Player Matchup

Bastet
Bastet
Dirty187
Bastet
Level 68
God Stats
3W - 4L
1,317 SR
Queue Stats
198W - 206L
1,427 Elo+
Solo
Ne Zha
Ne Zha
FulcrumElite
Ne Zha
Level 88
God Stats
0W - 5L
1,106 SR
Queue Stats
341W - 337L
1,378 Elo+
Solo
Baba Yaga
Baba Yaga
MrSpringtime1
Baba Yaga
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 48L
1,485 Elo+
Solo
Bacchus
Bacchus
Run-Dem_Pockets_
Bacchus
Level 162
God Stats
0W - 1L
1,503 SR
Queue Stats
133W - 155L
1,429 Elo+
Solo
Guan Yu
Guan Yu
SumyungGardnaah
Guan Yu
Level 89
God Stats
0W - 1L
1,774 SR
Queue Stats
1W - 6L
1,233 Elo+
Solo
Team Averages
Level 110
1,440 SR
1,391 Elo+

VS

Team Averages
Level 129
1,423 SR
1,450 Elo+
Guan Yu
Guan Yu
Adriancr93
Guan Yu
Level 145
God Stats
3W - 2L
1,484 SR
Queue Stats
251W - 265L
1,414 Elo+
Solo
Chaac
Chaac
Eppdog21
Chaac
Level 137
God Stats
1W - 2L
1,288 SR
Queue Stats
291W - 312L
1,475 Elo+
Party 1
Surtr
Surtr
Scoof_Boofin
Surtr
Level 153
God Stats
15W - 13L
1,498 SR
Queue Stats
338W - 362L
1,479 Elo+
Party 1
Thanatos
Thanatos
Weezyman102
Thanatos
Level 68
God Stats
2W - 1L
1,453 SR
Queue Stats
76W - 79L
1,431 Elo+
Solo
Raijin
Raijin
wolf_cry64
Raijin
Level 140
God Stats
2W - 2L
1,393 SR
Queue Stats
182W - 204L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dirty187
Bastet
15
2 / 3 / 9
8,078
808
9,500
10,159
4,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
14
5 / 6 / 4
8,113
811
7,635
12,137
5,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baba Yaga
MrSpringtime1
Baba Yaga
15
2 / 3 / 8
8,525
853
13,623
10,491
4,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
4 / 3 / 1
7,015
702
4,220
7,144
4,195
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 4 / 4
7,699
770
4,537
13,570
7,486
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Adriancr93
Guan Yu
14
2 / 3 / 11
8,691
869
6,820
13,560
12,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
Eppdog21
Chaac
14
2 / 3 / 12
8,166
817
8,220
15,381
12,650
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
6 / 2 / 6
8,794
879
9,410
9,877
7,982
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
Weezyman102
Thanatos
17
5 / 2 / 9
9,551
955
8,691
8,447
3,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Raijin
wolf_cry64
Raijin
14
2 / 3 / 11
8,545
855
9,337
6,412
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
66
13
Kills
17
19
Deaths
13
26
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Adriancr93
Guan Yu
2
3
11
2.5
L
Bastet
Dirty187
Bastet
2
3
9
2.17
W
Chaac
Eppdog21
Chaac
2
3
12
2.67
L
Ne Zha
5
6
4
1.17
L
Baba Yaga
MrSpringtime1
Baba Yaga
2
3
8
2
L
4
3
1
1.5
W
6
2
6
4.5
L
0
4
4
0.5
W
Thanatos
Weezyman102
Thanatos
5
2
9
4.75
W
Raijin
wolf_cry64
Raijin
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,515
Damage
42,478
53,501
Taken
53,677
25,605
Mitigated
39,055
16,744
Healing
24,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Adriancr93
Guan Yu
6,820
570
5,404
5,260
13,560
12,132
1,001
3,955
9,605
0
15,200
L
Bastet
Dirty187
Bastet
9,500
2,188
680
1,552
10,159
4,020
0
1,565
8,594
0
13,975
W
Chaac
Eppdog21
Chaac
8,220
1,141
258
4,209
15,381
12,650
747
4,188
11,193
0
13,551
L
Ne Zha
7,635
2,644
441
1,128
12,137
5,376
0
1,946
10,191
0
14,381
L
Baba Yaga
MrSpringtime1
Baba Yaga
13,623
693
798
3,185
10,491
4,528
409
2,221
8,270
36,154
0
L
4,220
624
346
716
7,144
4,195
0
338
6,806
8,523
0
W
9,410
2,578
1,434
2,356
9,877
7,982
838
4,769
5,108
2,788
16,061
L
4,537
660
4,242
3,656
13,570
7,486
308
4,713
8,857
0
13,651
W
Thanatos
Weezyman102
Thanatos
8,691
1,165
1,300
4,472
8,447
3,739
460
1,993
6,454
0
18,065
W
Raijin
wolf_cry64
Raijin
9,337
303
0
0
6,412
2,552
1,628
2,938
3,474
21,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,430
Gold Earned
43,747
120
Minions Killed
117
0
Camps Cleared
0
894,280
Distance Traveled
956,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,691
869
22
2
0
223,644
0
L
Bastet
8,078
808
19
2
0
212,235
0
W
Chaac
8,166
817
16
2
0
182,957
0
L
Ne Zha
8,113
811
19
2
0
159,147
0
L
Baba Yaga
8,525
853
48
5
0
193,372
0
L
Bacchus
7,015
702
9
1
0
103,730
0
W
Surtr
8,794
879
21
2
0
181,719
0
L
Guan Yu
7,699
770
25
3
0
225,796
0
W
Thanatos
9,551
955
33
3
0
213,888
0
W
Raijin
8,545
855
25
3
0
154,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role