Player Matchup

Ix Chel
Ix Chel
Ask4myYT
Ix Chel
Level 33
God Stats
21W - 20L
1,583 SR
Queue Stats
96W - 97L
1,505 Elo+
Party 1
Rama
Rama
CheckedChair
Rama
Level 117
God Stats
22W - 19L
1,683 SR
Queue Stats
210W - 204L
1,538 Elo+
Party 1
Loki
Loki
Robot3464
Loki
Level 85
God Stats
33W - 27L
1,529 SR
Queue Stats
93W - 88L
1,477 Elo+
Solo
Artio
Artio
dwraith
Artio
Level 103
God Stats
9W - 3L
1,711 SR
Queue Stats
128W - 120L
1,504 Elo+
Party 1
Fenrir
Fenrir
shadowbeastraw4
Fenrir
Level 125
God Stats
2W - 1L
1,540 SR
Queue Stats
102W - 97L
1,508 Elo+
Party 1
Team Averages
Level 93
1,609 SR
1,507 Elo+

VS

Team Averages
Level 138
1,474 SR
1,499 Elo+
Janus
Janus
Achilles
Janus
Level 152
God Stats
7W - 12L
1,444 SR
Queue Stats
319W - 327L
1,510 Elo+
Solo
Awilix
Awilix
EricksInMaHouse
Awilix
Level 121
God Stats
1W - 3L
1,557 SR
Queue Stats
51W - 62L
1,445 Elo+
Solo
Gilgamesh
Gilgamesh
OMEGAZIDD
Gilgamesh
Level 164
God Stats
0W - 2L
1,249 SR
Queue Stats
206W - 207L
1,532 Elo+
Solo
Xing Tian
Xing Tian
ResidentTrack
Xing Tian
Level 125
God Stats
9W - 8L
1,487 SR
Queue Stats
163W - 165L
1,459 Elo+
Solo
Artemis
Artemis
Salvv
Artemis
Level 128
God Stats
26W - 15L
1,633 SR
Queue Stats
261W - 236L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Ask4myYT
Ix Chel
13
2 / 0 / 3
7,225
556
6,465
5,031
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 0 / 2
7,020
540
2,261
5,699
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
13
7 / 3 / 1
7,902
608
7,269
10,915
3,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
dwraith
Artio
11
0 / 0 / 5
5,755
443
5,241
9,262
7,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 2
7,538
580
4,788
7,579
3,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Achilles
Janus
8
2 / 3 / 0
5,954
458
4,175
5,217
1,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 0
6,796
523
3,140
7,843
3,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
OMEGAZIDD
Gilgamesh
11
0 / 3 / 1
6,472
498
6,720
12,563
6,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
ResidentTrack
Xing Tian
10
0 / 1 / 1
5,482
422
3,758
10,907
7,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Salvv
Artemis
12
1 / 2 / 0
6,612
509
5,243
6,871
2,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
10
Kills
3
3
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
Achilles
Janus
2
3
0
0.67
W
Ix Chel
Ask4myYT
Ix Chel
2
0
3
3.5
W
0
0
2
1
L
0
2
0
0
L
Gilgamesh
OMEGAZIDD
Gilgamesh
0
3
1
0.17
L
Xing Tian
ResidentTrack
Xing Tian
0
1
1
0.5
W
Loki
7
3
1
2.5
L
Artemis
Salvv
Artemis
1
2
0
0.5
W
Artio
dwraith
Artio
0
0
5
2.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,024
Damage
23,036
38,486
Taken
43,401
19,452
Mitigated
21,144
16,039
Healing
9,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Achilles
Janus
4,175
120
0
1,182
5,217
1,544
0
1,879
3,261
25,645
0
W
Ix Chel
Ask4myYT
Ix Chel
6,465
449
472
1,489
5,031
2,009
0
3,112
1,751
58,296
0
W
2,261
1,931
0
2,025
5,699
1,975
875
747
4,952
0
47,556
L
3,140
702
0
2,010
7,843
3,010
0
311
7,448
0
54,034
L
Gilgamesh
OMEGAZIDD
Gilgamesh
6,720
2,628
0
2,966
12,563
6,412
0
3,541
8,810
0
53,104
L
Xing Tian
ResidentTrack
Xing Tian
3,758
543
0
156
10,907
7,960
0
4,419
6,127
25,340
0
W
Loki
7,269
2,426
0
6,237
10,915
3,951
0
1,432
9,399
0
64,221
L
Artemis
Salvv
Artemis
5,243
1,795
0
3,354
6,871
2,218
0
615
6,049
0
52,970
W
Artio
dwraith
Artio
5,241
678
420
2,571
9,262
7,605
0
2,340
6,902
15,603
0
W
4,788
832
0
2,825
7,579
3,912
0
30
7,549
0
48,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,440
Gold Earned
31,316
356
Minions Killed
372
0
Camps Cleared
0
1,307,022
Distance Traveled
1,101,020
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,954
458
60
5
0
135,326
2
W
Ix Chel
7,225
556
85
7
0
262,962
5
W
Rama
7,020
540
89
7
0
252,257
5
L
Awilix
6,796
523
94
7
0
250,317
0
L
Gilgamesh
6,472
498
84
6
0
284,672
0
L
Xing Tian
5,482
422
35
3
0
224,373
4
W
Loki
7,902
608
78
6
0
281,825
0
L
Artemis
6,612
509
99
8
0
206,332
0
W
Artio
5,755
443
20
2
0
264,596
0
W
Fenrir
7,538
580
84
6
0
245,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role