Player Matchup

Jormungandr
Jormungandr
GOLD Angel9172
Jormungandr
Level 112
God Stats
9W - 4L
1,720 SR
Queue Stats
216W - 206L
1,469 Elo+
Solo
Izanami
Izanami
Lordanthonn
Izanami
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,286 Elo+
Party 2
Anubis
Anubis
Piece_213
Anubis
Level 25
God Stats
30W - 31L
1,437 SR
Queue Stats
80W - 91L
1,340 Elo+
Party 1
Bacchus
Bacchus
Ziroc
Bacchus
Level 67
God Stats
0W - 1L
1,705 SR
Queue Stats
2W - 3L
1,286 Elo+
Party 2
Arachne
Arachne
oDiqzi
Arachne
Level 124
God Stats
2W - 4L
1,072 SR
Queue Stats
262W - 256L
1,380 Elo+
Party 1
Team Averages
Level 82
1,487 SR
1,352 Elo+

VS

Team Averages
Level 105
1,490 SR
1,424 Elo+
Olorun
Olorun
Oradaga4829
Olorun
Level 127
God Stats
16W - 11L
1,573 SR
Queue Stats
503W - 505L
1,463 Elo+
Solo
Xing Tian
Xing Tian
Stryker2175
Xing Tian
Level 67
God Stats
8W - 6L
1,450 SR
Queue Stats
335W - 334L
1,421 Elo+
Solo
Nike
Nike
WZX-Silvexz
Nike
Level 123
God Stats
39W - 18L
1,687 SR
Queue Stats
558W - 537L
1,461 Elo+
Solo
Nemesis
Nemesis
jayshon111
Nemesis
Level 122
God Stats
3W - 5L
1,264 SR
Queue Stats
23W - 25L
1,398 Elo+
Solo
Izanami
Izanami
xTosterStrudelzx
Izanami
Level 84
God Stats
6W - 3L
1,476 SR
Queue Stats
322W - 275L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GOLD Angel9172
Jormungandr
11
0 / 2 / 0
6,436
495
6,873
10,656
6,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Lordanthonn
Izanami
9
1 / 2 / 0
6,039
465
5,674
7,926
2,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Piece_213
Anubis
10
0 / 4 / 0
5,846
450
1,958
9,264
3,842
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Ziroc
Bacchus
9
0 / 1 / 1
6,037
464
5,360
9,829
7,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
oDiqzi
Arachne
7
0 / 2 / 0
5,059
389
536
5,519
1,808
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
2 / 0 / 1
8,454
650
4,922
5,343
2,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Stryker2175
Xing Tian
10
1 / 0 / 3
6,766
520
3,619
7,972
5,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 0 / 0
8,758
674
7,708
11,159
8,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
jayshon111
Nemesis
13
4 / 0 / 1
7,867
605
3,850
9,133
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 4
8,081
622
7,841
8,545
3,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
11
11
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
GOLD Angel9172
Jormungandr
0
2
0
0
L
Izanami
Lordanthonn
Izanami
1
2
0
0.5
W
Olorun
2
0
1
2.5
L
Anubis
Piece_213
Anubis
0
4
0
0
W
Xing Tian
Stryker2175
Xing Tian
1
0
3
2.5
W
3
0
0
3
L
Bacchus
Ziroc
Bacchus
0
1
1
0.5
W
Nemesis
jayshon111
Nemesis
4
0
1
4.5
L
Arachne
oDiqzi
Arachne
0
2
0
0
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,401
Damage
27,940
43,194
Taken
42,152
23,023
Mitigated
22,649
10,992
Healing
9,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
GOLD Angel9172
Jormungandr
6,873
1,962
0
2,675
10,656
6,860
0
878
9,778
53,351
0
L
Izanami
Lordanthonn
Izanami
5,674
4,133
0
1,845
7,926
2,516
0
1,726
6,200
0
47,296
W
Olorun
4,922
2,770
180
1,308
5,343
2,318
1,750
1,490
3,853
71,859
0
L
Anubis
Piece_213
Anubis
1,958
173
0
1,731
9,264
3,842
0
2,644
6,620
38,532
0
W
Xing Tian
Stryker2175
Xing Tian
3,619
644
284
2,163
7,972
5,610
0
1,968
6,004
16,739
0
W
7,708
1,388
0
2,786
11,159
8,509
108
6,083
5,076
0
67,869
L
Bacchus
Ziroc
Bacchus
5,360
1,302
161
3,321
9,829
7,997
0
2,967
6,862
16,497
0
W
Nemesis
jayshon111
Nemesis
3,850
1,525
0
1,243
9,133
3,201
0
1,001
8,132
0
74,359
L
Arachne
oDiqzi
Arachne
536
437
0
1,259
5,519
1,808
0
326
5,193
0
20,153
W
7,841
5,478
0
1,913
8,545
3,011
724
4,089
4,456
0
74,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,417
Gold Earned
39,926
289
Minions Killed
498
0
Camps Cleared
0
1,114,452
Distance Traveled
1,349,716
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,436
495
80
6
0
257,972
4
L
Izanami
6,039
465
84
6
0
264,038
0
W
Olorun
8,454
650
126
10
0
256,560
0
L
Anubis
5,846
450
75
6
0
168,223
0
W
Xing Tian
6,766
520
15
1
0
263,694
0
W
Nike
8,758
674
121
9
0
238,463
5
L
Bacchus
6,037
464
16
1
0
254,742
2
W
Nemesis
7,867
605
107
8
0
338,475
0
L
Arachne
5,059
389
34
3
0
169,477
0
W
Izanami
8,081
622
129
10
0
252,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role