Player Matchup

Cthulhu
Cthulhu
Coni-lingus
Cthulhu
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,423 Elo+
Party 2
Arachne
Arachne
Rheon-D-Ryuuma
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,340 Elo+
Party 2
Hachiman
Hachiman
WeakSnail
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Yoasha_Vinsmoke
Kukulkan
Level 56
God Stats
4W - 7L
1,346 SR
Queue Stats
9W - 16L
1,340 Elo+
Party 2
Ymir
Ymir
odins-son2
Ymir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 28
1,469 SR
1,421 Elo+

VS

Team Averages
Level 56
1,435 SR
1,417 Elo+
Zeus
Zeus
GEORGEVBPOWER
Zeus
Level 114
God Stats
3W - 1L
1,536 SR
Queue Stats
17W - 19L
1,422 Elo+
Party 4
Atlas
Atlas
Sahku
Atlas
Level 89
God Stats
3W - 3L
1,373 SR
Queue Stats
57W - 46L
1,484 Elo+
Party 1
Sol
Sol
enrique_quiroga
Sol
Level 42
God Stats
3W - 4L
1,344 SR
Queue Stats
50W - 83L
1,327 Elo+
Solo
Pele
Pele
jozusenpai
Pele
Level 17
God Stats
7W - 8L
1,423 SR
Queue Stats
34W - 25L
1,491 Elo+
Party 1
Hercules
Hercules
pilotaa
Hercules
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,364 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Coni-lingus
Cthulhu
12
0 / 4 / 1
7,069
442
7,797
14,315
9,534
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
6 / 7 / 2
8,482
530
7,899
18,451
7,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
WeakSnail
Hachiman
10
0 / 8 / 1
5,730
358
3,794
11,703
3,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
14
1 / 4 / 4
8,772
548
10,632
9,443
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
1 / 3 / 5
6,976
436
3,283
12,413
10,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 3
9,507
594
10,632
7,525
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
Sahku
Atlas
12
3 / 1 / 9
8,415
526
6,025
8,896
8,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
8 / 3 / 4
10,398
650
14,703
11,462
5,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
8 / 1 / 5
9,333
583
12,845
16,906
7,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
pilotaa
Hercules
16
1 / 1 / 5
9,666
604
7,881
13,337
10,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
8
Kills
26
26
Deaths
8
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Coni-lingus
Cthulhu
0
4
1
0.13
W
6
2
3
3.75
L
6
7
2
1
W
Atlas
Sahku
Atlas
3
1
9
7.5
L
Hachiman
WeakSnail
Hachiman
0
8
1
0.06
L
Kukulkan
1
4
4
0.75
W
8
3
4
3.33
W
8
1
5
10.5
L
1
3
5
1.17
W
Hercules
pilotaa
Hercules
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,405
Damage
52,086
66,325
Taken
58,126
36,441
Mitigated
34,031
9,989
Healing
20,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Coni-lingus
Cthulhu
7,797
1,408
0
2,188
14,315
9,534
0
2,075
12,240
40,262
0
W
10,632
2,626
0
2,065
7,525
3,098
813
4,078
3,447
72,465
0
L
7,899
4,525
0
4,820
18,451
7,953
0
5,885
12,566
0
45,525
W
Atlas
Sahku
Atlas
6,025
2,168
214
2,713
8,896
8,354
0
4,920
3,976
20,921
0
L
Hachiman
WeakSnail
Hachiman
3,794
2,310
0
675
11,703
3,882
0
7,246
4,457
0
24,691
L
Kukulkan
10,632
594
0
1,283
9,443
4,116
0
6,195
3,248
77,177
0
W
14,703
5,661
0
6,152
11,462
5,359
5,150
1,363
10,099
81,861
21,319
W
12,845
3,029
0
5,131
16,906
7,158
0
5,140
11,766
0
92,514
L
3,283
437
0
1,023
12,413
10,956
0
8,974
3,439
17,126
0
W
Hercules
pilotaa
Hercules
7,881
4,045
0
4,109
13,337
10,062
502
6,211
7,126
0
70,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,029
Gold Earned
47,319
329
Minions Killed
543
0
Camps Cleared
0
1,454,571
Distance Traveled
1,549,325
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,069
442
62
4
0
279,884
0
W
Zeus
9,507
594
107
7
0
301,680
0
L
Arachne
8,482
530
69
4
0
306,997
1
W
Atlas
8,415
526
28
2
0
300,149
7
L
Hachiman
5,730
358
38
2
0
263,315
0
L
Kukulkan
8,772
548
145
9
0
295,448
1
W
Sol
10,398
650
163
10
0
279,652
2
W
Pele
9,333
583
127
8
0
376,796
1
L
Ymir
6,976
436
15
1
0
308,927
0
W
Hercules
9,666
604
118
7
0
291,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role