Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
FemBoyGayLover
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,376 Elo+
Party 1
Chang'e
Chang'e
Untold Masks
Chang'e
Level 87
God Stats
0W - 1L
1,392 SR
Queue Stats
1W - 3L
1,392 Elo+
Solo
Poseidon
Poseidon
smokeysmokes850
Poseidon
Level 171
God Stats
7W - 4L
1,723 SR
Queue Stats
21W - 29L
1,588 Elo+
Solo
Team Averages
Level 104
1,523 SR
1,471 Elo+

VS

Team Averages
Level 135
1,470 SR
1,451 Elo+
Thor
Thor
 
Thor
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
FatShackFlub
Ymir
Level 159
God Stats
2W - 5L
1,282 SR
Queue Stats
322W - 338L
1,383 Elo+
Solo
Zhong Kui
Zhong Kui
FrigidDrift
Zhong Kui
Level 156
God Stats
71W - 61L
1,623 SR
Queue Stats
173W - 165L
1,495 Elo+
Solo
Achilles
Achilles
Thee Peasant
Achilles
Level 194
God Stats
24W - 30L
1,446 SR
Queue Stats
410W - 397L
1,455 Elo+
Solo
Ishtar
Ishtar
XXTHEANGELITOXX
Ishtar
Level 49
God Stats
3W - 7L
1,500 SR
Queue Stats
76W - 74L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 4 / 2
6,544
545
5,429
11,182
8,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
 
Fenrir
9
2 / 4 / 0
5,684
474
7,053
13,611
5,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
FemBoyGayLover
Heimdallr
10
0 / 4 / 3
6,093
508
4,122
8,197
2,958
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Untold Masks
Chang'e
7
0 / 8 / 2
4,689
391
3,825
11,000
3,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Poseidon
13
3 / 2 / 0
7,681
640
6,850
8,093
3,053
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
9 / 2 / 4
7,708
642
9,955
10,298
4,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 3 / 1
6,056
505
2,187
9,226
5,998
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
FrigidDrift
Zhong Kui
13
4 / 0 / 3
8,020
668
10,633
10,174
7,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
Thee Peasant
Achilles
11
6 / 1 / 9
7,788
649
10,960
13,864
10,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 1 / 3
7,133
594
3,966
7,213
2,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
7
Kills
22
22
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
4
2
0.75
L
Fenrir
 
Fenrir
2
4
0
0.5
W
Thor
 
Thor
9
2
4
5.5
W
0
3
1
0.17
L
Heimdallr
FemBoyGayLover
Heimdallr
0
4
3
0.38
W
Zhong Kui
FrigidDrift
Zhong Kui
4
0
3
5.5
W
Achilles
Thee Peasant
Achilles
6
1
9
10.5
L
Chang'e
Untold Masks
Chang'e
0
8
2
0.13
W
3
1
3
4.5
L
Poseidon
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,279
Damage
37,701
52,083
Taken
50,775
23,830
Mitigated
31,056
12,705
Healing
16,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,429
2,813
902
2,553
11,182
8,988
0
532
10,650
25,802
9,706
L
Fenrir
 
Fenrir
7,053
2,583
0
2,901
13,611
5,247
0
3,257
10,354
0
33,359
W
Thor
 
Thor
9,955
3,919
0
700
10,298
4,174
0
2,313
7,985
0
54,888
W
2,187
676
0
1,764
9,226
5,998
0
3,845
5,381
32,411
0
L
Heimdallr
FemBoyGayLover
Heimdallr
4,122
2,455
0
1,260
8,197
2,958
81
0
8,197
0
28,311
W
Zhong Kui
FrigidDrift
Zhong Kui
10,633
2,085
0
5,311
10,174
7,830
1,590
3,330
6,844
67,017
0
W
Achilles
Thee Peasant
Achilles
10,960
3,874
0
5,692
13,864
10,504
0
4,776
9,088
0
28,979
L
Chang'e
Untold Masks
Chang'e
3,825
694
625
936
11,000
3,584
0
4,138
6,862
19,112
0
W
3,966
2,352
0
2,683
7,213
2,550
0
1,259
5,954
0
41,445
L
Poseidon
6,850
1,483
0
3,528
8,093
3,053
0
4,893
3,200
67,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,691
Gold Earned
36,705
268
Minions Killed
327
0
Camps Cleared
0
1,165,854
Distance Traveled
1,112,180
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,544
545
48
4
0
187,385
3
L
Fenrir
5,684
474
48
4
0
263,922
0
W
Thor
7,708
642
73
6
0
229,751
0
W
Ymir
6,056
505
61
5
0
167,551
2
L
Heimdallr
6,093
508
42
4
0
249,833
0
W
Zhong Kui
8,020
668
110
9
0
224,428
0
W
Achilles
7,788
649
16
1
0
249,833
2
L
Chang'e
4,689
391
25
2
0
216,502
0
W
Ishtar
7,133
594
67
6
0
240,617
1
L
Poseidon
7,681
640
105
9
0
248,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role