Player Matchup

Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold I
BindAqua
Vulcan
Gold I
Level 118
God Stats
2W - 7L
1,564 SR
Queue Stats
90W - 111L
1,485 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
SkαvênSlαyêr
Cu Chulainn
Gold IV
Level 157
God Stats
0W - 3L
1,253 SR
Queue Stats
31W - 38L
1,478 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,439 SR
1,488 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,556 SR
1,540 MMR
Kukulkan
Kukulkan
Bronze III
BabyTurk3846
Kukulkan
Bronze III
Level 48
God Stats
18W - 8L
1,500 SR
Queue Stats
53W - 87L
1,439 MMR
Solo
Artio
Artio
Gold IV
Maxiemellowxx
Artio
Gold IV
Level 157
God Stats
1W - 2L
1,555 SR
Queue Stats
16W - 16L
1,600 MMR
Party 1
Anhur
Anhur
Silver I
Màjîmà
Anhur
Silver I
Level 69
God Stats
1W - 0L
1,615 SR
Queue Stats
6W - 5L
1,579 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
3 / 5 / 2
13,611
851
15,247
14,245
9,939
Vulcan
BindAqua
Vulcan
14
3 / 6 / 4
12,529
783
20,691
13,730
5,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
SkαvênSlαyêr
Cu Chulainn
13
2 / 9 / 3
11,210
701
10,286
21,807
6,252
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
HeraGaneshaPersephoneXbalanqueHercules

VS

Bans
AgniRaijinMedusaMorgan Le FayCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BabyTurk3846
Kukulkan
16
4 / 3 / 14
13,301
831
16,261
13,941
5,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 2 / 13
12,974
811
11,280
24,329
27,482
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Màjîmà
Anhur
17
11 / 4 / 8
14,653
916
17,175
22,542
7,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
8
Kills
20
20
Deaths
9
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
5
2
0.8
W
Kukulkan
BabyTurk3846
Kukulkan
4
3
14
3.67
L
Vulcan
BindAqua
Vulcan
3
6
4
0.83
W
5
2
13
5.75
W
Anhur
Màjîmà
Anhur
11
4
8
3.75
L
Cu Chulainn
SkαvênSlαyêr
Cu Chulainn
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,224
Damage
44,716
49,782
Taken
60,812
21,753
Mitigated
40,393
2,788
Healing
22,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
15,247
861
0
2,119
14,245
9,939
412
6,789
7,456
70,959
0
W
Kukulkan
BabyTurk3846
Kukulkan
16,261
2,287
0
3,003
13,941
5,009
681
8,403
5,538
56,627
0
L
Vulcan
BindAqua
Vulcan
20,691
10,154
0
250
13,730
5,562
0
5,892
7,838
57,530
0
W
11,280
628
1,275
8,142
24,329
27,482
236
11,630
12,699
28,869
1,994
W
Anhur
Màjîmà
Anhur
17,175
12,559
0
10,552
22,542
7,902
2,555
16,573
5,969
0
85,033
L
Cu Chulainn
SkαvênSlαyêr
Cu Chulainn
10,286
2,196
0
419
21,807
6,252
0
13,219
8,588
0
24,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,350
Gold Earned
40,928
175
Minions Killed
211
0
Camps Cleared
0
867,128
Distance Traveled
866,401
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,611
851
106
7
0
277,715
2
W
Kukulkan
13,301
831
80
5
0
287,276
2
L
Vulcan
12,529
783
54
3
0
309,325
4
W
Artio
12,974
811
15
1
0
321,592
0
W
Anhur
14,653
916
116
7
0
257,533
0
L
Cu Chulainn
11,210
701
15
1
0
280,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role