Player Matchup

Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
LoboLunar
Ne Zha
Level 148
God Stats
4W - 5L
1,321 SR
Queue Stats
492W - 453L
1,577 Elo+
Solo
Vulcan
Vulcan
Raokun
Vulcan
Level 154
God Stats
14W - 2L
1,909 SR
Queue Stats
640W - 527L
1,583 Elo+
Party 1
Tiamat
Tiamat
xXN4mUrXx
Tiamat
Level 159
God Stats
14W - 6L
1,641 SR
Queue Stats
981W - 818L
1,595 Elo+
Party 1
Team Averages
Level 124
1,574 SR
1,551 Elo+

VS

Team Averages
Level 154
1,383 SR
1,478 Elo+
Fenrir
Fenrir
 
Fenrir
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Dsamace
Sol
Level 205
God Stats
0W - 3L
1,142 SR
Queue Stats
224W - 207L
1,592 Elo+
Solo
Fafnir
Fafnir
GrimReaper3807
Fafnir
Level 146
God Stats
2W - 3L
1,391 SR
Queue Stats
153W - 189L
1,425 Elo+
Party 2
Kuzenbo
Kuzenbo
LordTaki7
Kuzenbo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,434 Elo+
Solo
Apollo
Apollo
Syahoran
Apollo
Level 158
God Stats
1W - 3L
1,383 SR
Queue Stats
237W - 316L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
7 / 2 / 18
9,507
951
10,638
22,103
17,249
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
 
Hou Yi
16
4 / 1 / 16
8,894
889
12,127
5,247
2,460
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
LoboLunar
Ne Zha
13
2 / 3 / 15
8,504
850
8,946
8,130
4,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Raokun
Vulcan
13
4 / 4 / 11
8,323
832
11,480
6,189
2,627
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiamat
xXN4mUrXx
Tiamat
17
10 / 2 / 15
10,078
1,008
13,220
7,292
5,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 8 / 2
6,717
672
3,895
13,737
11,815
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sol
14
3 / 5 / 2
8,302
830
10,337
11,553
4,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 6 / 5
7,911
791
5,414
12,493
15,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kuzenbo
LordTaki7
Kuzenbo
14
0 / 3 / 8
7,115
712
5,522
13,476
16,835
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Apollo
Syahoran
Apollo
14
2 / 5 / 4
7,316
732
5,316
10,366
4,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
30
27
Kills
9
12
Deaths
27
75
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
2
18
8
W
Hou Yi
 
Hou Yi
4
1
16
12
L
Fenrir
 
Fenrir
1
8
2
0.25
L
Sol
3
5
2
0.8
L
3
6
5
0.92
W
Ne Zha
LoboLunar
Ne Zha
2
3
15
3.17
L
Kuzenbo
LordTaki7
Kuzenbo
0
3
8
1.33
W
Vulcan
Raokun
Vulcan
4
4
11
2.38
L
Apollo
Syahoran
Apollo
2
5
4
0.8
W
Tiamat
xXN4mUrXx
Tiamat
10
2
15
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,411
Damage
30,484
48,961
Taken
61,625
32,664
Mitigated
53,572
21,154
Healing
15,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,638
3,233
878
10,726
22,103
17,249
814
8,022
13,908
0
13,769
W
Hou Yi
 
Hou Yi
12,127
6,561
1,228
1,597
5,247
2,460
2,118
3,547
1,606
0
25,323
L
Fenrir
 
Fenrir
3,895
426
349
755
13,737
11,815
0
4,464
9,273
0
5,502
L
Sol
10,337
3,468
1,378
4,251
11,553
4,736
910
3,856
7,697
29,359
0
L
5,414
631
325
1,544
12,493
15,413
0
6,050
6,443
11,130
0
W
Ne Zha
LoboLunar
Ne Zha
8,946
1,310
975
2,077
8,130
4,360
960
3,496
4,510
0
19,915
L
Kuzenbo
LordTaki7
Kuzenbo
5,522
2,078
636
4,040
13,476
16,835
0
6,143
7,333
10,123
0
W
Vulcan
Raokun
Vulcan
11,480
5,199
397
292
6,189
2,627
0
3,156
2,820
18,591
0
L
Apollo
Syahoran
Apollo
5,316
3,244
611
1,261
10,366
4,773
200
4,187
6,179
0
17,599
W
Tiamat
xXN4mUrXx
Tiamat
13,220
755
657
2,327
7,292
5,968
1,205
2,371
4,844
31,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,306
Gold Earned
37,361
128
Minions Killed
92
0
Camps Cleared
0
914,937
Distance Traveled
869,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,507
951
9
1
0
179,602
0
W
Hou Yi
8,894
889
46
5
0
179,737
0
L
Fenrir
6,717
672
7
1
0
168,117
0
L
Sol
8,302
830
42
4
0
161,949
0
L
Fafnir
7,911
791
12
1
0
167,463
0
W
Ne Zha
8,504
850
18
2
0
199,883
0
L
Kuzenbo
7,115
712
7
1
0
198,438
0
W
Vulcan
8,323
832
14
1
0
168,351
0
L
Apollo
7,316
732
24
2
0
173,726
0
W
Tiamat
10,078
1,008
41
4
0
187,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role