Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
LokisFeetPics
Fenrir
Level 64
God Stats
1W - 3L
1,159 SR
Queue Stats
57W - 52L
1,476 Elo+
Party 2
Mulan
Mulan
Stryker2175
Mulan
Level 67
God Stats
25W - 24L
1,501 SR
Queue Stats
335W - 334L
1,411 Elo+
Solo
Ix Chel
Ix Chel
chadwick72395
Ix Chel
Level 98
God Stats
13W - 12L
1,261 SR
Queue Stats
106W - 99L
1,432 Elo+
Party 2
Ishtar
Ishtar
poyler3
Ishtar
Level 108
God Stats
21W - 22L
1,458 SR
Queue Stats
110W - 98L
1,450 Elo+
Party 2
Team Averages
Level 93
1,376 SR
1,454 Elo+

VS

Team Averages
Level 76
1,523 SR
1,417 Elo+
Neith
Neith
 
Neith
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
FasceFace
Fenrir
Level 83
God Stats
35W - 28L
1,558 SR
Queue Stats
79W - 82L
1,399 Elo+
Party 1
Poseidon
Poseidon
KamaKaziKid3
Poseidon
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 87L
1,447 Elo+
Party 1
Sol
Sol
burningTRIBUTE
Sol
Level 88
God Stats
17W - 7L
1,557 SR
Queue Stats
99W - 102L
1,427 Elo+
Party 1
Jormungandr
Jormungandr
xToesInTheSandx
Jormungandr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 29L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 2 / 3
5,416
542
3,910
8,190
4,788
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 0 / 3
6,125
613
3,925
6,433
2,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 0 / 1
6,187
619
3,230
6,714
4,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
12
4 / 0 / 1
7,157
716
5,890
3,807
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
poyler3
Ishtar
10
5 / 1 / 1
6,383
638
9,504
7,710
2,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 3 / 0
5,058
506
2,182
6,456
2,455
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Fenrir
FasceFace
Fenrir
8
0 / 2 / 0
4,822
482
1,051
8,234
2,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Poseidon
KamaKaziKid3
Poseidon
9
0 / 4 / 0
5,386
539
4,679
5,613
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
1 / 5 / 0
5,256
526
5,226
9,987
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
xToesInTheSandx
Jormungandr
7
1 / 1 / 0
4,979
498
2,304
7,596
4,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
14
Kills
2
3
Deaths
15
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
3
1.25
L
Neith
 
Neith
0
3
0
0
L
Fenrir
FasceFace
Fenrir
0
2
0
0
L
Poseidon
KamaKaziKid3
Poseidon
0
4
0
0
W
2
0
3
3.5
W
2
0
1
2.5
L
1
5
0
0.2
W
Ix Chel
4
0
1
4.5
W
Ishtar
poyler3
Ishtar
5
1
1
5.5
L
Jormungandr
xToesInTheSandx
Jormungandr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,459
Damage
15,442
32,854
Taken
37,886
15,853
Mitigated
13,688
10,720
Healing
13,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,910
579
0
2,185
8,190
4,788
0
3,431
4,759
27,543
0
L
Neith
 
Neith
2,182
563
0
2,222
6,456
2,455
0
3,689
2,515
0
30,854
L
Fenrir
FasceFace
Fenrir
1,051
73
0
3,374
8,234
2,973
0
2,746
5,354
0
24,606
L
Poseidon
KamaKaziKid3
Poseidon
4,679
601
0
1,142
5,613
1,575
0
713
4,900
32,888
0
W
3,925
833
0
1,066
6,433
2,510
0
826
5,607
0
31,918
W
3,230
181
0
2,174
6,714
4,270
0
3,369
3,345
0
26,897
L
5,226
2,308
0
3,517
9,987
2,574
0
1,078
8,909
37,085
0
W
Ix Chel
5,890
494
291
1,338
3,807
1,301
556
0
3,807
55,314
0
W
Ishtar
poyler3
Ishtar
9,504
6,348
0
3,666
7,710
2,984
938
4,583
3,127
0
40,556
L
Jormungandr
xToesInTheSandx
Jormungandr
2,304
963
185
2,651
7,596
4,111
0
1,188
6,408
20,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,268
Gold Earned
25,501
307
Minions Killed
266
0
Camps Cleared
0
1,040,173
Distance Traveled
938,953
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,416
542
37
4
0
224,625
2
L
Neith
5,058
506
69
7
0
165,532
0
L
Fenrir
4,822
482
42
4
0
210,033
0
L
Poseidon
5,386
539
60
6
0
155,785
2
W
Fenrir
6,125
613
58
6
0
245,533
0
W
Mulan
6,187
619
50
5
0
200,970
1
L
Sol
5,256
526
61
6
0
194,082
0
W
Ix Chel
7,157
716
110
11
0
191,725
0
W
Ishtar
6,383
638
52
5
0
177,320
0
L
Jormungandr
4,979
498
34
3
0
213,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role