Player Matchup

Odin
Odin
 
Odin
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
BreakDownMyWalls
Ishtar
Level 103
God Stats
0W - 2L
1,230 SR
Queue Stats
142W - 139L
1,548 Elo+
Party 1
Cabrakan
Cabrakan
Hutchdaddy
Cabrakan
Level 129
God Stats
0W - 2L
1,754 SR
Queue Stats
52W - 44L
1,601 Elo+
Solo
Raijin
Raijin
RuMbLe98
Raijin
Level 137
God Stats
1W - 3L
1,295 SR
Queue Stats
91W - 90L
1,537 Elo+
Solo
Yemoja
Yemoja
dogtag54321
Yemoja
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 164L
1,455 Elo+
Solo
Team Averages
Level 123
1,456 SR
1,528 Elo+

VS

Team Averages
Level 152
1,606 SR
1,498 Elo+
Hel
Hel
AngelishMeow
Hel
Level 162
God Stats
8W - 5L
1,637 SR
Queue Stats
659W - 632L
1,595 Elo+
Solo
Achilles
Achilles
XFORTINOX
Achilles
Level 148
God Stats
5W - 1L
1,731 SR
Queue Stats
276W - 277L
1,498 Elo+
Solo
Cerberus
Cerberus
XIAL_Angel
Cerberus
Level 156
God Stats
2W - 0L
1,725 SR
Queue Stats
343W - 358L
1,460 Elo+
Solo
Nox
Nox
Yomaz
Nox
Level 151
God Stats
1W - 0L
1,288 SR
Queue Stats
78W - 86L
1,435 Elo+
Solo
Pele
Pele
xXlion leo 16Xx
Pele
Level 143
God Stats
6W - 3L
1,649 SR
Queue Stats
564W - 557L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
2 / 3 / 3
6,797
755
6,967
13,030
13,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
2 / 4 / 4
6,738
749
7,679
9,582
4,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
Hutchdaddy
Cabrakan
5
0 / 1 / 0
5,168
574
1,134
1,282
1,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
RuMbLe98
Raijin
13
3 / 4 / 3
7,125
792
10,012
10,019
4,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
13
1 / 3 / 5
7,090
788
9,486
9,491
5,784
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 10
8,200
911
9,467
12,086
8,833
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Achilles
XFORTINOX
Achilles
14
1 / 1 / 10
7,682
854
5,750
11,407
12,615
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Cerberus
XIAL_Angel
Cerberus
14
2 / 2 / 11
8,589
954
7,570
15,945
17,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nox
Yomaz
Nox
16
6 / 1 / 6
8,954
995
8,417
6,847
4,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 2 / 9
8,165
907
8,782
11,496
5,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
8
Kills
15
15
Deaths
8
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
3
3
1.17
W
2
2
10
3.5
L
2
4
4
1
L
Cabrakan
Hutchdaddy
Cabrakan
0
1
0
0
L
Raijin
RuMbLe98
Raijin
3
4
3
1.13
W
Achilles
XFORTINOX
Achilles
1
1
10
6
W
Cerberus
XIAL_Angel
Cerberus
2
2
11
3.75
W
Nox
Yomaz
Nox
6
1
6
9
L
Yemoja
1
3
5
1.17
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,278
Damage
39,986
43,404
Taken
57,781
29,280
Mitigated
49,338
11,740
Healing
32,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,967
876
1,501
2,165
13,030
13,223
0
7,442
5,588
0
14,423
W
9,467
897
12,285
7,110
12,086
8,833
782
3,915
8,171
18,833
0
L
7,679
4,972
349
577
9,582
4,535
0
5,323
4,259
0
13,537
L
Cabrakan
Hutchdaddy
Cabrakan
1,134
111
0
7
1,282
1,323
0
713
569
1,201
0
L
Raijin
RuMbLe98
Raijin
10,012
614
684
1,429
10,019
4,415
0
6,209
3,810
19,398
0
W
Achilles
XFORTINOX
Achilles
5,750
509
730
1,594
11,407
12,615
1,155
4,763
6,644
200
8,648
W
Cerberus
XIAL_Angel
Cerberus
7,570
639
687
3,117
15,945
17,879
775
4,968
10,977
12,914
0
W
Nox
Yomaz
Nox
8,417
419
1,004
819
6,847
4,261
974
2,860
3,987
18,284
0
L
Yemoja
9,486
2,011
4,061
967
9,491
5,784
0
5,967
3,524
16,997
0
W
8,782
1,630
1,693
3,000
11,496
5,750
826
4,126
7,370
0
21,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,918
Gold Earned
41,590
55
Minions Killed
101
0
Camps Cleared
0
552,979
Distance Traveled
808,699
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,797
755
16
2
0
155,498
0
W
Hel
8,200
911
24
3
0
160,278
0
L
Ishtar
6,738
749
7
1
0
159,662
0
L
Cabrakan
5,168
574
0
0
0
9,479
0
L
Raijin
7,125
792
22
2
0
121,054
0
W
Achilles
7,682
854
6
1
0
140,171
0
W
Cerberus
8,589
954
18
2
0
166,027
0
W
Nox
8,954
995
28
3
0
178,451
0
L
Yemoja
7,090
788
10
1
0
107,286
0
W
Pele
8,165
907
25
3
0
163,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role