Player Matchup

Danzaburou
Danzaburou
ElLocoRabbit
Danzaburou
Level 156
God Stats
11W - 9L
1,567 SR
Queue Stats
472W - 475L
1,439 Elo+
Solo
Achilles
Achilles
HashibaToyotomi
Achilles
Level 247
God Stats
12W - 12L
1,495 SR
Queue Stats
1,694W - 1,734L
1,503 Elo+
Solo
Ares
Ares
PUNIOLiAGA
Ares
Level 142
God Stats
2W - 1L
1,796 SR
Queue Stats
566W - 572L
1,453 Elo+
Solo
Sobek
Sobek
dev4gen
Sobek
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,430 Elo+
Solo
Set
Set
zanguetssu
Set
Level 128
God Stats
5W - 2L
1,796 SR
Queue Stats
159W - 155L
1,500 Elo+
Solo
Team Averages
Level 166
1,631 SR
1,465 Elo+

VS

Team Averages
Level 121
1,517 SR
1,478 Elo+
Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Balboa92
Ishtar
Level 122
God Stats
3W - 1L
1,654 SR
Queue Stats
240W - 233L
1,502 Elo+
Party 1
Chernobog
Chernobog
Radamanfhis
Chernobog
Level 148
God Stats
14W - 16L
1,497 SR
Queue Stats
806W - 828L
1,411 Elo+
Solo
Charon
Charon
jonastei
Charon
Level 105
God Stats
3W - 5L
1,436 SR
Queue Stats
162W - 161L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElLocoRabbit
Danzaburou
17
4 / 5 / 4
10,054
718
15,999
15,451
9,619
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
17
5 / 2 / 4
9,903
707
9,886
14,729
24,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 7 / 6
8,136
581
8,851
19,240
26,350
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
dev4gen
Sobek
14
0 / 6 / 8
8,219
587
3,578
18,573
20,080
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
2 / 2 / 8
9,305
665
9,062
8,793
6,217
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
4 / 1 / 16
11,678
834
16,866
10,491
6,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
 
Cthulhu
18
4 / 2 / 14
11,286
806
12,467
12,831
14,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
Balboa92
Ishtar
17
2 / 3 / 11
10,522
752
13,909
10,915
5,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chernobog
Radamanfhis
Chernobog
17
3 / 2 / 16
10,344
739
13,351
9,887
5,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charon
jonastei
Charon
17
9 / 5 / 6
11,637
831
12,219
14,757
10,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
85
12
Kills
22
22
Deaths
13
30
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
16
12
W
Cthulhu
 
Cthulhu
4
2
14
5.5
W
Ishtar
Balboa92
Ishtar
2
3
11
2.5
L
Danzaburou
ElLocoRabbit
Danzaburou
4
5
4
1.2
L
Achilles
5
2
4
3.5
L
1
7
6
0.57
W
Chernobog
Radamanfhis
Chernobog
3
2
16
5.5
L
Sobek
dev4gen
Sobek
0
6
8
0.67
W
Charon
jonastei
Charon
9
5
6
2.4
L
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,376
Damage
68,812
76,786
Taken
58,881
86,423
Mitigated
41,761
21,394
Healing
18,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,866
4,926
2,859
2,548
10,491
6,206
1,865
3,248
7,052
0
51,693
W
Cthulhu
 
Cthulhu
12,467
166
2,101
2,695
12,831
14,634
0
2,902
9,669
27,908
0
W
Ishtar
Balboa92
Ishtar
13,909
9,762
1,901
1,846
10,915
5,746
1,700
3,459
7,366
0
25,177
L
Danzaburou
ElLocoRabbit
Danzaburou
15,999
5,496
532
3,329
15,451
9,619
336
5,426
10,025
0
41,977
L
Achilles
9,886
576
805
3,801
14,729
24,157
0
4,232
10,497
6,751
11,092
L
8,851
0
908
2,209
19,240
26,350
0
7,843
11,397
12,714
0
W
Chernobog
Radamanfhis
Chernobog
13,351
6,415
1,278
673
9,887
5,102
1,688
2,649
7,129
0
19,743
L
Sobek
dev4gen
Sobek
3,578
91
1,209
3,064
18,573
20,080
0
4,183
14,390
6,772
0
W
Charon
jonastei
Charon
12,219
1,343
634
2,073
14,757
10,073
199
4,343
9,939
18,258
0
L
9,062
1,497
3,038
2,499
8,793
6,217
0
3,002
5,791
0
26,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,617
Gold Earned
55,467
128
Minions Killed
195
0
Camps Cleared
0
1,211,321
Distance Traveled
1,332,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,678
834
75
5
0
287,888
0
W
Cthulhu
11,286
806
37
3
0
307,449
0
W
Ishtar
10,522
752
41
3
0
264,154
0
L
Danzaburou
10,054
718
52
4
0
237,487
0
L
Achilles
9,903
707
17
1
0
261,852
0
L
Ares
8,136
581
5
0
0
229,291
0
W
Chernobog
10,344
739
32
2
0
218,902
0
L
Sobek
8,219
587
10
1
0
229,155
0
W
Charon
11,637
831
10
1
0
253,797
0
L
Set
9,305
665
44
3
0
253,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role