Player Matchup

Anubis
Anubis
 
Anubis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Karolína97
Chaac
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,458 Elo+
Solo
Arachne
Arachne
KyofuJuno
Arachne
Level 122
God Stats
3W - 2L
1,635 SR
Queue Stats
162W - 147L
1,433 Elo+
Solo
Achilles
Achilles
Niroyu69
Achilles
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 55L
1,489 Elo+
Solo
Chernobog
Chernobog
XxDaniS592xX
Chernobog
Level 98
God Stats
21W - 18L
1,402 SR
Queue Stats
392W - 384L
1,414 Elo+
Solo
Team Averages
Level 95
1,507 SR
1,459 Elo+

VS

Team Averages
Level 99
1,497 SR
1,500 Elo+
Arachne
Arachne
KingSharkOG1
Arachne
Level 94
God Stats
10W - 11L
1,367 SR
Queue Stats
62W - 54L
1,483 Elo+
Party 1
Zhong Kui
Zhong Kui
SpabloEsteban
Zhong Kui
Level 103
God Stats
3W - 7L
1,383 SR
Queue Stats
116W - 93L
1,563 Elo+
Party 1
Xbalanque
Xbalanque
XenoM SteLeR
Xbalanque
Level 103
God Stats
14W - 6L
1,552 SR
Queue Stats
41W - 26L
1,501 Elo+
Solo
Chang'e
Chang'e
i3aileee
Chang'e
Level 109
God Stats
14W - 10L
1,556 SR
Queue Stats
410W - 390L
1,504 Elo+
Solo
Ares
Ares
shrektastic4
Ares
Level 84
God Stats
21W - 9L
1,627 SR
Queue Stats
198W - 194L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
1 / 1 / 1
8,607
538
6,081
8,675
4,660
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 3
7,960
498
7,557
10,280
9,102
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
KyofuJuno
Arachne
12
4 / 5 / 2
7,974
498
12,156
20,585
8,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Niroyu69
Achilles
14
1 / 3 / 1
7,907
494
6,031
13,241
10,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
XxDaniS592xX
Chernobog
13
2 / 4 / 3
8,185
512
6,440
12,921
5,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KingSharkOG1
Arachne
13
2 / 4 / 5
8,230
514
8,825
13,662
6,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
SpabloEsteban
Zhong Kui
15
6 / 1 / 0
10,001
625
12,666
13,027
12,755
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
XenoM SteLeR
Xbalanque
13
1 / 4 / 1
7,853
491
7,956
11,189
4,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
i3aileee
Chang'e
15
2 / 1 / 2
9,051
566
6,329
9,041
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 1 / 2
8,105
507
5,718
12,892
13,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
11
Kills
13
14
Deaths
11
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
1
1
1.5
L
3
1
3
4.5
W
Arachne
KingSharkOG1
Arachne
2
4
5
1.13
L
Arachne
KyofuJuno
Arachne
4
5
2
1
L
Achilles
Niroyu69
Achilles
1
3
1
0.5
W
Zhong Kui
SpabloEsteban
Zhong Kui
6
1
0
6
W
Xbalanque
XenoM SteLeR
Xbalanque
1
4
1
0.38
L
Chernobog
XxDaniS592xX
Chernobog
2
4
3
0.88
W
Chang'e
i3aileee
Chang'e
2
1
2
3
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,265
Damage
41,494
65,702
Taken
59,811
38,773
Mitigated
40,451
20,674
Healing
27,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,081
712
0
5,466
8,675
4,660
0
4,383
4,292
85,896
590
L
7,557
1,321
0
5,392
10,280
9,102
0
2,192
8,088
0
32,871
W
Arachne
KingSharkOG1
Arachne
8,825
5,821
0
5,530
13,662
6,740
276
1,449
12,213
0
56,089
L
Arachne
KyofuJuno
Arachne
12,156
9,861
0
4,657
20,585
8,899
0
7,965
12,620
0
65,207
L
Achilles
Niroyu69
Achilles
6,031
427
0
1,016
13,241
10,885
0
7,170
6,071
0
56,366
W
Zhong Kui
SpabloEsteban
Zhong Kui
12,666
1,446
0
8,010
13,027
12,755
1,131
936
12,091
79,507
0
W
Xbalanque
XenoM SteLeR
Xbalanque
7,956
2,714
0
2,760
11,189
4,071
1,113
0
11,189
0
65,582
L
Chernobog
XxDaniS592xX
Chernobog
6,440
3,846
0
4,143
12,921
5,227
680
3,003
9,918
0
71,279
W
Chang'e
i3aileee
Chang'e
6,329
506
954
5,140
9,041
3,083
188
3,534
5,507
72,601
0
W
5,718
407
378
4,432
12,892
13,802
259
0
12,892
24,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,633
Gold Earned
43,240
469
Minions Killed
482
0
Camps Cleared
0
1,587,700
Distance Traveled
1,611,838
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,607
538
138
9
0
287,408
2
L
Chaac
7,960
498
50
3
0
301,659
6
W
Arachne
8,230
514
72
5
0
359,607
4
L
Arachne
7,974
498
85
5
0
347,393
0
L
Achilles
7,907
494
84
5
0
329,237
0
W
Zhong Kui
10,001
625
142
9
0
292,632
0
W
Xbalanque
7,853
491
108
7
0
312,076
0
L
Chernobog
8,185
512
112
7
0
322,003
0
W
Chang'e
9,051
566
140
9
0
311,935
2
W
Ares
8,105
507
20
1
0
335,588
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role