Player Matchup

Maui
Maui
Puhsee
Maui
Level 84
God Stats
4W - 6L
1,472 SR
Queue Stats
316W - 337L
1,511 Elo+
Party 1
Artemis
Artemis
WxIf
Artemis
Level 89
God Stats
25W - 13L
1,705 SR
Queue Stats
345W - 369L
1,529 Elo+
Party 1
Sun Wukong
Sun Wukong
pooma25
Sun Wukong
Level 119
God Stats
8W - 11L
1,382 SR
Queue Stats
38W - 41L
1,448 Elo+
Solo
Tsukuyomi
Tsukuyomi
sletk
Tsukuyomi
Level 63
God Stats
2W - 1L
1,763 SR
Queue Stats
117W - 130L
1,483 Elo+
Solo
Janus
Janus
syfair
Janus
Level 100
God Stats
40W - 38L
1,480 SR
Queue Stats
455W - 461L
1,494 Elo+
Party 1
Team Averages
Level 91
1,560 SR
1,493 Elo+

VS

Team Averages
Level 140
1,461 SR
1,473 Elo+
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BOK96
Vulcan
Level 62
God Stats
104W - 97L
1,546 SR
Queue Stats
169W - 177L
1,476 Elo+
Solo
Ymir
Ymir
ChR1sT0pH3r72
Ymir
Level 158
God Stats
8W - 7L
1,212 SR
Queue Stats
425W - 439L
1,512 Elo+
Solo
Charybdis
Charybdis
Mec Billy
Charybdis
Level 147
God Stats
2W - 0L
1,537 SR
Queue Stats
80W - 79L
1,475 Elo+
Solo
King Arthur
King Arthur
SourNug
King Arthur
Level 188
God Stats
9W - 10L
1,512 SR
Queue Stats
333W - 316L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Puhsee
Maui
9
1 / 2 / 1
6,045
504
3,644
14,023
10,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
WxIf
Artemis
9
0 / 5 / 2
5,519
460
7,418
9,079
3,165
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
pooma25
Sun Wukong
12
1 / 3 / 1
7,087
591
4,981
13,466
8,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
sletk
Tsukuyomi
9
3 / 6 / 1
6,311
526
5,625
13,928
4,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
syfair
Janus
10
1 / 5 / 0
6,344
529
4,592
7,954
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
7 / 2 / 3
7,394
616
6,997
10,485
7,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
BOK96
Vulcan
12
4 / 1 / 4
7,796
650
7,996
6,683
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
7 / 0 / 4
7,907
659
8,562
9,322
5,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Mec Billy
Charybdis
11
1 / 2 / 5
6,535
545
8,102
6,941
2,334
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
SourNug
King Arthur
13
2 / 2 / 0
7,832
653
10,670
10,698
9,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
21
21
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
2
3
4.25
W
Vulcan
BOK96
Vulcan
4
1
4
6
W
7
0
4
9
W
Charybdis
Mec Billy
Charybdis
1
2
5
1.75
L
Maui
Puhsee
Maui
1
2
1
0.75
W
King Arthur
SourNug
King Arthur
2
2
0
1
L
Artemis
WxIf
Artemis
0
5
2
0.2
L
Sun Wukong
pooma25
Sun Wukong
1
3
1
0.5
L
Tsukuyomi
sletk
Tsukuyomi
3
6
1
0.58
L
Janus
syfair
Janus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,260
Damage
42,327
58,450
Taken
44,129
29,753
Mitigated
27,096
8,878
Healing
8,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,997
1,831
0
2,123
10,485
7,906
0
2,872
7,525
0
17,085
W
Vulcan
BOK96
Vulcan
7,996
2,146
0
1,810
6,683
2,384
537
2,234
4,230
48,462
0
W
8,562
2,684
0
1,158
9,322
5,133
0
1,457
7,771
59,616
780
W
Charybdis
Mec Billy
Charybdis
8,102
4,537
313
2,137
6,941
2,334
822
1,272
5,669
0
51,594
L
Maui
Puhsee
Maui
3,644
1,238
0
3,877
14,023
10,136
240
2,912
11,111
26,279
0
W
King Arthur
SourNug
King Arthur
10,670
1,304
0
1,000
10,698
9,339
0
0
10,698
0
68,645
L
Artemis
WxIf
Artemis
7,418
3,444
0
1,785
9,079
3,165
755
807
8,272
0
37,016
L
Sun Wukong
pooma25
Sun Wukong
4,981
1,474
0
1,557
13,466
8,860
0
170
13,296
0
55,536
L
Tsukuyomi
sletk
Tsukuyomi
5,625
1,275
0
1,352
13,928
4,942
0
7,657
6,271
0
32,455
L
Janus
syfair
Janus
4,592
484
0
307
7,954
2,650
0
4,825
3,129
38,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,306
Gold Earned
37,464
318
Minions Killed
361
0
Camps Cleared
0
1,202,940
Distance Traveled
1,228,845
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,394
616
16
1
0
251,463
1
W
Vulcan
7,796
650
78
7
0
281,307
2
W
Ymir
7,907
659
78
7
0
261,705
0
W
Charybdis
6,535
545
83
7
0
197,666
2
L
Maui
6,045
504
35
3
0
231,987
0
W
King Arthur
7,832
653
106
9
0
236,704
0
L
Artemis
5,519
460
67
6
0
208,313
0
L
Sun Wukong
7,087
591
105
9
0
233,058
0
L
Tsukuyomi
6,311
526
38
3
0
270,074
0
L
Janus
6,344
529
73
6
0
259,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role