Player Matchup

Merlin
Merlin
JOAO-G007
Merlin
Level 40
God Stats
3W - 2L
1,409 SR
Queue Stats
35W - 30L
1,463 Elo+
Solo
Neith
Neith
Nosteponsnek000
Neith
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,041 Elo+
Party 2
Jormungandr
Jormungandr
Sparklypanda00
Jormungandr
Level 32
God Stats
6W - 4L
1,488 SR
Queue Stats
42W - 46L
1,272 Elo+
Party 2
Team Averages
Level 30
1,465 SR
1,258 Elo+

VS

Team Averages
Level 63
1,454 SR
1,278 Elo+
Horus
Horus
GamerZANE
Horus
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,325 Elo+
Party 1
Kukulkan
Kukulkan
Zanaveer
Kukulkan
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 7L
1,275 Elo+
Party 1
Kumbhakarna
Kumbhakarna
sarpicarlos
Kumbhakarna
Level 120
God Stats
1W - 0L
1,361 SR
Queue Stats
4W - 9L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JOAO-G007
Merlin
17
3 / 1 / 1
15,060
685
17,583
12,237
7,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
0 / 4 / 2
13,498
614
14,298
14,668
6,397
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
Sparklypanda00
Jormungandr
18
1 / 3 / 3
14,488
659
14,881
17,908
26,529
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GamerZANE
Horus
17
2 / 2 / 6
14,206
646
9,100
22,727
29,867
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Zanaveer
Kukulkan
18
6 / 2 / 2
15,760
716
24,306
13,897
7,255
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
sarpicarlos
Kumbhakarna
16
0 / 0 / 7
13,212
601
5,279
20,341
31,101
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
4
Kills
8
8
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Horus
GamerZANE
Horus
2
2
6
2.5
L
Merlin
JOAO-G007
Merlin
3
1
1
3.5
L
0
4
2
0.25
L
Jormungandr
Sparklypanda00
Jormungandr
1
3
3
0.83
W
Kukulkan
Zanaveer
Kukulkan
6
2
2
3.5
W
Kumbhakarna
sarpicarlos
Kumbhakarna
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,762
Damage
38,685
44,813
Taken
56,965
40,694
Mitigated
68,223
9,042
Healing
11,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
GamerZANE
Horus
9,100
2,956
2,310
6,142
22,727
29,867
0
14,504
8,223
0
36,368
L
Merlin
JOAO-G007
Merlin
17,583
162
0
936
12,237
7,768
0
8,868
3,369
89,559
0
L
14,298
4,872
0
5,664
14,668
6,397
102
10,376
4,292
0
53,400
L
Jormungandr
Sparklypanda00
Jormungandr
14,881
2,931
205
2,237
17,908
26,529
0
10,894
7,014
59,093
0
W
Kukulkan
Zanaveer
Kukulkan
24,306
1,711
0
547
13,897
7,255
663
9,490
4,407
108,905
0
W
Kumbhakarna
sarpicarlos
Kumbhakarna
5,279
968
980
1,349
20,341
31,101
235
8,994
11,347
26,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,046
Gold Earned
43,178
244
Minions Killed
215
0
Camps Cleared
0
1,145,150
Distance Traveled
1,198,339
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
14,206
646
41
2
0
396,517
2
L
Merlin
15,060
685
119
5
0
374,632
0
L
Neith
13,498
614
64
3
0
363,856
0
L
Jormungandr
14,488
659
61
3
0
406,662
0
W
Kukulkan
15,760
716
156
7
0
368,365
0
W
Kumbhakarna
13,212
601
18
1
0
433,457
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role