Player Matchup

Jormungandr
Jormungandr
Dobermann12
Jormungandr
Level 61
God Stats
29W - 29L
1,536 SR
Queue Stats
217W - 227L
1,365 Elo+
Solo
Neith
Neith
FullMonty
Neith
Level 44
God Stats
0W - 2L
1,596 SR
Queue Stats
6W - 10L
1,243 Elo+
Solo
Fenrir
Fenrir
Paul-NLD
Fenrir
Level 67
God Stats
8W - 7L
1,203 SR
Queue Stats
527W - 601L
1,344 Elo+
Solo
Team Averages
Level 57
1,445 SR
1,317 Elo+

VS

Team Averages
Level 95
1,472 SR
1,347 Elo+
Charon
Charon
CIMPU
Charon
Level 76
God Stats
2W - 0L
1,689 SR
Queue Stats
109W - 115L
1,317 Elo+
Solo
Thor
Thor
NiePyssKuj84
Thor
Level 88
God Stats
13W - 25L
1,212 SR
Queue Stats
399W - 409L
1,364 Elo+
Solo
Hera
Hera
mikbilbao
Hera
Level 122
God Stats
4W - 4L
1,517 SR
Queue Stats
345W - 361L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dobermann12
Jormungandr
14
3 / 2 / 0
10,367
797
15,723
20,730
22,575
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Neith
FullMonty
Neith
6
0 / 3 / 1
7,714
593
1,601
4,548
1,491
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
Paul-NLD
Fenrir
8
0 / 4 / 1
7,955
612
3,160
7,422
2,799
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
CIMPU
Charon
12
3 / 0 / 6
10,014
770
8,028
12,695
11,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
5 / 2 / 4
10,539
811
6,214
12,816
6,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Hera
11
1 / 1 / 8
9,648
742
12,218
9,314
3,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
9
9
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charon
CIMPU
Charon
3
0
6
6
L
Jormungandr
Dobermann12
Jormungandr
3
2
0
1.5
L
Neith
FullMonty
Neith
0
3
1
0.17
W
5
2
4
3.5
L
Fenrir
Paul-NLD
Fenrir
0
4
1
0.13
W
Hera
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,484
Damage
26,460
32,700
Taken
34,825
26,865
Mitigated
21,064
2,385
Healing
7,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
CIMPU
Charon
8,028
2,312
0
1,854
12,695
11,598
996
6,400
5,600
28,356
299
L
Jormungandr
Dobermann12
Jormungandr
15,723
2,411
0
1,029
20,730
22,575
0
12,865
7,865
62,337
1,857
L
Neith
FullMonty
Neith
1,601
644
0
996
4,548
1,491
60
2,638
1,910
0
9,439
W
6,214
1,624
0
2,221
12,816
6,084
1,520
4,131
8,500
0
36,967
L
Fenrir
Paul-NLD
Fenrir
3,160
1,292
0
360
7,422
2,799
0
4,974
2,448
0
12,975
W
Hera
12,218
4,286
270
3,508
9,314
3,382
435
2,901
6,144
50,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,036
Gold Earned
30,201
99
Minions Killed
132
0
Camps Cleared
0
461,894
Distance Traveled
650,660
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,014
770
30
2
0
228,647
0
L
Jormungandr
10,367
797
70
5
0
257,022
0
L
Neith
7,714
593
10
1
0
68,492
0
W
Thor
10,539
811
43
3
0
198,350
0
L
Fenrir
7,955
612
19
1
0
136,380
0
W
Hera
9,648
742
59
5
0
223,663
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role