiris
9,682
510
117
6
0
375,755
0
W
Janus
8,865
467
108
6
0
377,490
8
W
Thor
11,172
588
139
7
0
429,605
0
L
He Bo
10,145
534
145
8
0
359,114
8
L
Jing Wei
9,610
506
161
8
0
348,682
1
W
Raijin
10,555
556
136
7
0
297,253
0
L
Loki
8,690
457
60
3
0
385,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role