Player Matchup

Geb
Geb
 
Geb
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BlueMan316
Sun Wukong
Level 142
God Stats
2W - 3L
1,538 SR
Queue Stats
28W - 25L
1,524 Elo+
Party 2
Ullr
Ullr
Fahad4311
Ullr
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 219L
1,408 Elo+
Solo
Janus
Janus
Percy-Gandalf
Janus
Level 66
God Stats
2W - 1L
1,551 SR
Queue Stats
164W - 169L
1,439 Elo+
Solo
Hun Batz
Hun Batz
darkman811
Hun Batz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,389 Elo+
Party 2
Team Averages
Level 115
1,518 SR
1,452 Elo+

VS

Team Averages
Level 92
1,476 SR
1,476 Elo+
Hades
Hades
Dantesyao
Hades
Level 47
God Stats
2W - 2L
1,174 SR
Queue Stats
129W - 172L
1,455 Elo+
Party 1
Fenrir
Fenrir
ImTooHighToFight
Fenrir
Level 101
God Stats
43W - 33L
1,534 SR
Queue Stats
431W - 459L
1,468 Elo+
Party 1
Anubis
Anubis
JackEllul
Anubis
Level 89
God Stats
19W - 13L
1,679 SR
Queue Stats
133W - 125L
1,480 Elo+
Party 3
Medusa
Medusa
ToxicPeacemaker
Medusa
Level 129
God Stats
5W - 4L
1,465 SR
Queue Stats
253W - 303L
1,498 Elo+
Party 1
Ymir
Ymir
ravingdave00
Ymir
Level 96
God Stats
56W - 40L
1,530 SR
Queue Stats
157W - 152L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 7 / 2
4,910
409
3,013
13,674
6,840
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
BlueMan316
Sun Wukong
11
4 / 2 / 1
6,969
581
7,122
13,403
7,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
3
0 / 0 / 0
3,920
327
574
1,243
287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 4 / 1
7,244
604
4,581
6,554
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
darkman811
Hun Batz
12
1 / 2 / 3
6,482
540
5,194
8,450
3,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Dantesyao
Hades
12
5 / 3 / 2
7,000
583
3,668
6,839
3,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
4 / 1 / 6
7,159
597
4,623
9,080
3,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
JackEllul
Anubis
12
3 / 4 / 2
7,646
637
8,225
10,756
5,291
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 1 / 1
7,423
619
4,994
5,585
2,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 0 / 5
7,236
603
3,139
8,089
7,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
8
Kills
15
15
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
7
2
0.14
L
Sun Wukong
BlueMan316
Sun Wukong
4
2
1
2.25
W
Hades
Dantesyao
Hades
5
3
2
2
L
Ullr
0
0
0
0
W
4
1
6
7
W
Anubis
JackEllul
Anubis
3
4
2
1
L
3
4
1
0.88
W
2
1
1
2.5
L
Hun Batz
darkman811
Hun Batz
1
2
3
1.25
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,484
Damage
24,649
43,324
Taken
40,349
20,478
Mitigated
21,086
9,708
Healing
15,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,013
535
0
1,472
13,674
6,840
0
2,973
10,701
20,183
0
L
Sun Wukong
BlueMan316
Sun Wukong
7,122
1,020
0
4,772
13,403
7,956
15
7,716
5,687
0
46,336
W
Hades
Dantesyao
Hades
3,668
93
293
1,642
6,839
3,140
0
1,404
5,369
33,603
0
L
Ullr
574
66
0
230
1,243
287
0
183
1,060
0
4,429
W
4,623
844
0
2,523
9,080
3,472
745
1,753
7,209
0
37,063
W
Anubis
JackEllul
Anubis
8,225
828
0
5,369
10,756
5,291
164
1,410
9,306
60,454
0
L
4,581
402
0
500
6,554
2,279
0
2,742
3,812
49,359
0
W
4,994
2,186
0
3,008
5,585
2,043
2,237
1,108
4,463
0
61,123
L
Hun Batz
darkman811
Hun Batz
5,194
1,941
0
2,734
8,450
3,116
0
1,418
7,032
0
48,597
W
3,139
671
86
2,697
8,089
7,140
24
1,623
6,408
32,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,525
Gold Earned
36,464
264
Minions Killed
357
0
Camps Cleared
0
970,382
Distance Traveled
1,086,047
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,910
409
19
2
0
212,427
0
L
Sun Wukong
6,969
581
70
6
0
243,457
4
W
Hades
7,000
583
55
5
0
225,346
0
L
Ullr
3,920
327
5
0
0
43,016
0
W
Fenrir
7,159
597
55
5
0
266,372
0
W
Anubis
7,646
637
91
8
0
198,610
0
L
Janus
7,244
604
90
8
0
221,088
0
W
Medusa
7,423
619
108
9
0
200,125
0
L
Hun Batz
6,482
540
80
7
0
250,394
1
W
Ymir
7,236
603
48
4
0
195,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role