Player Matchup

Vamana
Vamana
Silver III
LuckYBoY1989
Vamana
Silver III
Level 79
God Stats
2W - 5L
1,553 SR
Queue Stats
35W - 57L
1,027 MMR
Solo
Hel
Hel
Silver II
Swiisshhh
Hel
Silver II
Level 141
God Stats
9W - 5L
1,728 SR
Queue Stats
48W - 70L
1,123 MMR
Solo
Ymir
Ymir
Bronze I
petplay971
Ymir
Bronze I
Level 141
God Stats
2W - 4L
1,545 SR
Queue Stats
265W - 478L
463 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,609 SR
871 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 132
1,487 SR
1,199 MMR
Medusa
Medusa
Silver V
Poggi_08
Medusa
Silver V
Level 129
God Stats
1W - 0L
1,358 SR
Queue Stats
26W - 20L
1,186 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
balsamo-placoide
Cthulhu
Silver IV
Level 144
God Stats
5W - 0L
1,688 SR
Queue Stats
37W - 30L
1,140 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
z_MarioSS
Baron Samedi
Bronze III
Level 123
God Stats
2W - 0L
1,417 SR
Queue Stats
2W - 4L
1,271 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
1 / 4 / 3
8,608
717
7,588
12,040
10,079
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 5 / 3
8,776
731
10,785
11,379
5,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 3 / 2
8,544
712
4,732
14,902
12,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bans
PersephonePoseidonThothHerculesAchilles

VS

Bans
KhepriCharonFenrirMulanAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Poggi_08
Medusa
14
8 / 2 / 3
10,892
908
12,328
11,715
4,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 2 / 7
9,839
820
10,223
15,781
15,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
z_MarioSS
Baron Samedi
12
0 / 1 / 7
8,928
744
9,329
6,927
2,986
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
4
Kills
12
12
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Vamana
1
4
3
0.63
W
Medusa
Poggi_08
Medusa
8
2
3
4.75
L
1
5
3
0.5
W
4
2
7
3.75
L
2
3
2
1
W
Baron Samedi
z_MarioSS
Baron Samedi
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,105
Damage
31,880
38,321
Taken
34,423
27,812
Mitigated
23,079
9,858
Healing
10,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
7,588
3,055
0
1,234
12,040
10,079
0
5,863
6,177
0
19,164
W
Medusa
Poggi_08
Medusa
12,328
4,520
0
2,783
11,715
4,718
2,081
5,205
6,071
0
65,597
L
10,785
1,348
3,213
4,225
11,379
5,247
43
5,506
5,873
38,818
0
W
10,223
484
182
3,413
15,781
15,375
510
6,566
8,568
24,156
1,130
L
4,732
1,305
226
960
14,902
12,486
0
7,307
7,595
13,210
0
W
Baron Samedi
z_MarioSS
Baron Samedi
9,329
456
2,034
1,779
6,927
2,986
610
3,131
3,495
29,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,928
Gold Earned
29,659
97
Minions Killed
137
0
Camps Cleared
0
671,540
Distance Traveled
653,032
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,608
717
30
3
0
242,967
5
W
Medusa
10,892
908
75
6
0
204,314
0
L
Hel
8,776
731
51
4
0
213,615
3
W
Cthulhu
9,839
820
28
2
0
220,916
0
L
Ymir
8,544
712
16
1
0
214,958
0
W
Baron Samedi
8,928
744
34
3
0
227,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role