Player Matchup

Guan Yu
Guan Yu
Br0ken Politics
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,492 Elo+
Party 1
Hun Batz
Hun Batz
DARKJESTER56789
Hun Batz
Level 98
God Stats
0W - 1L
1,202 SR
Queue Stats
91W - 107L
1,504 Elo+
Party 1
Anhur
Anhur
Evan LEWZ
Anhur
Level 89
God Stats
0W - 1L
1,676 SR
Queue Stats
10W - 7L
1,441 Elo+
Party 1
Arachne
Arachne
NCG-_-VEXER
Arachne
Level 36
God Stats
1W - 1L
1,714 SR
Queue Stats
70W - 73L
1,455 Elo+
Solo
Merlin
Merlin
cF Duck 11
Merlin
Level 148
God Stats
5W - 4L
1,591 SR
Queue Stats
127W - 114L
1,552 Elo+
Party 1
Team Averages
Level 80
1,537 SR
1,489 Elo+

VS

Team Averages
Level 121
1,571 SR
1,452 Elo+
Achilles
Achilles
 
Achilles
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
BrownieBaked
Scylla
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 33L
1,357 Elo+
Solo
Guan Yu
Guan Yu
LoN_StAbWoUnDz
Guan Yu
Level 142
God Stats
3W - 0L
1,849 SR
Queue Stats
291W - 269L
1,480 Elo+
Party 2
Hera
Hera
SwiftDoomz
Hera
Level 88
God Stats
9W - 3L
1,487 SR
Queue Stats
308W - 301L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
laura1287
Gilgamesh
Level 116
God Stats
13W - 9L
1,521 SR
Queue Stats
455W - 461L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
7,687
769
5,316
16,747
11,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hun Batz
12
1 / 7 / 1
6,904
690
10,289
13,304
5,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
Evan LEWZ
Anhur
14
0 / 2 / 3
7,264
726
3,664
8,302
3,682
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
NCG-_-VEXER
Arachne
13
3 / 3 / 1
7,583
758
3,996
11,404
11,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Merlin
cF Duck 11
Merlin
13
1 / 4 / 4
7,621
762
19,726
8,217
3,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 1 / 15
8,818
882
11,894
14,772
15,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
16
6 / 2 / 10
9,454
945
16,639
8,062
3,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 13
8,931
893
4,282
18,010
12,486
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 1 / 16
9,075
908
14,957
9,647
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
laura1287
Gilgamesh
14
2 / 1 / 14
8,048
805
6,321
11,322
6,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
89
6
Kills
21
21
Deaths
7
13
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
15
11.5
L
1
5
4
0.6
W
Scylla
6
2
10
5.5
L
Hun Batz
1
7
1
0.21
L
Anhur
Evan LEWZ
Anhur
0
2
3
0.75
W
4
2
13
5.25
L
Arachne
NCG-_-VEXER
Arachne
3
3
1
1.17
W
5
1
16
13
L
Merlin
cF Duck 11
Merlin
1
4
4
0.75
W
Gilgamesh
laura1287
Gilgamesh
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,991
Damage
54,093
57,974
Taken
61,813
35,619
Mitigated
41,630
18,249
Healing
37,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,894
548
548
2,052
14,772
15,725
92
6,496
8,187
2,996
20,385
L
5,316
206
4,934
4,739
16,747
11,558
0
10,322
6,425
3,755
5,342
W
Scylla
16,639
172
1,463
439
8,062
3,347
891
2,693
5,279
33,502
0
L
Hun Batz
10,289
148
945
636
13,304
5,368
0
7,153
6,151
0
22,303
L
Anhur
Evan LEWZ
Anhur
3,664
1,063
418
1,298
8,302
3,682
0
5,054
3,248
0
17,141
W
4,282
44
15,683
8,777
18,010
12,486
0
6,524
11,486
0
8,807
L
Arachne
NCG-_-VEXER
Arachne
3,996
2,357
1,457
2,185
11,404
11,733
0
6,625
4,779
0
4,858
W
14,957
3,318
2,587
2,218
9,647
3,640
876
3,878
5,639
28,726
0
L
Merlin
cF Duck 11
Merlin
19,726
383
765
872
8,217
3,278
0
4,659
3,558
36,183
0
W
Gilgamesh
laura1287
Gilgamesh
6,321
753
1,766
1,577
11,322
6,432
131
2,966
8,307
0
13,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,059
Gold Earned
44,326
99
Minions Killed
135
0
Camps Cleared
0
917,602
Distance Traveled
1,057,050
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,818
882
15
2
0
207,677
0
L
Guan Yu
7,687
769
10
1
0
184,797
0
W
Scylla
9,454
945
56
6
0
199,113
0
L
Hun Batz
6,904
690
22
2
0
177,035
0
L
Anhur
7,264
726
39
4
0
176,462
3
W
Guan Yu
8,931
893
10
1
0
234,450
0
L
Arachne
7,583
758
7
1
0
202,722
0
W
Hera
9,075
908
33
3
0
206,821
0
L
Merlin
7,621
762
21
2
0
176,586
0
W
Gilgamesh
8,048
805
21
2
0
208,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role